Why does TDM kick everyone out of the server when it's done still? It's almost been a year now.
Why does singleplayer combat feel so much faster than multiplayer combat? Is the setting in MP set to "underwater?" (Not talking about responsiveness, I'm simply talking about speed) This makes anything bigger than a 1v2 literally impossible.
Why is chambering still a mess?
Why is there STILL a second wind-up after an initial wind-up like pointed out in multiple threads?
Why haven't we been given server files to make our own servers?
Why is it taking so long to make a battle mode when you guys have already done it 10 years ago? (Same can apply for a duel mode)
Are these legitimate questions or am I just whining at this point?
Why does singleplayer combat feel so much faster than multiplayer combat? Is the setting in MP set to "underwater?" (Not talking about responsiveness, I'm simply talking about speed) This makes anything bigger than a 1v2 literally impossible.
Why is chambering still a mess?
Why is there STILL a second wind-up after an initial wind-up like pointed out in multiple threads?
Why haven't we been given server files to make our own servers?
Why is it taking so long to make a battle mode when you guys have already done it 10 years ago? (Same can apply for a duel mode)
Are these legitimate questions or am I just whining at this point?
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