Oh just a little
That's purely captain mode I have barely played SP
Do you have any idea how fun ruining and stupid and unrealistic what you're suggesting is. Do you have any clue how pathetic it would be as a new player, to see a guy get dehorsed, and think "oh i'll grab the horse" but he can't because he's not the right "class"
This game is so unbelievably good, and the fact that, like in a real battle, you can pick up other peoples ****, is a huge part of that.
Maybe I get banned for this (worth it) but if you don't get that you are a ****ing moron, and god help you (doubtful)
Yeah, I nerdraged for a bit too. I don’t think eb deserves that though, you may regret using that tone. He’s very reasonable and agreeable except for this one issue. There are others who agree with him too. It’s actually inexplicable to me. I get the point with tf2 and I can think of other games which pull off a rigid class system well. Gw2 was an old classic. Bf games as well. But these are games which can’t be truly competitive. I just can’t for the life of me imagine a real competitive game without the feature to be able to use every item with the same proficiency as every other player. That is like
the ultimate balance.
The ability to respawn in the same round is actually also too casual for my tastes. It really should be one life. I feel like I hit the jackpot every time I get to jump back into the round and continue doing damage and if the team has a strong carry, then forget it. That’s where the snowball really starts, not what the carry picked up off the ground, just the fact that the carry can come back and continue doing damage. If the devs change anything big about mechanics, that should be among the first. And then the other things can be looked at, like balancing melee weapon proficiencies. Are they balanced? Idk if they are, I keep forgetting the skill levels.
Captain mode is indeed very well done and I’ve had some of the most fun and best coordination with teammates in that mode. But I also can’t see captain becoming the spectator competitive mode when skirmish is around and really hope it doesn’t. It’s because the ai is actually too rng for competitive. Like when it really gets down to it, it’s just not fair enough to work at a really high level and wouldn’t be as engaging to watch as skirmish would be, even if I might enjoy playing captain mode more.
I don’t see any problem with troops being identical in both modes, I hope they are and that they stay that way. It would be good for the game as practice in one will for sure carry over to the other, and the only differences are really in the introduction of ai units and a larger scale. Applying a change to one would impact the other in the same exact way. It wouldn’t be appropriate for there to be any differences in troop loadout, skills, etc.
The potential for skirmish is so strong, it’s literally bannerlord’s combat system being put to a rigorous test in a form that is immediately accessible to anyone and with some work and the continued support of this community I can really see bannerlord topping the charts.
I have been trawling through the older posts trying to dig up info on fighting mech. I’ll tell you hwat I don’t know what happened but it’s like the discourse took a dive off a cliff like 3 months ago. I was surprised to see that armagan would be posting.
I tend to agree with some of what others posted:
Please fix servers. Please address ping vs gameplay discrepancy. Please tweak combat mechanics. And please communicate with us and give us something to sink our teeth into beyond “we’re removing the city from captain mode rotation”. I don’t think I’m alone in wanting to read some official announcements that are well thought out, rational, and that I can get hyped on.
I’m all about rioting until the next update drop tho don’t get me wrong