Yes it can be a fun mechanic. Problem is hideouts cannot have more than 5 parties anytime. Otherwise player can face with 100 bandits waiting there for your 10 men
However instead of travelling hideouts we can reset their ai for patrolling around these other hideouts maybe it can add same fun factor. Anyway I will think a good solution for this problem. Now lets return real problem of this thread, we should talk these in another thread.
I can confirm what others sayed: It is possible to have more than 5 in one camp. I have evidence for this. In
https://forums.taleworlds.com/index...s-are-cheated-in-as-well.418914/#post-9395769 I captured a case where I fought at least 3 groups, 4 more spawned after camp destruction. Makes 7. 3 groups is what I see in my GIF. I deleted the original video but I think it must have been 4 (which would fit to the icons at the camp object). You think 100 bandits is too hard for the player? Well, I've seen up to 80 in one camp. It's reality, you better don't trust the current code too much.
I disagreed on your summary some time ago. At the moment I think I was just lucky with my save game, so I change my oppinion to you most likely being right. With beta 1.4.0 Khuzait has gone wild. See
https://forums.taleworlds.com/index...-still-to-hard-no-chance-with-kingdom.422712/
Current situation (speaking of time from 1.3.1 to now)
- I kept my core areas around southern Vlandia
- I took northern Vlandia and destroyed the faction (they now ride around here and there, killing bandits in my area, cool )
- I lost all towns and a "wall of castles" between me and Khuzait. My vassals took it when Khuzait had not declared war once on me. After they declared war for the first time, they redeclare after the 30 days limit. They took everything in this area
- Khuzait crushed Sturgia and Aserai
- Empire massively under pressure
- I lost some castles around Quyaz and between Quyaz and my core area
- Everybody declared war on me except Southern Empire. Khuzait prefers to stick with map borders, going south and north. Battania directly attacks my main towns with the best defence in my whole kingdom...but what should I do against 2000 soldiers when I'm busy with Empire and Khuzait already? Empire desperately tries to besiege Quyaz. They once succeeded but I retook it.
- Future doesn't look good for me. It's just a matter of time when Battania and the rest of the Empire gets rekt by Khuzait
Looking at the maps you know where this is going. It's like a massive movement to the west, Khuzait will win, I'm under pressure because the others are under pressure too.
I did not see any crusade going in east direction over the last 20 ingame-years. The last breathtaking movement was Battania taking over Rhotae (I owned it before year 1100, then I decided to give up the whole region) and Sturgia recovering 100% and taking Epicrotea - to die very fast afterwards in no time.
I see 2 options to rescue my kingdom:
1) Split fiefs in half and double the vassals. So each vassal has 1 town or 1 castle, not both. I will try that but I doubt it will work. They tend to go bankrupt without enough taxes from fiefs.
2) Force all my 20 children (wtf! Liena!) to create caravans and pay for peace over and over. I mean...my kids don't have skills since they most of them were born in very old patches (did they even fix this?), so it's best they leave my save castles and gain some experience.
Fun fact: Even my sons where womans shoes. Bug from old patches?
Another reason increasing steam rolling to Khuzait favour in my oppinion still is the "AI knows garrison size" mechanic. For me it's more like a bug because AI can cherry pick castles and towns to besiege.