@Neyzen Tevfik
I think the OP is referring to this:
"I actually messaged NIN3 yesterday with almost this exact issue word for word, and he explained that all weapon produce a stun based on their weight vs the weight of your weapon. It's nothing specific for 2 handers, but I guess naturally the weight difference is much more pronounced. This is negated completely if you pull off an active block and it is always less if you're using a shield.
Anyway I agree completely that it just feels like you've lagged when it happens, and NIN3 said they will look at having some clearer audio cues. I think that needs to happen for most combat mechanics such as active blocks and what-not, it's pretty impossible to tell when they've happened especially in the heat of battle.
Two handed don't need any more advantage than they already have, and this sort of adds onto the pile of why heavy infantry is so weak at the moment."
Here is the gameplay feature in action:
I was attempting to attack after all of those blocks.