Mastigos
Recruit
Information gathered by the VARTS Trade Guild mod (https://www.nexusmods.com/mountandblade2bannerlord/mods/337)
I don't have enough good things to say about VARTS, but I will say that it deserved to win the tournament hosted by goodoldgames (GOG).
So... out of all the workshops across all cities in my save file
19 out of the top 20 workshops with the highest profit are all Tanneries!
I can't stress how overpowered this can become. Let me put it this way: only the Tannery was making over 1k per day, and there were two Tanneries that were making - wait for it - over 2k in profits per day.
So not only were Tanneries the safest and most profitable workshop option, but they are the only option that could make OVER DOUBLE the amount of money the next most profitable workshop (smithy) was making at its best (~900 gold per day). The top two Tanneries were over doubling the money that the best Smithy in my game was making! And that Smithy was making far more than the average money a workshop makes per day (200-400 GPD).
TLDR: nerf Tanneries. Again.
I don't have enough good things to say about VARTS, but I will say that it deserved to win the tournament hosted by goodoldgames (GOG).
So... out of all the workshops across all cities in my save file
19 out of the top 20 workshops with the highest profit are all Tanneries!
I can't stress how overpowered this can become. Let me put it this way: only the Tannery was making over 1k per day, and there were two Tanneries that were making - wait for it - over 2k in profits per day.
So not only were Tanneries the safest and most profitable workshop option, but they are the only option that could make OVER DOUBLE the amount of money the next most profitable workshop (smithy) was making at its best (~900 gold per day). The top two Tanneries were over doubling the money that the best Smithy in my game was making! And that Smithy was making far more than the average money a workshop makes per day (200-400 GPD).
TLDR: nerf Tanneries. Again.