So. The most played server right now is the 84e_NW_siege server. It seems people enjoy siege, no?
So why are people so mindblowingly bad at it?!
The reason is simple. People are afraid. The defending side invariably seems to be the more popular choice no matter the factions, because people prefer to sit behind their walls and take pot shots at the attackers. When people can't play defender, they do the exact same thing on the attacking side, a cause of constant frustration for people like me - people who know how to play.
Just a minute ago, I was on the server. This is what the score table looked when I left:
I want you to take a look at a few things.
To begin with, the defenders have, on average, a far better K/D ratio than the attackers, because they sit behind the walls, taking the aforementioned pot shots at the attackers - just what they should do. On the attacking side, only five players are in the double digits. A third or so (which you can't see because it is off screen) doesn't even have a single kill. The reason for this is simple. The attackers are trying to shoot the defenders, who are sitting behind their walls and are as such quite safe. There will occasionally be a lucky hit, but come on, really?
Now, admittedly, because of our artillery and sappers lacking in competence, we never managed to breach the walls - not once in three rounds - which may have played a part in the fact that people weren't getting very many kills But wait. Look at me, Thomas Pomeroy, at the top of the list. 20 kills, fourth on the server. But, you might say, you've got 28 deaths!
Yes, and this is for one simple reason. You see, there were loads of defenders sitting on the bridge, or just inside the gate. Every time I reached them - which was only something like four or five times - I managed to kill several people before I died. The other 20-something deaths is the result of trying to reach the defenders and being shot along the way; one man, charging across the bridge without any back-up is an easy target, unlike the people sitting in the trench and being completely useless.
The way to win a siege as the attacking team is simple: You breach the walls with your cannons and then you keep charging in over and over and killing defenders until you've killed them so many times that you can stroll up to the flag and take it, because they're not respawning while you have unlimited lives, so you'll just keep respawning until the time is out. I don't claim to be a great Warband player. I'm decent at best, but if I can get 20 kills as an attacker, there is absolutely no reason for people to be stuck on three.
tl;dr
If you're attacking in siege, charge instead of sitting in trenches, you will respawn and they won't. Don't be useless if you're playing artillery. Being new is no excuse. There is a tutorial and a big feckin' wall isn't exactly difficult to hit in the first place.
So why are people so mindblowingly bad at it?!
The reason is simple. People are afraid. The defending side invariably seems to be the more popular choice no matter the factions, because people prefer to sit behind their walls and take pot shots at the attackers. When people can't play defender, they do the exact same thing on the attacking side, a cause of constant frustration for people like me - people who know how to play.
Just a minute ago, I was on the server. This is what the score table looked when I left:
I want you to take a look at a few things.
To begin with, the defenders have, on average, a far better K/D ratio than the attackers, because they sit behind the walls, taking the aforementioned pot shots at the attackers - just what they should do. On the attacking side, only five players are in the double digits. A third or so (which you can't see because it is off screen) doesn't even have a single kill. The reason for this is simple. The attackers are trying to shoot the defenders, who are sitting behind their walls and are as such quite safe. There will occasionally be a lucky hit, but come on, really?
Now, admittedly, because of our artillery and sappers lacking in competence, we never managed to breach the walls - not once in three rounds - which may have played a part in the fact that people weren't getting very many kills But wait. Look at me, Thomas Pomeroy, at the top of the list. 20 kills, fourth on the server. But, you might say, you've got 28 deaths!
Yes, and this is for one simple reason. You see, there were loads of defenders sitting on the bridge, or just inside the gate. Every time I reached them - which was only something like four or five times - I managed to kill several people before I died. The other 20-something deaths is the result of trying to reach the defenders and being shot along the way; one man, charging across the bridge without any back-up is an easy target, unlike the people sitting in the trench and being completely useless.
The way to win a siege as the attacking team is simple: You breach the walls with your cannons and then you keep charging in over and over and killing defenders until you've killed them so many times that you can stroll up to the flag and take it, because they're not respawning while you have unlimited lives, so you'll just keep respawning until the time is out. I don't claim to be a great Warband player. I'm decent at best, but if I can get 20 kills as an attacker, there is absolutely no reason for people to be stuck on three.
tl;dr
If you're attacking in siege, charge instead of sitting in trenches, you will respawn and they won't. Don't be useless if you're playing artillery. Being new is no excuse. There is a tutorial and a big feckin' wall isn't exactly difficult to hit in the first place.








