Windows Crash

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1stKh@n

Knight at Arms
Mount And Blade crashes after 30-50 mins of play or at startup screen i dont know why but it gives me windows crash someone knows a way to fix this?

Thanks.
 
Check the Event Viewer for an Error log.  Are you getting a BSOD and windows restarting?
 
as i do not understand what it says mostly here it is
Starting new log file.
Module_name =  Calradia
Setting Map Min X =  -105.000000
Setting Map Max X =  105.000000
Setting Map Min Y =  -105.000000
Setting Map Max Y =  105.000000
Num Hints =  12
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting Blood Multiplier =  2.000000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting armor_soak_factor_against_cut =  0.650000
Setting armor_soak_factor_against_pierce =  0.350000
Setting armor_soak_factor_against_blunt =  0.300000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.750000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  costumes_a
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  custom_banner
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Music...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
begin_setup end_setup load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
begin_setup end_setup vdt_regular :Out of Static vertex buffer memory. Needed =  203710 Available: 200000
Expanding Buffer Capacity to  254637
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
begin_setup end_setup vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed =  30739 Available: 24000
Expanding Buffer Capacity to  38423
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Switching to menu window...
 
As far as i know, you shouldn't worry about this warnings. I doubt its the problem.
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier

And the vertex buffer memory seems to expand just fine, without giving error

Out of Static vertex buffer memory. Needed =  203710 Available: 200000
Expanding Buffer Capacity to  254637
Out of dynamic vertex buffer memory. Needed =  30739 Available: 24000
Expanding Buffer Capacity to  38423

So im stumped :sad:
It might have to do something with your video card, i am not sure. Maybe Gerhart or PrinceGhaldir have an idea whats going on.

Edit: Might be overheating issue, but since its only ctd and the whole system keeps running, it's very unlikely to. Although still a possibility.
 
Those warnings are indeed fine, have been reported on the Warband forum and isnt game breaking.

And I have no idea what is going on. I just know where the log is and thought I might say it in case he didnt know.
 
galactic bum 说:
As far as i know, you shouldn't worry about this warnings. I doubt its the problem.
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier

And the vertex buffer memory seems to expand just fine, without giving error

Out of Static vertex buffer memory. Needed =  203710 Available: 200000
Expanding Buffer Capacity to  254637
Out of dynamic vertex buffer memory. Needed =  30739 Available: 24000
Expanding Buffer Capacity to  38423

So im stumped :sad:
It might have to do something with your video card, i am not sure. Maybe Gerhart or PrinceGhaldir have an idea whats going on.

Edit: Might be overheating issue, but since its only ctd and the whole system keeps running, it's very unlikely to. Although still a possibility.
so you mean my computer runs fine and it shouldnt give any errors but it does?
 
so you mean my computer runs fine and it shouldnt give any errors but it does?

No, im saying i don't see any errors in your rgl log, i don't see a reason why game would crash. Does this ctd happens when you play other modules? If so, re-install whole game, and see if problem still occurs. If it does, then obviously you have problem either with your cpu or video card.

Sorry i couldn't be more helpful.
 
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