Simply put: No ram, no victory.
If the enemy has a Garrison of anymore than about 100+ archers, ANY catapults and around 50 or so infantry, it's pretty much unassailable on the first assault.
Playing on "regular" difficulty, this is the lovely little assault we got going on:
Without going into too much depth, we had a lot of good units. But the thing is in the time it's taken us to prepare our siege towers and battering rams and one catapult, they got 4 catapults up and running.
The AI immediately assaults, cus in about 4 seconds that catapult we got set up is going to die.
The balance of power metre currently predicts a pretty clear cut win. Either this is very very poorly calculated (only on numbers), or it's very good and the AI is just bad at assaulting.
Auto-resolving seems to think so. It's hard but every time I reload and try again it's always around these figures:
But auto resolving, whilst quick and better for unit grinding, is boring for sieges and big battles.
However, after reloading and starting again, this time doing the same siege in simulation...
We are forcefully shoved off the walls, and driven away with only about 30 of us remaining who run away, meanwhile they're left with anywhere from 50 to 150 remaining.
Simply because, the ram is the only useful siege weapon. However because rams have about as much resilience to siege gear as paper does to knives, and the enemy has three what can only be described as lock on missile launchers for catapults, we lost the ram before we even got people crewing it.
Siege towers just always look like this:
The AI swarms them, jumps onto the ramp and just squishes your troops till they either fall off (like the poor Battanian on the right hand side), meaning that your kill feed just remains red for the entire game, apart from the lucky few archers on your team who manage to score a hit.
Meanwhile, their garrison militia (supposedly basic, poorly trained guys) are ploughing arrows into your dudes climbing up or manning any gear and turning them into human sized porcupines.
I get that cities are supposed to be hard to assault. I really do. But considering you have to make a camp, build assault tools AND THEN build artillery to have a hope in hell of not getting destroyed in a Simulation (if they build catapults at least), it is actually better to just auto resolve.
Tl;Dr:
- Rams are too weak - In any large scale siege losing one means losing the simulation unless you outnumber them about 10 to 1.
- Catapults too strong/Defending AI using them are too accurate/too quick to begin firing. (Also, if you kill an enemy with them... It gives you THROWING XP. WHAT.)
- Siege towers are just chokepoints for you to throw all your troops at, with a solid Ally to Enemy death ratio of about 20 to 1 if there is a pileup on the ramp.
- When on the open world map, enemy artillery pieces can shoot and destroy your artillery before they even start to fire or turn, meaning you just wasted a day or two of wages, food and time, forcing you to assault with no equipment other than rams and towers.
- The enemy actually can kill your troops with their siege gear, meaning when combine with the awful "wake up" and time to build it's actually more detrimental to build them unless you grind siege skill to huge amounts to make things a lot faster.
Ideas:
- Enemy AI will no longer target your siege artillery in the open world unless it's awake and starts to target.
- The higher level the city walls, the more access points for ladders/siege towers there are, meaning the AI is forced into spreading out units more, allowing for a smoother siege and not just 1000 units crammed against each other between 2/3 chokepoints.
- Make the AI take longer to fire, or be less accurate with catapults/trebuchets, that way you don't lose all your siege gear immediately - Or at least make it worthwhile to construct artillery for your team so there's a chance we can destroy their artillery first.
- Improve siege tower mapping, meaning your units travel up them faster, or at least are quicker to run to the ladders, and play with the AI to prevent pileups of hundreds of units.
If the enemy has a Garrison of anymore than about 100+ archers, ANY catapults and around 50 or so infantry, it's pretty much unassailable on the first assault.
Playing on "regular" difficulty, this is the lovely little assault we got going on:
Without going into too much depth, we had a lot of good units. But the thing is in the time it's taken us to prepare our siege towers and battering rams and one catapult, they got 4 catapults up and running.
The AI immediately assaults, cus in about 4 seconds that catapult we got set up is going to die.
The balance of power metre currently predicts a pretty clear cut win. Either this is very very poorly calculated (only on numbers), or it's very good and the AI is just bad at assaulting.
Auto-resolving seems to think so. It's hard but every time I reload and try again it's always around these figures:
But auto resolving, whilst quick and better for unit grinding, is boring for sieges and big battles.
However, after reloading and starting again, this time doing the same siege in simulation...
We are forcefully shoved off the walls, and driven away with only about 30 of us remaining who run away, meanwhile they're left with anywhere from 50 to 150 remaining.
Simply because, the ram is the only useful siege weapon. However because rams have about as much resilience to siege gear as paper does to knives, and the enemy has three what can only be described as lock on missile launchers for catapults, we lost the ram before we even got people crewing it.
Siege towers just always look like this:
The AI swarms them, jumps onto the ramp and just squishes your troops till they either fall off (like the poor Battanian on the right hand side), meaning that your kill feed just remains red for the entire game, apart from the lucky few archers on your team who manage to score a hit.
Meanwhile, their garrison militia (supposedly basic, poorly trained guys) are ploughing arrows into your dudes climbing up or manning any gear and turning them into human sized porcupines.
I get that cities are supposed to be hard to assault. I really do. But considering you have to make a camp, build assault tools AND THEN build artillery to have a hope in hell of not getting destroyed in a Simulation (if they build catapults at least), it is actually better to just auto resolve.
Tl;Dr:
- Rams are too weak - In any large scale siege losing one means losing the simulation unless you outnumber them about 10 to 1.
- Catapults too strong/Defending AI using them are too accurate/too quick to begin firing. (Also, if you kill an enemy with them... It gives you THROWING XP. WHAT.)
- Siege towers are just chokepoints for you to throw all your troops at, with a solid Ally to Enemy death ratio of about 20 to 1 if there is a pileup on the ramp.
- When on the open world map, enemy artillery pieces can shoot and destroy your artillery before they even start to fire or turn, meaning you just wasted a day or two of wages, food and time, forcing you to assault with no equipment other than rams and towers.
- The enemy actually can kill your troops with their siege gear, meaning when combine with the awful "wake up" and time to build it's actually more detrimental to build them unless you grind siege skill to huge amounts to make things a lot faster.
Ideas:
- Enemy AI will no longer target your siege artillery in the open world unless it's awake and starts to target.
- The higher level the city walls, the more access points for ladders/siege towers there are, meaning the AI is forced into spreading out units more, allowing for a smoother siege and not just 1000 units crammed against each other between 2/3 chokepoints.
- Make the AI take longer to fire, or be less accurate with catapults/trebuchets, that way you don't lose all your siege gear immediately - Or at least make it worthwhile to construct artillery for your team so there's a chance we can destroy their artillery first.
- Improve siege tower mapping, meaning your units travel up them faster, or at least are quicker to run to the ladders, and play with the AI to prevent pileups of hundreds of units.
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