As it stands right now, smithing is pretty much broken: even if you aren't trying to use exploits, crafting javelins with naturally stronger metal parts will results in insane prices, which is hard not to sell. Meanwhile, some two-handed sword with insane secondary damage is still less than a bunch of wooden sticks with slightly sharpened metal parts attached to them, just because those wooden sticks have more kick to their first damage type. Plus pretty much any character can take up on this: you could be the dumbest person with the worst physical state, but you are still be able to learn smithing pretty fast.
In Warband, the money-making were toned down to a level where it was more balanced: while dyeworks gave you the most amount of money, it's cost was pretty high and was just a side business to keep your army afloat. While there was another method of making money (which could be compared to smithing), which is stealing cattle from a village, slaughtering them, then selling their meat. It might have been considered broken in early game, it became pretty much obsolete later. Plus it decreased your relations with the affected villages.
This has been a problem since release, and this, in my opinion pretty much invalidates/makes any other money-making methods pitifully bad by comparison.
In Warband, the money-making were toned down to a level where it was more balanced: while dyeworks gave you the most amount of money, it's cost was pretty high and was just a side business to keep your army afloat. While there was another method of making money (which could be compared to smithing), which is stealing cattle from a village, slaughtering them, then selling their meat. It might have been considered broken in early game, it became pretty much obsolete later. Plus it decreased your relations with the affected villages.
This has been a problem since release, and this, in my opinion pretty much invalidates/makes any other money-making methods pitifully bad by comparison.
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