Wielding throwing weapons.

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VinDogg

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My suggestion is that throwing weapons should be able to be used in short range situations. If you have a javelin in your hand and a guy comes charging at you, certainly you wouldn't waste time to reach for your sword. You will stab him with said javelin. Same goes for throwing axes.
 
Yes.. I could simply be an extra button you press, and you turn the throwing weapon into melee, press it again and its a throwing weapon!

This should be rather simple.. Maybe not.. Don't know, but great idea : )
 
In some ways I like the idea of a toggle that switches any weapon between melee and throwing modes. Then just vary the performance of each weapon in each mode - so a spear would outfight a javelin, but the javelin would throw better for example. It would be reasonably practical now that you can pick weapons up off the field.

For simplicity, some restrictions might be necessary to stop leetzor sword-throwing antics, but I like the idea that setting up realistic weapon qualities would largely prevent that without actually barring players from doing it. Hrmm...
 
Ruthven said:
Yeah, just a sort of "melee" key like in shooter games.

That could also work with clubbing somebody with a bow.
Sorry Ruthven but a bow is in fact not a throwing weapon.

But it's a good idea hitting someone with a throwing axe before throwing in in someone else's chest or stabbing with a jarig/javalin.
 
Ruthven said:
Yeah, just a sort of "melee" key like in shooter games.

That could also work with clubbing somebody with a bow.
I think an archer would have to be very desperate before he started clubbing people with his bow. A bow is under constant tension and needs to be handled with care for it not to break or crack.

But you should be able to quickly pull your melee sword without putting away your bow; after all, the bow is held in the less favoured hand, so you would have to switch hands to get control and force behind your bow-clubbing, should you choose to use that method. Have a short sword in a sheath along with your quiver on your back, so that you can draw it quickly using the same automated movement you've trained up for fast firing.
 
Sounds like a good idea to me. Both the throwing knives/daggers and javelin could do fine as last-measure melee weapons. Would probably need to make the AI a bit smarter for this to work, else they might abandon pure melee combat entirely (not use their melee weapons) and rely solely on throwing weapons, rendering factions like the Nords moot in combat. Instead of reaching for their big, pointy axes, they'd keep trying to smack people with the small, handbag sized equivalents.
 
Stubb said:
Ruthven said:
Yeah, just a sort of "melee" key like in shooter games.

That could also work with clubbing somebody with a bow.
I think an archer would have to be very desperate before he started clubbing people with his bow. A bow is under constant tension and needs to be handled with care for it not to break or crack.

But you should be able to quickly pull your melee sword without putting away your bow; after all, the bow is held in the less favoured hand, so you would have to switch hands to get control and force behind your bow-clubbing, should you choose to use that method. Have a short sword in a sheath along with your quiver on your back, so that you can draw it quickly using the same automated movement you've trained up for fast firing.
In tournaments people get stuck with only bows, so I figured it'd help there.

And you'd be surprised how much a bow can take and still be functional, in the short-term anyways.


killer-blead said:
Ruthven said:
Yeah, just a sort of "melee" key like in shooter games.

That could also work with clubbing somebody with a bow.
Sorry Ruthven but a bow is in fact not a throwing weapon.
Look closer, by saying "That could also work with" I am introducing the topic into a wider subject area, with me bringing bows into the discussion, not me thinking bows were already in it.  :wink:
 
Yes. Although in real life I'd happily use a bow to parry or to club or grapple with an enemy (my life is worth more than a bow), it doesn't seem worth implementing really.
 
Well, you would risk your Masterwork Strong Bow to become "Cracked".. or "Bent"....? I don't see a problem with allowing people to damage their own weapons...
 
not a bad idea, i'd like to make my ranged weapons actually work at close range. shooting someone from three feet should at least hit them.

but yes, it's quite a nice idea. and for the bow-clubbing, you could have the stab the enemy with the arrow, i mean it could damage similar to that of a rusted dagger, and you're already reaching for the arrow in the first place, a stab with it only seems natural.
 
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