Will Optimizing the Game be a main focus from here on out?

Do You Think Optimization should be a focus?

  • Yes

    选票: 50 61.7%
  • No

    选票: 31 38.3%

  • 全部投票
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I love Mount and Blade and Bannerlord is already looking to be a great game. However, running on a 'moderate' PC (specs will be replied later), the game on the lowest settings chugs very hard, especially in areas dense with building and troops alike. It is to the point where it is unplayable for an enjoyable experience. The parts of the game where my FPS didn't tank, I loved! I know this game just came out in early access so they have had exactly no time to fix every issue. I just would like to know if optimization will be one of the main focuses going forward, or if balancing, bugfixes and new content will be what is focused on.
 
最后编辑:
Hmm... Honestly the performance on my low-mid end PC (I have a really bad processor bottleneck; i5 6600) is actually pretty good. I was getting a very playable ~45-60 FPS even in large-ish combat in forests, even while broadcasting the game on Discord for my friends, on almost maxed out settings (I have shadows on medium). I didn't even notice any frame rate issues due to variable refresh rate on my monitor, but I had an FPS display from RTSS/Afterburner, which is the only reason I even knew.

The texture streaming system, which is an effective optimization trick, reduces stutter/lag as well as loading times as the textures are being loaded into a scene. The models don't seem particularly high poly either. If you turn off or lower all the effects like shadows, particles, etc., you should see a boost in performance.

I think if there's anything that really needs optimizing or at least fixing, it's the sounds. Especially character voices. There seems to be issues that we were noticing even in the closed beta where the sounds sometimes lag. Like you kill somebody, then you hear their death scream like 5-10 seconds later or something. It could be either due to how the game processes the sound files, or an error in how the engine actually calls these sounds, which could be causing frame issues as well for some people especially as the engine chugs along to try to pop these sounds out.
 
Hmm... Honestly the performance on my low-mid end PC (I have a really bad processor bottleneck; i5 6600) is actually pretty good. I was getting a very playable ~45-60 FPS even in large-ish combat in forests, even while broadcasting the game on Discord for my friends, on almost maxed out settings (I have shadows on medium). I didn't even notice any frame rate issues due to variable refresh rate on my monitor, but I had an FPS display from RTSS/Afterburner, which is the only reason I even knew.

The texture streaming system, which is an effective optimization trick, reduces stutter/lag as well as loading times as the textures are being loaded into a scene. The models don't seem particularly high poly either. If you turn off or lower all the effects like shadows, particles, etc., you should see a boost in performance.

I think if there's anything that really needs optimizing or at least fixing, it's the sounds. Especially character voices. There seems to be issues that we were noticing even in the closed beta where the sounds sometimes lag. Like you kill somebody, then you hear their death scream like 5-10 seconds later or something. It could be either due to how the game processes the sound files, or an error in how the engine actually calls these sounds, which could be causing frame issues as well for some people especially as the engine chugs along to try to pop these sounds out.
I have a 4 year old HP Omen, i have to run on low to get around 40 fps and even then the game constantly lags and stutters. I can run other games with better graphics no issue
 
I have a 4 year old HP Omen, i have to run on low to get around 40 fps and even then the game constantly lags and stutters. I can run other games with better graphics no issue
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I have a 4 year old HP Omen, i have to run on low to get around 40 fps and even then the game constantly lags and stutters. I can run other games with better graphics no issue
Do you have i5 7300HQ cpu?
 
People saying games that have better graphics run better don't understand how much CPU juice a game like this requires compared to other games that don't need as much individual AI thinking.
 
People saying games that have better graphics run better don't understand how much CPU juice a game like this requires compared to other games that don't need as much individual AI thinking.
It is true, but many people have optimization problems with siege and using of ram, independent of rig. May it is the same problem.
 
At some point they can certainly revisit optimization and bugs like massive performance drops during sieges need to be looked at immediately, but overall there are a lot of unrealistic expectations.
 
最后编辑:
I'd rather the game be less optimized but playable from a gameplay perspective. Especially since more features added/tweaked may require more refinement down the road. Right now the game feels empty and the snowballing issue means that every game is effectively over before you've hit the mid game. I don't really care if it's optimized if I'm not going to play it.
 
Sorry for your bad experience. We are aware about the memory issues and spikes, working towards to fix those without effecting the "Bug fixing and balancing process". Hoping to send the fixes on one of the next patches. Hope you have fun!
 
It also gets worse the longer you play. I had the game running for 6 hours straight yesterday and at a certain stage it would just freeze for a second or so every minute, while loading times increased, too.
Something I also find pretty annoying is the amount of loading screens and loading times. While I think the UI/UX is decent and tells you most things, there is a lot of loading and not too many ways around it. For example, you run up on a village to check if there are quests available, and to get the reward from another quest. So you load the village screen, then load the guy you are talking to, maybe load the shop, maybe take a stroll with another loading screen and then another loading when you leave or check your journal/chartab.
Either they can reduce the amount of times it loads certain things, or improve the loading times themselves. This is my number one issue, too much downtime looking at a frozen/loading screen.
 
People saying games that have better graphics run better don't understand how much CPU juice a game like this requires compared to other games that don't need as much individual AI thinking.
Even then, it shouldn't take like 30 seconds to load up a tavern or lord's hall


Sorry for your bad experience. We are aware about the memory issues and spikes, working towards to fix those without effecting the "Bug fixing and balancing process". Hoping to send the fixes on one of the next patches. Hope you have fun!
Thank you for all your hard work!
 
Sorry for your bad experience. We are aware about the memory issues and spikes, working towards to fix those without effecting the "Bug fixing and balancing process". Hoping to send the fixes on one of the next patches. Hope you have fun!
Thanks for the quick reply! Really appreciate the quick daily patches so far.
 
Hmm... Honestly the performance on my low-mid end PC (I have a really bad processor bottleneck; i5 6600) is actually pretty good. I was getting a very playable ~45-60 FPS even in large-ish combat in forests, even while broadcasting the game on Discord for my friends, on almost maxed out settings (I have shadows on medium). I didn't even notice any frame rate issues due to variable refresh rate on my monitor, but I had an FPS display from RTSS/Afterburner, which is the only reason I even knew.

The texture streaming system, which is an effective optimization trick, reduces stutter/lag as well as loading times as the textures are being loaded into a scene. The models don't seem particularly high poly either. If you turn off or lower all the effects like shadows, particles, etc., you should see a boost in performance.

I think if there's anything that really needs optimizing or at least fixing, it's the sounds. Especially character voices. There seems to be issues that we were noticing even in the closed beta where the sounds sometimes lag. Like you kill somebody, then you hear their death scream like 5-10 seconds later or something. It could be either due to how the game processes the sound files, or an error in how the engine actually calls these sounds, which could be causing frame issues as well for some people especially as the engine chugs along to try to pop these sounds out.
The game clearly have a memory leak and you are saying that dont need optimization? If run perfect for you great but are plenty of people with good pcs that the game dont run well
 
I'm terrified that the main focus is going to be on multiplayer balance. that's certainly where the lion's share of the polish has gone so far.
 
Yea, bugs fixes for the first 2 weeks mostly with small balance tweaks thrown in. Majoy rebalance update probably won't come out towards end of April.
 
Yes make it play(without ****ing it's self) on min setting on systems that meet or exceed min requirements posted on steam.
Also, if it needs a SSD to not **** up constantly that should be on the min requirements too. I only play strategy games and crpgs on PC (duh) so I had no idea
a game could **** me this hard. If it had higher specs posted I would have prepared, but for now I'm stuck as is.
I feel like there must be some major problem in the game because it has trouble when there's literally nothing going on. 70% it's identical to warband (even looks worse on min settings) so there's no reasone it should be struggling. If it's some weird physics calculation stuff, get it out, it serves no purpose.
 
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