will spears and pikes be fixed please?

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Wonderful post, let's just wait and see if this problem still exists in Bannerlord before we complain, rather than let the developers know ahead of time that it needs to be fixed

Have you been keeping up with Bannerlord Developer Blogs? If so, then you should know that Bannerlord is made in an entirely new engine, and what bugs that existed in Warband have an extremely minor chance to appear in a completely new engine.

No, you are wrong in assuming that this is a bug that needs fixing in Bannerlord, because the provlem does not even exist in the first place, and we also have Developer Blogs and gameplay videos like in upcoming Gamescom to see for yourself.

And imagine this from a Taleworlds Developer perspective. You are going on this forum to read improvements and bug fixes from your fans of the game. But first you must scroll through hundreds of threads from angry Warband players that only make Warband angry rants under the guise of Bannerlord Improvements. I imagine it can get tiring hearing this for 7 years.

Now do you see why I do not like these threads? They only exist to make problems out of nothing and spam the forums with useless debate to hide real problems that need to be discussed and seen by the people that need help making Bannerlord a fun game.
 
Protector of The Fields 说:
Rainbow Dash 说:
I agree with Arnold. Spears are already confirmed buffed in Bannerlord, I am sick of threads that only exist as complaining about warband.
Pretty sure the thread is about how pikes can kill people who are way past the actual head of the weapon using spins.

Exactly, this is the main concern of mine. I am really afraid that they are not going to fix this and the spears are still working like some hecking laser sabers because they can spin with it like that and it will cause so much damage.
 
Rainbow Dash 说:
Have you been keeping up with Bannerlord Developer Blogs? If so, then you should know that Bannerlord is made in an entirely new engine, and what bugs that existed in Warband have an extremely minor chance to appear in a completely new engine.

No, you are wrong in assuming that this is a bug that needs fixing in Bannerlord, because the provlem does not even exist in the first place, and we also have Developer Blogs and gameplay videos like in upcoming Gamescom to see for yourself.



Cpt. Nemo 说:
We don't know if it exists in Bannerlord. But since this is a forum for discussion about the aforementioned upcoming video game, people can make topics discussing changes they hope to be in Bannerlord. Because that's the point of having a forum for an upcoming video game.

This.

And this:

Gab-AG. 说:
Precisely because we cannot know whether or not this problem still exists in Bannerlord, it's good to voice our opinion on the matter in case it is still present, and because everything is subject to change, considering how the game is still in development.



Rainbow Dash 说:
And imagine this from a Taleworlds Developer perspective. You are going on this forum to read improvements and bug fixes from your fans of the game. But first you must scroll through hundreds of threads from angry Warband players that only make Warband angry rants under the guise of Bannerlord Improvements. I imagine it can get tiring hearing this for 7 years.

The forums are here to discuss whatever the forum section entails, in this case Bannerlord. When a developer visits the forum, they obviously expect any sort of discussion about the game, not only "reading improvements" (what?) and "reading bug fixes" (also what?). Part of this process is making suggestions for the upcoming title while at the same time considering the flaws that the previous games had, in order to improve upon them.

Whether this particular issue with Warband will persist in Bannerlord or not, we cannot know, and as said above it's for this precise reason that it ought to be talked about since the game is still in development, anything can be changed, and this problem may exist as much as it may not.

There are no 'angry rants', but most of the time healthy debates and conversations, which surely you're not helping to remain as such with your input: trying to shut down threads with good points of dialogue on the basis of being 'stupid' and 'useless'. I never thought I'd have to explain how a forum works, on a forum. This is quite ludicrous, and at the same time going on a massive off topic path. If the latter was your intent all along, I congratulate myself.

Rainbow Dash 说:
Now do you see why I do not like these threads? They only exist to make problems out of nothing and spam the forums with useless debate to hide real problems that need to be discussed and seen by the people that need help making Bannerlord a fun game.

These fruitful threads do not hide any 'real problems that need to be discussed'. Go and discuss them if they're so pressing, it's what this website's for. In fact, you're giving even more attention to these threads you despise so much.



Harmi 说:
Exactly, this is the main concern of mine. I am really afraid that they are not going to fix this and the spears are still working like some hecking laser sabers because they can spin with it like that and it will cause so much damage.

Agreed, and this cheeky exploit works with pretty much any melee weapon in the game, not only polearms, although it really becomes an issue only for the latter most of the time. I'd be rather sad if I had to see again a bunch of spinning, jumping pikemen infesting multiplayer servers on Bannerlord, mostly annoying during groupfights, while quite easy to defeat in a duel scenario.
 
Harmi 说:
Protector of The Fields 说:
Rainbow Dash 说:
I agree with Arnold. Spears are already confirmed buffed in Bannerlord, I am sick of threads that only exist as complaining about warband.
Pretty sure the thread is about how pikes can kill people who are way past the actual head of the weapon using spins.

Exactly, this is the main concern of mine. I am really afraid that they are not going to fix this and the spears are still working like some hecking laser sabers because they can spin with it like that and it will cause so much damage.
Yay I was right for once in my life, and I hope that they'll add some other incentive to use polearms then
Gab-AG. 说:
I'd be rather sad if I had to see again a bunch of spinning, jumping pikemen infesting multiplayer servers on Bannerlord, mostly annoying during groupfights, while quite easy to defeat in a duel scenario.
:lol: :lol: :lol: :lol: :lol: :lol:
 
Gab-AG. 说:
Rainbow Dash 说:
Have you been keeping up with Bannerlord Developer Blogs? If so, then you should know that Bannerlord is made in an entirely new engine, and what bugs that existed in Warband have an extremely minor chance to appear in a completely new engine.

No, you are wrong in assuming that this is a bug that needs fixing in Bannerlord, because the provlem does not even exist in the first place, and we also have Developer Blogs and gameplay videos like in upcoming Gamescom to see for yourself.



Cpt. Nemo 说:
We don't know if it exists in Bannerlord. But since this is a forum for discussion about the aforementioned upcoming video game, people can make topics discussing changes they hope to be in Bannerlord. Because that's the point of having a forum for an upcoming video game.

This.

And this:

Gab-AG. 说:
Precisely because we cannot know whether or not this problem still exists in Bannerlord, it's good to voice our opinion on the matter in case it is still present, and because everything is subject to change, considering how the game is still in development.



Rainbow Dash 说:
And imagine this from a Taleworlds Developer perspective. You are going on this forum to read improvements and bug fixes from your fans of the game. But first you must scroll through hundreds of threads from angry Warband players that only make Warband angry rants under the guise of Bannerlord Improvements. I imagine it can get tiring hearing this for 7 years.

The forums are here to discuss whatever the forum section entails, in this case Bannerlord. When a developer visits the forum, they obviously expect any sort of discussion about the game, not only "reading improvements" (what?) and "reading bug fixes" (also what?). Part of this process is making suggestions for the upcoming title while at the same time considering the flaws that the previous games had, in order to improve upon them.

Whether this particular issue with Warband will persist in Bannerlord or not, we cannot know, and as said above it's for this precise reason that it ought to be talked about since the game is still in development, anything can be changed, and this problem may exist as much as it may not.

There are no 'angry rants', but most of the time healthy debates and conversations, which surely you're not helping to remain as such with your input: trying to shut down threads with good points of dialogue on the basis of being 'stupid' and 'useless'. I never thought I'd have to explain how a forum works, on a forum. This is quite ludicrous, and at the same time going on a massive off topic path. If the latter was your intent all along, I congratulate myself.

Rainbow Dash 说:
Now do you see why I do not like these threads? They only exist to make problems out of nothing and spam the forums with useless debate to hide real problems that need to be discussed and seen by the people that need help making Bannerlord a fun game.

These fruitful threads do not hide any 'real problems that need to be discussed'. Go and discuss them if they're so pressing, it's what this website's for. In fact, you're giving even more attention to these threads you despise so much.



Harmi 说:
Exactly, this is the main concern of mine. I am really afraid that they are not going to fix this and the spears are still working like some hecking laser sabers because they can spin with it like that and it will cause so much damage.

Agreed, and this cheeky exploit works with pretty much any melee weapon in the game, not only polearms, although it really becomes an issue only for the latter most of the time. I'd be rather sad if I had to see again a bunch of spinning, jumping pikemen infesting multiplayer servers on Bannerlord, mostly annoying during groupfights, while quite easy to defeat in a duel scenario.

This is actually impressive. You manage to write an entire essay while ignoring the entire point of my other post.

Have you been keeping up with Bannerlord Developer Blogs? If so, then you should know that Bannerlord is made in an entirely new engine, and what bugs that existed in Warband have an extremely minor chance to appear in a completely new engine.

What part of "new engine" and "8 years in developement do you not understand?

You can continue to make sematics such as "but we do not have enough information!" but all the evidence shows that the path is that these bugs and exploits will not be in Bannerlord, so it is going to be very hard to keep talking to you if you are just going to ignore the main point.

Harmi 说:
Protector of The Fields 说:
Pretty sure the thread is about how pikes can kill people who are way past the actual head of the weapon using spins.

Exactly, this is the main concern of mine. I am really afraid that they are not going to fix this and the spears are still working like some hecking laser sabers because they can spin with it like that and it will cause so much damage.

This is already most likely going to be nonexistent in Bannerlord, because of the new engine that can do much better than the aging engine of Warband, and considering that Taleworlds has spent years listening to this very common complaint and has spent years perfecting Bannerlord. Read up and you will see why this is a mountain out of an anthill.

 
NPC99 说:
Unfortunately, if you look at Bannerlord gameplay videos, even spear armed troops ordered into shield walls still seem to choose to fight in melees with another weapon and their spear on their backs. Even if TW have improved the spear physics, ai troops aren't exploiting it sufficiently to make a difference, as yet.
@Rainbow Dash

New engine, 8 years of development blah blah blah.... Yet it is what's happening in Bannerlord gameplay videos as NPC99 described it. So it is very reasonable for someone to open a thread about this kind of things.
 
Bjorn The Raider 说:
NPC99 说:
Unfortunately, if you look at Bannerlord gameplay videos, even spear armed troops ordered into shield walls still seem to choose to fight in melees with another weapon and their spear on their backs. Even if TW have improved the spear physics, ai troops aren't exploiting it sufficiently to make a difference, as yet.
@Rainbow Dash

New engine, 8 years of development blah blah blah.... Yet it is what's happening in Bannerlord gameplay videos as NPC99 described it. So it is very reasonable for someone to open a thread about this kind of things.

As the modding blog said:
Lowest-level troop AI is hard-coded, but you can customize it somewhat by changing aggressiveness, maximum speed etc. You can also give AI target movement points.

So, I’m concerned by the lack of ai spear use in melee (videos). If BL has fixed spears, why are AI troops not using them as primary weapons in melee? Will we be able to mod/correct it if weapon preference and use is hard-coded?

The only way I could guarantee pikemen fought with pikes in WFaS was to only issue them with pikes, so they couldn’t be discarded for weapons that the engine/ai rated better in melee.
 
NPC99 说:
Bjorn The Raider 说:
NPC99 说:
Unfortunately, if you look at Bannerlord gameplay videos, even spear armed troops ordered into shield walls still seem to choose to fight in melees with another weapon and their spear on their backs. Even if TW have improved the spear physics, ai troops aren't exploiting it sufficiently to make a difference, as yet.
@Rainbow Dash

New engine, 8 years of development blah blah blah.... Yet it is what's happening in Bannerlord gameplay videos as NPC99 described it. So it is very reasonable for someone to open a thread about this kind of things.

As the modding blog said:
Lowest-level troop AI is hard-coded, but you can customize it somewhat by changing aggressiveness, maximum speed etc. You can also give AI target movement points.

So, I’m concerned by the lack of ai spear use in melee (videos). If BL has fixed spears, why are AI troops not using them as primary weapons in melee? Will we be able to mod/correct it if weapon preference and use is hard-coded?

The only way I could guarantee pikemen fought with pikes in WFaS was to only issue them with pikes, so they couldn’t be discarded for weapons that the engine/ai rated better in melee.

This is actually more of a problem with the AI itself, and not a problem about spear mechanics.
 
Rainbow Dash 说:
NPC99 说:
Bjorn The Raider 说:
NPC99 说:
Unfortunately, if you look at Bannerlord gameplay videos, even spear armed troops ordered into shield walls still seem to choose to fight in melees with another weapon and their spear on their backs. Even if TW have improved the spear physics, ai troops aren't exploiting it sufficiently to make a difference, as yet.
@Rainbow Dash

New engine, 8 years of development blah blah blah.... Yet it is what's happening in Bannerlord gameplay videos as NPC99 described it. So it is very reasonable for someone to open a thread about this kind of things.

As the modding blog said:
Lowest-level troop AI is hard-coded, but you can customize it somewhat by changing aggressiveness, maximum speed etc. You can also give AI target movement points.

So, I’m concerned by the lack of ai spear use in melee (videos). If BL has fixed spears, why are AI troops not using them as primary weapons in melee? Will we be able to mod/correct it if weapon preference and use is hard-coded?

The only way I could guarantee pikemen fought with pikes in WFaS was to only issue them with pikes, so they couldn’t be discarded for weapons that the engine/ai rated better in melee.

This is actually more of a problem with the AI itself, and not a problem about spear mechanics.

Possibly, we can only see the outcome, not the cause. However, I’m interested primarily in single player so the ai use of spears, which were the primary weapons of untrained troops, is more important to me than the way duelists might abuse weapon physics.
 
Dash, I'm just going to reply all at once:
1; You're the only person in here complaining about the topic, while everyone else thinks it's something important to discuss. You ever consider that you might be wrong?
2; You said polearms were buffed in BL, but outside of their section of the "weapon physics" blog, which effects all weapons, and the mention that you can't sheathe 2-handed polearms, which is a nerf not a buff, I don't remember any mentions in the blogs about spears, so where is this buff?
3; Yes, we're a new engine and 6 years of development down the road (don't forget they threw almost everything out two years in when they decided to make the new engine), but until there's proof that something has changed, i.e. Callum/someone tells us or we see it in gameplay video, it's not a bad idea to point it out. It'd be like going back to a restaurant where you had a really good sandwich last time, but didn't want any lettuce on it this time because you decided to take it off last time, so you order the same sandwich as last time w/out asking for no lettuce, and have to go take it off yourself again. If you asked, maybe they say "sorry, can't do that", but there's no harm in asking.
 
Dash - I’m okay with topic disagreement but I disregard all your arguments when you go directly after other forum members (I.e “you are wrong”). Forum members gain much more acceptance adding constructive feedback to ideas rather than sharp rebuttal directed towards other members.
 
There are more spears in the middle custom battle in this video: https://www.youtube.com/watch?v=S0cBJjpm5QM
but AI armed with swords still seem to prefer them.

Then, there is this strangely ineffectual spear thrust:
ujU3A.jpg
-Mlej.jpg
YizQ8.jpg
OaZ4w.jpg

It looks like the absence of any shield or spear collision objects means the attackers momentum isn't halted by a hit carrying him through/past his target into danger. Hopefully, it's just a bad angle, but that spear was inside the shield and then through it.

 
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