Will there be Political Map, Statistical Tables, Diplomatic Map?

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Just like some other strategy games. Some mods implemented these things pretty basic, but they works (for example 12th Mod, you can see every faction's military power, economic power etc, also political map can be seen)

Political Map: A map where factions and borders can be seen on Calradia's map.

Diplomatic Map: A map where enemy factions drawn at red, not enemy but hostile factions drawn as orange, neutral factions drawn as grey, friendly factions drawn as light green, ally factions drawn as dark green etc. on Calradia's map.

Statistical Tables: Tables where we can comparise factions' population, total faction revenues, total army sizes, total territory numbers etc by the time.
 
Aye, a 'ledger' would be rather nice.
It's actually a pretty interesting question, do the population, economy and other kinds of geopolitical values have more of a presence in Bannerlord?
 
Balexander said:
a Secret Room in the Castle with Strategic map to watch on the table xD
that would be awesome  :grin: with an interactive armor stand and... excuse me I'm going to far
 
Balexander said:
a Secret Room in the Castle with Strategic map to watch on the table xD

That would also help with immersion, returning to your castle would have purpose. It would be nice to have more things to do there. Perhaps a "head room" of all the lords that you defeated; Wife! clean the heads!
 
Political maps are not needed if they can draw dynamic borders on the overland map, which they should do.
Despite some people's love for excessive Paradox ledgers, the information that's really useful can be displayed by mousing over locations and/or context menus over locations. Maybe any useful map overlays can also be displayed on the overland map, like a trade/economy overlay etc.
If anything, they should streamline the Warband report screens and make the important info easily accessible while reorganizing the less useful reports into a few tables.
 
MadVader said:
Political maps are not needed if they can draw dynamic borders on the overland map, which they should do.

guess you don't play strategic games  :mrgreen:

it depends on how much focus they want to give to the RPG elements x Campaign elements.

I also would like to get all the usual mapnodes, but with a caveat: information should be outdated and not 100% reliable. If you are looking at info from another kingdom behind fog of war, that takes 4 weeks to travel from your capital, then the information should be around that time, and with a margin of error (spys, counter information, etc). That would add a more intriguing layer to planning your actions, and it would oppose usual games where you have all the magic info online.
 
Sure I do play strategy games, but I also expect smart UI. Glorified excel tables are for programmers, not for humans.

For example, it's silly to have to go to an unwieldy ledger every time you need a specific information, like if there's a food shortage in one of your fiefs. It's better to mark the shortage as a little icon over the fief on the overland map.
On the other hand, watching the literacy of some village you own go from 2% to 3% is stuff you put in ledgers, along with all the other fluff.
 
MadVader said:
Sure I do play strategy games, but I also expect smart UI. Glorified excel tables are for programmers, not for humans.

I think you are mixing threads  :mrgreen:. This one started as a discussion for mapnodes, and ledgers was a later addition. If you see my previous post, it is only talking about mapnodes.

But if you want to discuss ledgers

MadVader said:
like if there's a food shortage in one of your fiefs.
it is fine to see that information on the campaign map if your domain is small or concentrated in a area. Now what happens when you own several towns, maybe in different sides of the map? It becomes a pain to go around the campaign map to look for information like that one, while a simple table on the side of the UI (that you can toggle on/off), with data ordered and links (click the town name, maps move to it) is much easier to navigate. For a example of how this can turn into a micromanagement nightmare just look at how Total Wars handle this.
 
MadVader said:
Political maps are not needed if they can draw dynamic borders on the overland map

I would love that. But if that is hard to implement due to their team number is relatively small than most of AAA titles, then one basic ledger would do the job for me.
 
I would prefer 'Ye Olde' parchment ledgers and maps to the actual world map being defaced with overlays. I want to see the world in as natural a state as possible, not obscured by borders like in a Civ game, and to feel that the world is medieval and real. Ultimately that is down to the player's imagination, but simple aesthetic touches can go a long way to firing that imagination.

Balexander said:
a Secret Room in the Castle with Strategic map to watch on the table xD

I like this idea. Going into a castle or palace, or just examining a map in your campsite; I would like that. And of course the information on the map would change depending on what you know, which in turn would be dependent on where you have personally been and what you can be reasonably supposed to have heard from merchants, any spies you may have and foreign visitors. For example, if you have been quelling rebellions in your Vlandian fiefs for months on end and haven't even had chance to visit any settlement larger than a village, your knowledge of who owns what in the far south of the map will, apart from the news of any parties that you meet, be based on very outdated knowledge.
 
A war room would only be a gimmick for the role-players. Important info needs to be a couple of clicks away from any situation.

Maybe the map style could be borrowed from Paradox games where the map text tries to span the current territory. They don't need to bother with different colors as there are not too many countries, but a discreet line border would be nice and may even be important for game mechanics - e.g. an X caravan gets attacked in Y territory results in diplomatic tensions.
 
Nah, this is MB not Europe Universalis. I am kinda ok with political/diplomatical maps. But ladders are kinda hack for the game which forces you to go for profitable decisions; instead of exploring/trying/failing/learning. One example you open map see most rich city, or find which goods are produced where and trade accordingly to that. For MB sprit you should ask villagers and townsman to what they produce imo. Or you look at military powers you attack the weakest faction instead of scouting their unit types etc etc. But its personal anyway.

Edit:

a Secret Room in the Castle with Strategic map to watch on the table xD

This is a good idea though. For same purpose you can position generals/taxman/spy to learn about the other factions and their economics, or learning lord's ambitions and intriquing them. So many mechanics can be add to enrich, but i dont expect this much depth from TW so i dont think about it. Better graphics and combat is satisying for most people  :wink:
 
Not a ledger, please, no. It's fine if you send a spy to get some VERY concise information, and even then with its own risks and limitations such as time, but a ledger that grants you knowledge of everything... Just no.

The different maps would be cool tho.
 
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