Mispronounced
Sergeant

Ramaraunt planned to implement port seiges, but chances are he is done with modding...but what a great feature that would be!
cwr said:Or an even cooler idea- enemy armies have to beseige your port from sea and take the town in order to land.Mandible said:I was also going to mention a point I made back in the old days of this OSP. It might be a good idea to code in neutral landing zones on each landmass so that invading armies don't have to make land in enemy harbors. I could make some simple scene props to demarcate a safe beach or something.
At first it could just be the normal siege, but I imagine using some of ruthven's sea battle code could simulate a naval landing... The question is how to deal with reinforcements for the besieger.
Since I saw you necroing a lot of old threads and asking questions about how to implement them, I would suggest you to implement them all one by one and make sure that they are working properly and not to overload your workflow at once with working on all of them at the same timeCorbul said:Sorry to necro:
How do I install this? I don't understand that first part about injecting - inject what? Where? Do I need some extra software for it?![]()
Ah, I see.[Bcw]Btm_Earendil said:Since I saw you necroing a lot of old threads and asking questions about how to implement them, I would suggest you to implement them all one by one and make sure that they are working properly and not to overload your workflow at once with working on all of them at the same timeCorbul said:Sorry to necro:
How do I install this? I don't understand that first part about injecting - inject what? Where? Do I need some extra software for it?![]()
And you need to ask more clear at which parts you have a problem. 'Injecting' here just means you have to add it to the respective places in the module system ^^
ok thanks ... I'll try ... I'll tell you laterIt should work, yes.