phbbbt107 说:
TheSlightFeelingOfRegret 说:
phbbbt107 说:
I didn't know Dungeon Siege involved tactics. All I did was click on enemies and occasionally use my super ability or change my equipment and spells.
Indeed, in the small amount of my now completed post that you could have seen in the time you wrote that response I was drawing attention to the fact; the features you describe are typical hallmarks of a strategy game, but they do not have to be present. It is strategy and tactics played in real time that should define an RTS though people often do not recognise the difference between those two, and, in my opinion, there have been so called RTS games that do not possess either.
According to dictionary.com, strategy is : "the science or art of combining and employing the means of war in planning and directing large military movements and operations." In other words,the arms race portion of most RTS's is actually strategy, since you're essentially planning your attack and the composition of your forces.
Unless you were trying to be ironic, then my assertion still stands. Dungeon Siege has no RTS elements.
And no Sudden Strike isn't an RTS. Wikipedia is right in calling it an RTT. There is tactical planning, but no strategic planning.
Number 1) I don't care about Dungeon Siege, Dungeon Siege is not the issue.
Number 2) An Arms Race is a strategy, I know that full well (you may or may not be interested to know that sarcasm is a kind of irony, from your use of the word I suspect that you do know, but it is much the same thing here.) I am saying that it is not an enjoyable strategy, it is time spent clicking or calculating and at the end you see something explode. I do enough of that in my everyday life, though explosions are rarely the positive outcome. I find any satisfaction gleaned from such a playing experience to be fleeting at best. Cutting off supply lines is also strategy, forming alliances is strategy, organising superior reconnaisance is strategy. I find these far more enjoyable.
Sudden Strike contains elements of strategy, though it is mostly tactics. The actual game is not the point, it's the way that I think strategy games should be is the point.