That's because many of the maps are placeholders and have not gotten the finished scenes in yet, yes I understand your frustration but when you play on a finished siege map it works pretty well.Still not fixed? I last played like 6 months ago(?) I would have thought it would have been better now damn...
On which map is the siege AI pretty good? Haven´t found one yet.That's because many of the maps are placeholders and have not gotten the finished scenes in yet, yes I understand your frustration but when you play on a finished siege map it works pretty well.
exactly, it's not the devs' job to make announcements. It's not their obligation to do so. But here we are, people just waiting for this one year anniversary to find more reasons to hate... imagine hating on your friends or family because they're not celebrating their own birthday, lol. "Where's MY food for YOUR birthday?!"You say that like it's the devs' job to make announcements.
A One-Year of EA Anniversary Announcement is pretty standard.
You do realize companies aren't comprised only of devs?exactly, it's not the devs' job to make announcements. It's not their obligation to do so. But here we are, people just waiting for this one year anniversary to find more reasons to hate... imagine hating on your friends or family because they're not celebrating their own birthday, lol. "Where's MY food for YOUR birthday?!"
Time is relative anyhow, I'd rather them celebrate and make announcements of what is to come in the future at the end of the EA, at least it will be more informative. DLC's and what not. Also I'm pretty sure there are already statements on what they're working on currently, but people still asking for roadmaps anyway. I know skill progression is one of the current priorities, and that's all I care about;
People expected update posts and hated even before the 'anniversary', this is not something new. Hence why I say that the anniversary is just another reason to hate. In the grand scheme of things it doesn't mean much, it's just another day. Devs were overwhelmingly pressured into releasing EA by the community, and they finally did so after rejecting the idea many times, and when they did it was buggy and devoid of features as should have been expected. After that there were numerous complaints and hate-trains constantly on the forums. Many people unfamiliar with the franchise also have tried the game and stopped playing it soon afterwards because of the mess the game was unfortunately, which is hardly a reason to celebrate, again (it was a very hyped up game and because of that it raised expectations even in the people new to the series, naturally). Also, games become popular through streaming and videos, and many streamers stopped playing it after a few hours even, and you can imagine that impression was passed down to the community. I remember someone saying jokingly "Even the intro is from 2012, my god", it was pretty embarrassing.You do realize companies aren't comprised only of devs?
A post/announcement on the situation of the game is bloody standard on the anniversary of a game's EA release. Expecting a patch is too much, but expecting an update post is nothing but reasonable. That doesn't mean they won't make a post later this week, but it is kind of disappointing they didn't say a single thing on the D-Day, kind of like telling "happy birthday" a day or two late.
Their statements are broad as the Pacific, we have no idea of the scope of the changes, apart from the fact they might be underwhelming. You might only care about skill progression but that obviously isn't the case for everyone here, quite the contrary.
Good valid points but I still want to give some support to the idea that some people work better with more flexibility and less pressure. I have myself as an example so I understand, because if too much pressure is put onto me I lose motivation rather than gain it. I also know people who work better under more pressure instead, it motivates them, so it all depends on the individual. There are people who are more structured and imperative about their work than others and some who are more free-spirited. If you give either one the opposite approach, you cause loss of productivity and quality in the long run. As long as the product delivered will be fine by the end it's all good for me. (there are some games that have been in early access for literal years, and they're still buggy messes, so TW did make some great progress in the given year imo).I know you mean well, but you are wrong on several points.
1. A realistic roadmap is always a plus. It sets the correct expectations early.
Is it better to be disappointed in a roadmap or in the final product? If you don't know what you'll get, you will likely feel cheated. If your pet suggestion is not in the roadmap, you may rant about it, but won't say you were cheated out of something in the end. You may even get over it.
2. The dev blogs were sometimes lacking in substance. Those that were substantial were received well and people that are negative today were very positive and excited then. The hype in the dev blogs that sold Bannerlord was misleading - this is the cause of much ill will. Blame the people making the dev blogs, the forum fans had nothing to do with this.
What was telling and strange, was that after the EA, Callum declared there's no more need for dev blogs. Why? Because they served their purpose to sell the game. Only later they decided that dev blogs are necessary for EA as well, something that was obvious to everyone else.
3. The developers are paid employees, not free artists. Committing to a feature is normal part of development and not pointing a gun at a wage slave, as you imagine. The project manager is responsible to have the latest information on planned features, work estimates and milestones, including a release date. The problem is again with Taleworlds for their inability to track and manage their own progress since 2016 at least. This not only makes them always late, but uncertain about what they would do in a given time and what features need to be cut. They are improvising too much and not being pros enough. Again, their fault. "It will be done when it's done" is a horrible amateurish excuse.
Would you turn back for another 160 hours for a battle server that provides you highly customized abilities & extra/customized unit-equipments?My last 2 weeks I have 160 hours. That was playing the Bannerlord Online mod solely. Today I fancied playing some multiplayer, here's how it went:
Logged in, went into TDM, forced into play **** class, oh well don't care, didn't die in melee once, just repeatedly stabbed in the back by cav, eventually gave up actually trying to have a fight when my one good hit against a cav player completely whiffed for some reason and he couched me. Went to skirmish queue ended up in a game already 2-0 full of newbies, might as well have given me the 3-0 and be done with it. Next game it crashed loading. Load it back up and sit in queue for skirmish for 15 minutes. Give up waiting and decide **** it, I'll try captain solo for the first time in yonks. Spent the entire 3 minutes of my playtime as an Arbelist unit shooting some twat who was couching my dudes 1 at a time, and basically gave up trying to enjoy multiplayer.
Went to singleplayer, figured I'd try a full realism run after seeing how balanced it felt on the "BO" mod. Spent the first 10 minutes just trying to find a damn soldier to recruit. Spent the next hour trying to grind relations on villages to open up more recruitment slots inbetween doing tournaments, got incredibly bored at how long it was going to take me, and finally lost the will to play when the one dude I managed to open an extra slot up on, ****ing died. 20 looter parties vs my 15 run away as soon as they go 4 men down literal feet from my archer line, I then have to spend the next 5 minutes chasing them down again and again because they run away faster than they actually run at you. **** this I thought, I'm going back to Bannerlord Online.