Elbromas
Recruit

Recruiters are not that bad as a mechanic, they increase the number of recruits you can have, they increase the number of people you can help in a village/town so that could create a dynamic of who you help in a villlage and who you dont help, but shamefully they also feel weird, why do you happen to recruit people through them?Village elders made sense, since they were a voice of that village, they were a connection of you and the village. When you did quests for them, it wasnt a personal job for the most part, is was a quest to help the village: training men because of an upcoming threat you would have to deal with, gathering food when they're lacking, escourting villagers to towns in a road full of bandits, etc. soo when you completed those quests you were helping the village and not just a man, you had a little visual representation of how devoted that village was, so it made sense that people were willing to join you, because they liked you and knew you, and you as a player felt invested in that town so helping them when for example a lord was attacking them was almost a priority, you couldnt let down a town where you were loved.
Instead the recruiter is like a person that manages people and hands them out like objects, and that really feels weird, it feels like trading slaves to join my army.
I feel like TW also tried to fix this by making peasents talk about said influential people, but it handed it very poorly in my opinion. I dont have any screen now, but the thing goes: you talk to a peasent, he looks at you in the eyes, says "oh this influential person did a thing" and then he says "oh excuse me, do you need something" like if he was talking to someone else even though he's looking literally to your eyes. Why instead they dont have a dialog option that lets you ask him about who's better with people, who can give you more recruits because of their influence, or something like that. Also, bringing back town relationship, or peasent relationship would make sense with this, for example if you helped a recruiter that was a mean fker like a gang owner that would decrease relations with town, making you for example buy things at a higher price but allowing you to recruit better recruits, and the other way around too, helping the good people would allow you to lower the prices in town but you wouldnt access the troops the other offered etc
Instead the recruiter is like a person that manages people and hands them out like objects, and that really feels weird, it feels like trading slaves to join my army.
I feel like TW also tried to fix this by making peasents talk about said influential people, but it handed it very poorly in my opinion. I dont have any screen now, but the thing goes: you talk to a peasent, he looks at you in the eyes, says "oh this influential person did a thing" and then he says "oh excuse me, do you need something" like if he was talking to someone else even though he's looking literally to your eyes. Why instead they dont have a dialog option that lets you ask him about who's better with people, who can give you more recruits because of their influence, or something like that. Also, bringing back town relationship, or peasent relationship would make sense with this, for example if you helped a recruiter that was a mean fker like a gang owner that would decrease relations with town, making you for example buy things at a higher price but allowing you to recruit better recruits, and the other way around too, helping the good people would allow you to lower the prices in town but you wouldnt access the troops the other offered etc
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