- Best answers
Really? Reporteddezuman said:It does use other WSE features (e.g. agent_get_animation_progress for determining whether to fire or not), so porting it would probably take some rewriting...dunde said:Main reason that it needs WSE is spawn_missile operation. 1.153 has add_missile that do similar thing.
On a positive note I just realized what opcodes ARE, and that is is the very agent_get_animation_progress (3303) operation that isn't working for me. Experimentation time!
Edit: Seems like none of the WSE stuff is working at all ... meh.
Edit2: Because I'm using a cracked version for this? Damn you, steam!
On the slight chance you aren't banned, you need to 1) Buy the stinking game. Find it at the right place and you can buy it for $2.50 (I actually got my copy for $1.75 at a half price books).
2) Start looking at native operations and scripting. You have to use quite a few different Native operations from 1.153 in order to replace the 1.143 WSE operations which no longer work, but it is indeed possible.