will you go back to your latest save game when your family member died after a battle

will you go back to your latest save game when your family member died after a battle


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Yeah - usually I do. A specially that in most cases it's due to something I can't blame myself for (for example I tell the moron to stay away during siege and yet he runs to pull tower toward wall... - units will ignore F1 command and still try to get ram and tower or ladders toward the walls)
 
Well, I let die companions 100% of the time but family members... It depends xD. Sometimes yes and sometimes no. On the other hand, I rarely see this happening, so not sure about why so much complains about this. My family members getting killed is really weird.
 
I would because I disagree with how some of the AI functions, how damaged is balanced and think we should have options for captains to stay at the back of formations. I haven't had any die in a longtime now though, but it could happened.
 
I reload the save even when I kill an enemy lord in battle. But once I start my own kingdom in my current campaign and get all the lords on my side that I want then i'll let people randomly die in battle. Not my family tho.
 
I reload the save even when I kill an enemy lord in battle.
Man, I actually just did that a second ago because the very first arrow I'd ever let fly from my newly-purchased (no mods!) Noble Bow went and killed the guy I'd spent the better part of a season tracking down for the "Wants X Captured" quest.

Not even gonna lie, the salt was ****ing real.
 
No. Why would I? The 'Save/reload whenever I have a setback' crowd will always do that no matter what. Very much glad family member mortality is in.
 
I would because I disagree with how some of the AI functions, how damaged is balanced and think we should have options for captains to stay at the back of formations. I haven't had any die in a longtime now though, but it could happened.
how you are going to let your campionion get exp if always let the them stay at back???
they level up so slow if they never fight.

it will impact on their special skill level up too.
 
Man, I actually just did that a second ago because the very first arrow I'd ever let fly from my newly-purchased (no mods!) Noble Bow went and killed the guy I'd spent the better part of a season tracking down for the "Wants X Captured" quest.

Not even gonna lie, the salt was ****ing real.
Lol that sucks.

I only reload if a siege goes terribly wrong for my army and half the lords die (im okay with 1 or 2 dying). Sieges are death traps until they lower the rate.
 
Nope and i hope they'll add player death in battle too in the nearby future so i'll have something in the back of my mind saying "don't suicidely charge, fight smart, it can be final this time!"
 
Man, I actually just did that a second ago because the very first arrow I'd ever let fly from my newly-purchased (no mods!) Noble Bow went and killed the guy I'd spent the better part of a season tracking down for the "Wants X Captured" quest.

Not even gonna lie, the salt was ****ing real.
:iamamoron:
 
Nope and i hope they'll add player death in battle too in the nearby future so i'll have something in the back of my mind saying "don't suicidely charge, fight smart, it can be final this time!"
You will lose all the fun, besides riding across the battlefield we don't have much to do. Inf line formation or shield wall, archers spread, cavalry wait for contact or counter Khuzait archers cav, and select all and attack.
 
You will lose all the fun, besides riding across the battlefield we don't have much to do. Inf line formation or shield wall, archers spread, cavalry wait for contact or counter Khuzait archers cav, and select all and attack.
on the contrary, it'll be more realistic to add consequences for my recklessness so it'll be more fun to me, i'll still fight but not suicidely as much.

To each his own of course, my absolutely favorite feature from the crusader kings series is the dynastic gameplay, i've lost so many characters and their relatives in battles but each time it created a new page in their stories like one time i was fighting a war in Italy leading our army with my 3 male sons as commanders under it only for two to be killed by the same guy whom my character later made his life mission to see his house destroyed and forgotten forever, another one was my character who died in battle so i started playing his heir who wanted to keep the work of his father and avenge his murder, things like that.

Some people play CK without ever putting their character or relatives in battle so as to not risk them, i love the risk and the emergent storytelling it creates.
 
Some people play CK without ever putting their character or relatives in battle so as to not risk them, i love the risk and the emergent storytelling it creates.

So if your player character is the best general you have risk/reward as to whether deploy them as they may get injured or killed? Actually adds some tension to the game you might say. You know, I'm convinced there are people that simply don't understand this line of reasoning or just want a game with so many training wheels and safety mats as it to be rendered utterly toothless.
 
So if your player character is the best general you have risk/reward as to whether deploy them as they may get injured or killed? Actually adds some tension to the game you might say. You know, I'm convinced there are people that simply don't understand this line of reasoning or just want a game with so many training wheels and safety mats as it to be rendered utterly toothless.
Indeed and i find this risk/reward thing to be awesome, i think some people just want to be that Hollywood hero slaying hordes with each hand without any risks at all just for mindless fun, never liked this line of thinking, any game would get boring in 15 seconds max for me if it played like this.
 
I'd only reload if it was something annoying which I had no control over, like forgetting to leave my character's unarmed spouse or kid behind in a town before besieging a city and them dying in the assault (I wish you could make characters leave your party without going to a settlement and stop them joining battles if they are in your party). The risk involved when you have death enabled makes the game fun, my chosen heir dying prematurely makes me feel like Augustus lol.
 
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