This update, intentionally or otherwise has completely destroyed the dynamic of napoleonic wars melee.
The majority of the problems with it come back to the stun time associated with a failed overhead or lower stab. Any experienced player who plays the update will immediately realise that the stun time associated with a failed overhead stab exceeds the time required to counter with a down stab. This means that the only way to use an overhead stab successfully is while backpedalling. As people moving towards the opponent with a bayonet are only able to effectively use down stabs, and people backpedalling are able to use overheads, down stabs and kicks, there is no reason to use a bayonet unless you are backpedalling. Unfortunately this means that the bayonet has gone from being the focus of the game to being far less powerful than meleeing with a rifle or cavalry musket.
This also has the side effect of making bayonet melee completely not viable against swords and sabre briquets, with the bayonet being equivalent to a rhodok pike, without a useful overhead attack.
So, the deleterious effects of the new combat system are vast and listed below:
Downstab attack time is less than the stun associated with a blocked overhead stab
Backpedalling is now the only viable tactic.
The bayonet is now one of the weakest melee weapons in the game, worse than that of the russian Opolchenie weapons by a large margin (with the exception of those that are unable to block)
Sabre briquets wielding classes are now far more powerful than non-sabre briquet wielding classes, greatly harming the balance of certain factions such as the british empire.
Bayonet verses bayonet combat is now entirely determined by the first person who decides to follow a backpedaller, attempts an overhead attack, performs a chamberable stab, or thuds, rather than individual ability.
This update must immediately be reverted lest the game be entirely determined by backpedalling and thudding.
-Signed yedrellow, one of Australia's top native duellists.
The majority of the problems with it come back to the stun time associated with a failed overhead or lower stab. Any experienced player who plays the update will immediately realise that the stun time associated with a failed overhead stab exceeds the time required to counter with a down stab. This means that the only way to use an overhead stab successfully is while backpedalling. As people moving towards the opponent with a bayonet are only able to effectively use down stabs, and people backpedalling are able to use overheads, down stabs and kicks, there is no reason to use a bayonet unless you are backpedalling. Unfortunately this means that the bayonet has gone from being the focus of the game to being far less powerful than meleeing with a rifle or cavalry musket.
This also has the side effect of making bayonet melee completely not viable against swords and sabre briquets, with the bayonet being equivalent to a rhodok pike, without a useful overhead attack.
So, the deleterious effects of the new combat system are vast and listed below:
Downstab attack time is less than the stun associated with a blocked overhead stab
Backpedalling is now the only viable tactic.
The bayonet is now one of the weakest melee weapons in the game, worse than that of the russian Opolchenie weapons by a large margin (with the exception of those that are unable to block)
Sabre briquets wielding classes are now far more powerful than non-sabre briquet wielding classes, greatly harming the balance of certain factions such as the british empire.
Bayonet verses bayonet combat is now entirely determined by the first person who decides to follow a backpedaller, attempts an overhead attack, performs a chamberable stab, or thuds, rather than individual ability.
This update must immediately be reverted lest the game be entirely determined by backpedalling and thudding.
-Signed yedrellow, one of Australia's top native duellists.






