why we don't die in the battle like AI its will be a fun feature to have
"why we don't" is not a descriptive thread title and can be construed as bait or illiteracy or illiterate bait.why we don't die in the battle like AI its will be a fun feature to have
Player can die in battle if you have death enabled.
show me a video and i trust your ward okeyWhy don't we do? Why we do, of course, die in battle. The real question is, why you don't? Don't you want to know? Or don't we do why? Why don't we don't the we? Or perhaps this is all rhetoric.
Player can die in battle if you have death enabled.
I would, if I trusted your eyes to see the truth. But the truth is unseen by the ward, because we are all wards in chancery.show me a video and i trust your ward okey
I would, if I trusted your eyes to see the truth. But the truth is unseen by the ward, because we are all wards in chancery.
It's just that the chances of death are low. 2% for each character if I remember correctly.Do you die into battle? i think no player does not die from battle only from its age no battle death enable for us players
The player character can never die in battle. Here is a snippet from the method "GetSurvivalChance" inside DefaultPartyHealingModel.cs:It's just that the chances of death are low. 2% for each character if I remember correctly.
if (damageType == DamageTypes.Blunt || character.IsPlayerCharacter || character.IsHero && !character.HeroObject.CanDie())
return 1f;
So potentially could we just change that snippet of code to allow the player to die just like everyone else? wonder if there is more to it blocking player death.The player character can never die in battle. Here is a snippet from the method "GetSurvivalChance" inside DefaultPartyHealingModel.cs:
For those who do not understand C#:Code:if (damageType == DamageTypes.Blunt || character.IsPlayerCharacter || character.IsHero && !character.HeroObject.CanDie()) return 1f;
If the character has been downed with bunt damage, then the survival chance is 100%.
Or if the character is the player character, then the survival chance is 100%.
Or if the character is a hero (companions, lords etc) and does not have the CanDie flag, then the survival chance is 100%.
they didn't remove, it was never there, you can only die of old age or by being executed in a very low chance if captured by a lord that hates your guts.I am almost entirely sure that the player could die in battles in previous updates. Did they remove this feature? Or am I living in an alternate universe again?
Why did they remove that feature?
you probably got executed, which can happenI am almost entirely sure that the player could die in battles in previous updates. Did they remove this feature? Or am I living in an alternate universe again?
Why did they remove that feature?
if (prisoner != Hero.MainHero || capturer.LeaderHero == null || ((double) capturer.LeaderHero.GetRelation(prisoner) >= -30.0 || (double) MBRandom.RandomFloat > 0.0199999995529652))
return;
this._isMainHeroExecuted = true;
this._mainHeroExecuter = capturer.LeaderHero;
You can die in real life while in battle though. That should count.why we don't die in the battle like AI its will be a fun feature to have