Character progression and skills also saw some fairly substantial changes. Initially, character levels would grow based on skill levels, but this led to situations where you could harm your own progression unintentionally by focusing on just a few skills that would take longer and longer to develop.
Uh that wasn't exactly the problem TW...
the system was changed to be based on raw experience instead, which means that characters can grow even if their skill levels don’t increase.
Yeah now the this led to situations where you could harm your own progression unintentionally has become "You did SOMETHING, you've now harmed your own progression!" TW, remove the skill learning reduction from main character level up, just do it! It's like they're hell bent on "Hmmmm how can we change the char dev system but make sure it still makes everyone upset..."
which so far have included additional colours for skin, hair, and eyes; a number of new hairstyles
Give me big fat horizontal twin tails or do not speak to me about new hair styles
Originally, the combat AI level was derived from the NPC’s character level. However, that meant that any high-level character, whether it was a merchant or a warrior, would be a proficient fighter. This was changed to take into account the character’s skill level for their wielded weapon instead. It required some additional work with balancing troop stats and equipment, but, much like with Perks, it has improved the game in the long run!
.....yeah....... now they're all kinda incompetent regardless of level...... did you maybe forget to make melee skills matter?