Thelior
Sergeant at Arms

While we're talking about smithing, I thought I'd display what happened when I decided to let yet another of my companions have a whack at it. (I have 4 others that regularly smith for me, with smith levels up to about 220! Mine is only 192.)
I reveal that ONE shot at a decent javelin is worth - not 1, not 2, not 3 Smith points, but...
On crafting his 2nd javelin, he went up a level.
Well, as far as my experiments go: High damage => high value => high skill gain. Smithing has potential but is just broken at the moment.
My suggestions would be:
- Get rid of stamina, just let ingame time pass.
- Smelting weapons just returns crude iron but unlocks one to all unknown parts of the smelted weapon depending on smithing skill and weapon tier.
- The sell value of crafted weapons is limited to raw material value + a small percent value increase per weapon tier. (you should be able to make a profit with smithing, but not those ridiculous values)
- Enable shield, bow and perhaps armor crafting.
- Crafted weapons don‘t show up in stores or tournaments. At least as long as they are not sold.



