Why this update is the worst possible thing that can happen to this game.

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no? i never *****ed on NW.
simply now...

i've always hated people who were saying :
z0mg MM russ1a is s00000 much bettr!
SHUT UP! mm russia is long gone!
 
yedrellow 说:
Downstab attack time is less than the stun associated with a blocked overhead stab
This is what I noticed the first moment I meleed someone, and this is indeed horrible.
This is however thus far my only complaint.
 
Cry me a ****ing river. He can't do something which pleases everybody. The majority seemed to want the changes. Your whining will not help anything.

Every patch people come to the forum and complain about 'how **** the patch has made the melee system'. Just ****ing live with it.
 
tialexandre 说:
no? i never *****ed on NW.
simply now...

nudge-nudge-monty-python-105.jpg

:razz:

 
MaHuD 说:
yedrellow 说:
Downstab attack time is less than the stun associated with a blocked overhead stab
This is what I noticed the first moment I meleed someone, and this is indeed horrible.
This is however thus far my only complaint.

This is a pretty major complaint though, if you verse people that are aware of this stun time, then upstabs are completely not viable, making the bayonet as a whole nearly useless.
 
Oh yes, but I believe that a single error (which could very well be a bug or something that was added without their knowledge) is not enough to condemn an entire patch.
 
MaHuD 说:
Oh yes, but I believe that a single error (which could very well be a bug or something that was added without their knowledge) is not enough to condemn an entire patch.

The condemnation is entirely dependent on whether this stun time was intended or not. Given that the patch had likely been tested internally, and that this is immediately noticeable, I assumed that it was intended.
 
I am pretty sure that not everyone has noticed it and besides that, I only died once because of it and that was during a linebattle.
I still got plenty of kills and was all in all having a great time.
 
MaHuD 说:
I am pretty sure that not everyone has noticed it and besides that, I only died once because of it and that was during a linebattle.
I still got plenty of kills and was all in all having a great time.

Surely though, if it is already pretty much common knowledge amongst large sections of the community, it can only get worse and not better. Within 2 weeks, everyone, from high level to new player will be exploiting this stun time downstab counter.
 
Then why do you not make a topic in the right section about this "exploit" or make a post in the suggestions thread?
Instead you go here and go all ragey and complaining.
It's truly unfortunate.
 
MaHuD 说:
Then why do you not make a topic in the right section about this "exploit" or make a post in the suggestions thread?
Instead you go here and go all ragey and complaining.
It's truly unfortunate.

Except it is not really an exploit, it is a natural result of the changes to the bayonet. Any change to the bayonet will have a massive influence on this game, as the game was designed to centre around it. The 'complaints' are merely observations and are required to bring attention to the massive consequences of this change to overhead stun time.
 
Meh. The stun is now fixed. I would think every melee beast would applaud the update to be honest.
 
Server hotfix released;

http://forums.taleworlds.com/index.php/topic,246922.0.html

There was quite a bad bug, that when you upperstab and get blocked you would be stunned from any attacks for 0.8 seconds. this is now fixed.
As it's a server side only change it should not be too much trouble to get this fixed everywhere.
 
Vincenzo 说:
Server hotfix released;

http://forums.taleworlds.com/index.php/topic,246922.0.html

There was quite a bad bug, that when you upperstab and get blocked you would be stunned from any attacks for 0.8 seconds. this is now fixed.
As it's a server side only change it should not be too much trouble to get this fixed everywhere.

AWESOME NO STUN :grin: Love it :grin: because that sucked :grin:
 
yedrellow 说:
The bayonet is now one of the weakest melee weapons in the game, worse than that of the russian Opolchenie weapons by a large margin (with the exception of those that are unable to block)

Here's where I just laughed to be honest. You are saying, that the bayonet is now the weakest weapon in game, because people who play Opolchenie can block? This have nothing to do with the weapons being used, this is down to player skill. A person who play's Opolchenie all the time, will 98% of the time get melee weapons. Hence, if they play constantly with melee weapons, they will probably get pretty damn good at melee.

It's the exact same with the bayonet. Someone who constantly use's bayonet in melee, will in time become pretty damn good at it, and when they are faced with a guy using Opolchenie, or a sword etc. It's down to player skill. Not the weapon being used.


Sabre briquets wielding classes are now far more powerful than non-sabre briquet wielding classes, greatly harming the balance of certain factions such as the british empire.

A good player with the bayonet will be able to defeat Sabre Briquets. Also, most people drop their Sabre Briquets on spawn, or don't even switch weapon from the bayonet. You are exaggerating the power

Bayonet verses bayonet combat is now entirely determined by the first person who decides to follow a backpedaller, attempts an overhead attack, performs a chamberable stab, or thuds, rather than individual ability.

Bayonet verses bayonet combat is now entirely determined by the player with better blocking, attacking and if they can, chambering ability. Whereas back in 1.005 it was down to who spammed the overhead the most, because it was hideously broken and inconsistent

This update must immediately be reverted lest the game be entirely determined by backpedalling and thudding.

The game had thudding in it a hell of a lot before the patch, so their isn't any changes their. And people did backpedal before the patch aswell, but now instead of backpedalling to then use the inconsistent upstab in a little run forward.

-Signed yedrellow, one of Australia's top native duellists.

On a side note, my Cavalry regiment realises the slight buff that has been given to us, so last night at training we tested out the longer reach of the swords used by cavalry.

Half of the cavalry went infantry, and the other half went Heavy/light Cav. And the cavalry were tasked in 1on1 duels to test out and train in killing infantry with the longer reach.

The first 5 times I faced a Cavalry member (most of whom are better at Cavalry than I am at infantry) still fell to my bayonet due to a miscalculation in positioning. Then after a little while, the Cavalry began to win.

A lot of the time, it was just the horse that was killed, and so a sword vs Bayonet duel was to be had out. and it was about 60/40 to the Cavalry Swords, probably due to my about average or less than average skill at infantry. But if a good infantry player was in my place, they would do a lot better.

Just my two Pence, But I really like this patch. From a Cavalry and Infantry standpoint.
 
StuartD_MFC 说:
yedrellow 说:
The bayonet is now one of the weakest melee weapons in the game, worse than that of the russian Opolchenie weapons by a large margin (with the exception of those that are unable to block)

Here's where I just laughed to be honest. You are saying, that the bayonet is now the weakest weapon in game, because people who play Opolchenie can block? This have nothing to do with the weapons being used, this is down to player skill. A person who play's Opolchenie all the time, will 98% of the time get melee weapons. Hence, if they play constantly with melee weapons, they will probably get pretty damn good at melee.

It's the exact same with the bayonet. Someone who constantly use's bayonet in melee, will in time become pretty damn good at it, and when they are faced with a guy using Opolchenie, or a sword etc. It's down to player skill. Not the weapon being used.


Sabre briquets wielding classes are now far more powerful than non-sabre briquet wielding classes, greatly harming the balance of certain factions such as the british empire.

A good player with the bayonet will be able to defeat Sabre Briquets. Also, most people drop their Sabre Briquets on spawn, or don't even switch weapon from the bayonet. You are exaggerating the power

Bayonet verses bayonet combat is now entirely determined by the first person who decides to follow a backpedaller, attempts an overhead attack, performs a chamberable stab, or thuds, rather than individual ability.

Bayonet verses bayonet combat is now entirely determined by the player with better blocking, attacking and if they can, chambering ability. Whereas back in 1.005 it was down to who spammed the overhead the most, because it was hideously broken and inconsistent

This update must immediately be reverted lest the game be entirely determined by backpedalling and thudding.

The game had thudding in it a hell of a lot before the patch, so their isn't any changes their. And people did backpedal before the patch aswell, but now instead of backpedalling to then use the inconsistent upstab in a little run forward.

-Signed yedrellow, one of Australia's top native duellists.

On a side note, my Cavalry regiment realises the slight buff that has been given to us, so last night at training we tested out the longer reach of the swords used by cavalry.

Half of the cavalry went infantry, and the other half went Heavy/light Cav. And the cavalry were tasked in 1on1 duels to test out and train in killing infantry with the longer reach.

The first 5 times I faced a Cavalry member (most of whom are better at Cavalry than I am at infantry) still fell to my bayonet due to a miscalculation in positioning. Then after a little while, the Cavalry began to win.

A lot of the time, it was just the horse that was killed, and so a sword vs Bayonet duel was to be had out. and it was about 60/40 to the Cavalry Swords, probably due to my about average or less than average skill at infantry. But if a good infantry player was in my place, they would do a lot better.

Just my two Pence, But I really like this patch. From a Cavalry and Infantry standpoint.

This topic is now defunct, the issue causing the problems with the bayonet has now been hotfixed by Vincenzo, it was an unintended bug.

All other responses will be ignored because my statements were referring to the game as it stood with the 0.8s stun time bug.
 
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