Hello everyone,
To start off, this is not meant as criticism. You guys did and still do an amazing job with this mod and I am nowhere near a position in which I would deem myself worthy of pointing out what you did "wrong".
I am merely curious. Pendor is a world with a such a detailed background and lore that is superior in this regard to many RPGs that are out there. Yet, while playing I always feel that I can't interact with the world as much as I would like to. You have these really nice gossip/rumours that really provide a feeling of a changing/living world, but so few quests or unique dialogue options that tell equally great stories. Don't get me wrong, I love the open world and the gameplay, but sometimes I would like to do a questline for a change, no matter if it would be about a companion, a lord or a faction.
After the character creation, there is this "starting-quest": a fixed area with a hostile npc whose death triggers the merchant. There also are the hideout areas where you can only take a certain number of troops with you. So I figure questlines would theoretically be possible, but I have so very little in that direction (now talking about M&B mods in general). My question is simply: Why is that?
Is it simply not what you want to do, or is it a matter of time/effort?
To start off, this is not meant as criticism. You guys did and still do an amazing job with this mod and I am nowhere near a position in which I would deem myself worthy of pointing out what you did "wrong".
I am merely curious. Pendor is a world with a such a detailed background and lore that is superior in this regard to many RPGs that are out there. Yet, while playing I always feel that I can't interact with the world as much as I would like to. You have these really nice gossip/rumours that really provide a feeling of a changing/living world, but so few quests or unique dialogue options that tell equally great stories. Don't get me wrong, I love the open world and the gameplay, but sometimes I would like to do a questline for a change, no matter if it would be about a companion, a lord or a faction.
After the character creation, there is this "starting-quest": a fixed area with a hostile npc whose death triggers the merchant. There also are the hideout areas where you can only take a certain number of troops with you. So I figure questlines would theoretically be possible, but I have so very little in that direction (now talking about M&B mods in general). My question is simply: Why is that?
Is it simply not what you want to do, or is it a matter of time/effort?







