Why not implement some MP features in SP (sieges, graphics)?

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AndreSo

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Just played my first MP siege and was very impressed with the castle, use of ladders and the bigger tower, as well as the gates and doors and indoor fighting. Why not just implement that in SP? Would be awesome leading your troops over the walls and then have a big indoor fight.

Imagine getting inside with your companions, rushing for the tower with the lever for the gate, opening it and then ordering your army to charge through the gate.

Let's be honest now, the current sieges with the one ladder and wall is a weak spot in an otherwise excellent single player campaign.
 
I think the main problem is the AI. Right now it can't figure out how to raise ladders, break down doors or go through a gate that has been opened.
Besides the many entrances of castles in MP is to make it balanced. Castles are supposed to be much harder for the besieger.

But they could make some more indoor fighting and generally more interesting castles with more ladders/siege towers.
 
Adorno 说:
I think the main problem is the AI. Right now it can't figure out how to raise ladders, break down doors or go through a gate that has been opened.
Besides the many entrances of castles in MP is to make it balanced. Castles are supposed to be much harder for the besieger.

But they could make some more indoor fighting and generally more interesting castles with more ladders/siege towers.

Yeah it doesn't have to be exactly like in MP, of course. But after seeing those features the SP sieges will feel even more crude.
 
I can't begin to fathom what you mean OP. If you want ladders, play a ladder siege? If you want a gate, play a siege that involved a gate?

In a siege, one of the few things you do is 'leading your troops over the walls and then having a big indoor fight'. In fact, you do that very literally. Its called a siege for that reason.

AndreSo 说:
Just played my first MP siege and was very impressed with the castle, use of ladders and the bigger tower, as well as the gates and doors and indoor fighting. Why not just implement that in SP? Would be awesome leading your troops over the walls and then have a big indoor fight.

Imagine getting inside with your companions, rushing for the tower with the lever for the gate, opening it and then ordering your army to charge through the gate.

Let's be honest now, the current sieges with the one ladder and wall is a weak spot in an otherwise excellent single player campaign.

Set Companions to their own group, at beginning of the siege battle tell everyone to hold position, make your companion group follow you, lead your group to the lever, open the Castle doors, make your troops 'Hold Position' at the newly opened castle door, then charge in.
Thank me later
 
I don't think either of you have ever played single player before.

There's a wall and a ladder. That's it.

No gates, no doors, nothing. Just one ladder that's already raised.
 
Hold on! AI just learned how to walk up the ladders recently. It can't possibly learn to bash the wooden door, open gates etc that fast. Evolution people, evolution! It goes in steps :smile:
 
Siege is crude compared to reality.

There are a few techniques, Make your infantry hold next to the ladder in a line, these troops will draw archer fire,
Set your archer behind this line, far enough to avoid stray arrows, and your archers will shoot their archers,
All the while their archers are shooting your infantryman's shields.

Crossbows are preferable in siege. due to having less shots to kill someone, especially if they are heavily armoured troops, wich they usually are, except
for kergs who bring 2000 units to attack, leaving you with 20 to defend lol, how does that work?
 
Yeah, it's crap in SP. I hope it's just funding but they could really "evolve" this game a lot more. If they had it set up like mp it would be nice to be able to switch between your heroes. Have them lead the charge on a certain part of the castle, and check in to make sure they're doing it right once in a while. There will always be AI screwups, but there are ways around it.

Unfinished game in some respects, but it's good to see someone trying. What I'd like to see is a battering ram, maybe a treb or two. Engineering to a hole nother level.
 
Uzgull 说:
I can't begin to fathom what you mean OP. If you want ladders, play a ladder siege? If you want a gate, play a siege that involved a gate?

In a siege, one of the few things you do is 'leading your troops over the walls and then having a big indoor fight'. In fact, you do that very literally. Its called a siege for that reason.

AndreSo 说:
Just played my first MP siege and was very impressed with the castle, use of ladders and the bigger tower, as well as the gates and doors and indoor fighting. Why not just implement that in SP? Would be awesome leading your troops over the walls and then have a big indoor fight.

Imagine getting inside with your companions, rushing for the tower with the lever for the gate, opening it and then ordering your army to charge through the gate.

Let's be honest now, the current sieges with the one ladder and wall is a weak spot in an otherwise excellent single player campaign.

Set Companions to their own group, at beginning of the siege battle tell everyone to hold position, make your companion group follow you, lead your group to the lever, open the Castle doors, make your troops 'Hold Position' at the newly opened castle door, then charge in.
Thank me later

That way they'll charge through the gate? Haven't seen anyone mention that before about SP. If it works, cool! I'll try it out.

Don't get the rest of your response. In SP the castles are far froom what they are in MP. There's fighting on the walls once they get up and then down in the castle yeard. Never room to room like in the MP castle I tried (barring one or two tower "rooms"). Also, the siege tower is bigger and cooler, there are more ladders and wooden barricades for the archers to take cover behind. Some big differences imo.

There's no denying the SP sieges can improve alot. Perhaps adding two command lines; one saying "charge up ladder/siege tower" and one saying "charge through gate" shouldn't be that advanced to fix? The AI has to find the gate and afterwards behave as always. And regardless of how much I love the game it's mind boggling they still haven't added more ladders.

Given the added gates and the ability to open them I'm sure they have something in mind, however.
 
AndreSo 说:
Uzgull 说:
Set Companions to their own group, at beginning of the siege battle tell everyone to hold position, make your companion group follow you, lead your group to the lever, open the Castle doors, make your troops 'Hold Position' at the newly opened castle door, then charge in.
Thank me later

That way they'll charge through the gate? Haven't seen anyone mention that before about SP. If it works, cool! I'll try it out.
No, that doesn't work in SP, unless they changed it with the last few patches (which I highly doubt).
In what castle/city would it work Uzgull?
 
I'd like to dwell on and even add to this. I'm no expert but the graphics too really seem better in MP and in custom battles. At least the village and castle models. Not just that those are new models, I'm pretty sure they look better graphically as well. I definetely feel like I'm playing a new game when I play MP or the custom battles but in the campaign it's more like I'm back to standard M&B.

Wouldn't adding these things to SP be a logical (and time effective) improvement to the SP campaign?

Also, haven't tried what Uzgull mentioned yet. Awesome if it works. But I do feel if that was the case it would be commonly known.
 
I can do a siege with AI Bots in MP, only means I have to put up the ladders myself first. Then they will usually use the ladder.

So I think a lot of those things could be transfered over.
 
I heard this single player gate opening somewhere but never tried it.

It is pity, in the golden age of mechanical artillery, they remain slient at back, while you and your man trying to climb the wall with a ladder. :sad:
 
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