The disproportionate arcs of swing have been a constant problem ever since the community, especially OGL among others, brought it to the attention to Taleworlds, who have been absolutely unwilling to address these obtuse swing angles,for both foot and mounted combat..
An essentially root game issue that to this day is still ongoing and presumably everlasting, persistent and endemic in the base game due to Taleworlds' inaction.
Exactly, the sad reality ??Swing arcs are a serious but neglected issue. They contribute to messy and chaotic combat, as in large-scale combat players are often hitting or being hit by swings that would not land with more reasonable swing arcs. It is very frustrating to be hit by someone not even looking at you that clearly had no intention of hitting you. It also makes fighting in closed quarters difficult, as left and right swings become redundant, as they hit the objects around the player, and overheads become the only useful attack. It also creates situations where a person's attack deals damage very late into the arc, unreasonably so, where one would expect it to glance (it absolutely would in Warband).
This all makes it harder to play precisely with left and right swings and contributes to messy group combat.
Huhh handling multiple enemies was a thing in Warband too without this dumb issueI can assure you that 95% of comp skirm players enjoy this feature. Once you understand how it works it’s a useful tool when handling multiple enemies.
I would like to know how you came up with that number?I can assure you that 95% of comp skirm players enjoy this feature. Once you understand how it works it’s a useful tool when handling multiple enemies.
LolI can assure you that 95% of comp skirm players enjoy this feature. Once you understand how it works it’s a useful tool when handling multiple enemies.
Actually agree kinda, because there is no working chambers, you can only defend versus multiple enemies unless you abuse this 'feature'.I can assure you that 95% of comp skirm players enjoy this feature. Once you understand how it works it’s a useful tool when handling multiple enemies.
There are also issues with opponents being able to spam attacks too quickly (they are not stunned enough after their attack has been blocked) in 2v1s, which make it extremely difficult for the 1 to return an attack unless they kite obnoxiously. However, other issues like that and problems with chambers do not mean swing arcs should remain as they are to excuse the shortcomings in those areas.Actually agree kinda, because there is no working chambers, you can only defend versus multiple enemies unless you abuse this 'feature'.
I did bring it up internally back then too. Basically for the swing arcs to be reduced even further we would have to adjust the animations at this point. I did push it quite a bit with the last swing arc update, where I made them deal 10% damage on like 85% progress (of the animation) and then faded it out comepletly. Before that (since its a curve) the damage already gets reduced the further away from the perfect hit arc you are as we all know.
Thank you for officially shedding light on something that many of us already suspected would happen (not happen in this case). This was already tuned back in the day:I did bring it up internally back then too. Basically for the swing arcs to be reduced even further we would have to adjust the animations at this point. I did push it quite a bit with the last swing arc update, where I made them deal 10% damage on like 85% progress (of the animation) and then faded it out comepletly. Before that (since its a curve) the damage already gets reduced the further away from the perfect hit arc you are as we all know.
Design wise we are blocked to push this any further if the animations wont change, which I dont know if it will happen (doubt it though).
That's because you're spamming overheads almost all of the time (judging by the Skirmish matches you've streamed on Twitch), and you were complaining about overhead swings not hitting when they should do plenty of times too.Maybe it's just because its what I'm used to but I dont have any issues with swing arcs