Rainbow Dash 说:
Have you been keeping up with Bannerlord Developer Blogs? If so, then you should know that Bannerlord is made in an entirely new engine, and what bugs that existed in Warband have an extremely minor chance to appear in a completely new engine.
No, you are wrong in assuming that this is a bug that needs fixing in Bannerlord, because the provlem does not even exist in the first place, and we also have Developer Blogs and gameplay videos like in upcoming Gamescom to see for yourself.
Cpt. Nemo 说:
We don't know if it exists in Bannerlord. But since this is a forum for discussion about the aforementioned upcoming video game, people can make topics discussing changes they hope to be in Bannerlord. Because that's the point of having a forum for an upcoming video game.
This.
And this:
Gab-AG. 说:
Precisely because we cannot know whether or not this problem still exists in Bannerlord, it's good to voice our opinion on the matter in case it is still present, and because everything is subject to change, considering how the game is still in development.
Rainbow Dash 说:
And imagine this from a Taleworlds Developer perspective. You are going on this forum to read improvements and bug fixes from your fans of the game. But first you must scroll through hundreds of threads from angry Warband players that only make Warband angry rants under the guise of Bannerlord Improvements. I imagine it can get tiring hearing this for 7 years.
The forums are here to discuss whatever the forum section entails, in this case Bannerlord. When a developer visits the forum, they obviously expect any sort of discussion about the game, not only "reading improvements" (what?) and "reading bug fixes" (also what?). Part of this process is making suggestions for the upcoming title while at the same time considering the flaws that the previous games had, in order to improve upon them.
Whether this particular issue with Warband will persist in Bannerlord or not, we cannot know, and as said above it's for this precise reason that it ought to be talked about since the game is still in development, anything can be changed, and this problem may exist as much as it may not.
There are no 'angry rants', but most of the time healthy debates and conversations, which surely you're not helping to remain as such with your input: trying to shut down threads with good points of dialogue on the basis of being 'stupid' and 'useless'. I never thought I'd have to explain how a forum works, on a forum. This is quite ludicrous, and at the same time going on a massive off topic path. If the latter was your intent all along, I congratulate myself.
Rainbow Dash 说:
Now do you see why I do not like these threads? They only exist to make problems out of nothing and spam the forums with useless debate to hide real problems that need to be discussed and seen by the people that need help making Bannerlord a fun game.
These fruitful threads do not hide any 'real problems that need to be discussed'. Go and discuss them if they're so pressing, it's what this website's for. In fact, you're giving even more attention to these threads you despise so much.
Harmi 说:
Exactly, this is the main concern of mine. I am really afraid that they are not going to fix this and the spears are still working like some hecking laser sabers because they can spin with it like that and it will cause so much damage.
Agreed, and this cheeky exploit works with pretty much any melee weapon in the game, not only polearms, although it really becomes an issue only for the latter most of the time. I'd be rather sad if I had to see again a bunch of spinning, jumping pikemen infesting multiplayer servers on Bannerlord, mostly annoying during groupfights, while quite easy to defeat in a duel scenario.