Will we ever be able to ambush enemy armies?

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Limbojack

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The battanians are, supposedly, meant to excel at ambushing their enemies, which is quite cool. There's just one problem though: it's impossible to set up an ambush in Bannerlord. You can't even place some of your men in the forests, or use the terrain to hide them from the enemy. Does anyone know if ambushing is a planned feature? I guess it's highly unlikely, but it would be neat if one of the devs had time to answer a simple "yes" or "no".
 
The battanians are, supposedly, meant to excel at ambushing their enemies, which is quite cool. There's just one problem though: it's impossible to set up an ambush in Bannerlord. You can't even place some of your men in the forests, or use the terrain to hide them from the enemy. Does anyone know if ambushing is a planned feature? I guess it's highly unlikely, but it would be neat if one of the devs had time to answer a simple "yes" or "no".
how would an ambush mechanic work anyway?
 
It was cut.
Ambushing was a planned feature, however, after implementing it, we found that it didn't really work well with the way our sandbox plays out, and ultimately, it wasn't much fun for the player.

how would an ambush mechanic work anyway?

Treat the map as a series of nodes and connections that vary based on party size, scouting skill, tactics, etc. so you can make educated guesses on routes the enemy will use, then sit astride them in wait.
 
Two ways it COULD have worked had they implemented from the ground up.

World Map: Having the caravans and Armies using roads and pathways (with perhaps a speed and security advantage) all the while decreasing the ability for other party to detect each other so easily. Add to that more factors that could speed up/slow down world map parties in a more interesting way. This would allow Ambush's quite easily but cant be modded or baked in at this point in any feasible way.

Battle Map: Real Line of Sight mechanic implemented. That being -AI parties no longer absolutely know where each other are at battles start and have to actively seek out each other with real time LOS. You have no idea how exciting the battle map would be come if AI could now hide themselves among the trees, terrain undulations and shrubbery ( YES! a shrubbery !!). Again this would have had to have been baked in engine wise from the ground up which is a real shame -i thought this iteration they might go for it but apparently not
 
Two ways it COULD have worked had they implemented from the ground up.

World Map: Having the caravans and Armies using roads and pathways (with perhaps a speed and security advantage) all the while decreasing the ability for other party to detect each other so easily. Add to that more factors that could speed up/slow down world map parties in a more interesting way. This would allow Ambush's quite easily but cant be modded or baked in at this point in any feasible way.

Battle Map: Real Line of Sight mechanic implemented. That being -AI parties no longer absolutely know where each other are at battles start and have to actively seek out each other with real time LOS. You have no idea how exciting the battle map would be come if AI could now hide themselves among the trees, terrain undulations and shrubbery ( YES! a shrubbery !!). Again this would have had to have been baked in engine wise from the ground up which is a real shame -i thought this iteration they might go for it but apparently not
At somepoint i thought its a good idea but later I realised it's not possible.
I wish that campaign map could simulate while player is in battle but so far none came up with concept how it should work... Mechanic you suggested is even more complaticated.
 
At somepoint i thought its a good idea but later I realised it's not possible.
I wish that campaign map could simulate while player is in battle but so far none came up with concept how it should work... Mechanic you suggested is even more complaticated.

The Campaign idea is too complicated? I disagree in that implementing the real line-of-sight mechanic would be much harder as now every bot has a ray-trace constantly firing to try and detect enemies and have to produce reasonable results and reaction. With the amount of Bots in BL that would be pretty expensive CPU wise unless the engine was optimized for it.

The campaign idea -would be far, far less expensive - you would need to tighten up pathfinding for the world map units giving them some semblance of reason rather than the Pac-Man ghost -like brains they have right now. This could have been improved upon but they generally are still at the level of Mount and Blade 1 which is a real shame
 
Two ways it COULD have worked had they implemented from the ground up.

World Map: Having the caravans and Armies using roads and pathways (with perhaps a speed and security advantage) all the while decreasing the ability for other party to detect each other so easily. Add to that more factors that could speed up/slow down world map parties in a more interesting way. This would allow Ambush's quite easily but cant be modded or baked in at this point in any feasible way.

Battle Map: Real Line of Sight mechanic implemented. That being -AI parties no longer absolutely know where each other are at battles start and have to actively seek out each other with real time LOS. You have no idea how exciting the battle map would be come if AI could now hide themselves among the trees, terrain undulations and shrubbery ( YES! a shrubbery !!). Again this would have had to have been baked in engine wise from the ground up which is a real shame -i thought this iteration they might go for it but apparently not
Regarding the line of sight: no drastic change needed, just adjust the AI to pretend they can't see an enemy if it's far away or behind an obstacle.

An ambush could work by placing enemy troops in a line forming a caravan with stationary objects like horses, goods, etc. And place your troops around the enemy to simulate an ambush.
 
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