Why Large Scale Sieges are currently terrible.

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Brandbjorn

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Simply put: No ram, no victory.

If the enemy has a Garrison of anymore than about 100+ archers, ANY catapults and around 50 or so infantry, it's pretty much unassailable on the first assault.

Playing on "regular" difficulty, this is the lovely little assault we got going on:

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Without going into too much depth, we had a lot of good units. But the thing is in the time it's taken us to prepare our siege towers and battering rams and one catapult, they got 4 catapults up and running.

The AI immediately assaults, cus in about 4 seconds that catapult we got set up is going to die.

The balance of power metre currently predicts a pretty clear cut win. Either this is very very poorly calculated (only on numbers), or it's very good and the AI is just bad at assaulting.

Auto-resolving seems to think so. It's hard but every time I reload and try again it's always around these figures:
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But auto resolving, whilst quick and better for unit grinding, is boring for sieges and big battles.

However, after reloading and starting again, this time doing the same siege in simulation...

We are forcefully shoved off the walls, and driven away with only about 30 of us remaining who run away, meanwhile they're left with anywhere from 50 to 150 remaining.

Simply because, the ram is the only useful siege weapon. However because rams have about as much resilience to siege gear as paper does to knives, and the enemy has three what can only be described as lock on missile launchers for catapults, we lost the ram before we even got people crewing it.

Siege towers just always look like this:
42d0a03fc2.jpg



The AI swarms them, jumps onto the ramp and just squishes your troops till they either fall off (like the poor Battanian on the right hand side), meaning that your kill feed just remains red for the entire game, apart from the lucky few archers on your team who manage to score a hit.

Meanwhile, their garrison militia (supposedly basic, poorly trained guys) are ploughing arrows into your dudes climbing up or manning any gear and turning them into human sized porcupines.

I get that cities are supposed to be hard to assault. I really do. But considering you have to make a camp, build assault tools AND THEN build artillery to have a hope in hell of not getting destroyed in a Simulation (if they build catapults at least), it is actually better to just auto resolve.


Tl;Dr:

- Rams are too weak - In any large scale siege losing one means losing the simulation unless you outnumber them about 10 to 1.
- Catapults too strong/Defending AI using them are too accurate/too quick to begin firing. (Also, if you kill an enemy with them... It gives you THROWING XP. WHAT.)
- Siege towers are just chokepoints for you to throw all your troops at, with a solid Ally to Enemy death ratio of about 20 to 1 if there is a pileup on the ramp.
- When on the open world map, enemy artillery pieces can shoot and destroy your artillery before they even start to fire or turn, meaning you just wasted a day or two of wages, food and time, forcing you to assault with no equipment other than rams and towers.
- The enemy actually can kill your troops with their siege gear, meaning when combine with the awful "wake up" and time to build it's actually more detrimental to build them unless you grind siege skill to huge amounts to make things a lot faster.


Ideas:

- Enemy AI will no longer target your siege artillery in the open world unless it's awake and starts to target.

- The higher level the city walls, the more access points for ladders/siege towers there are, meaning the AI is forced into spreading out units more, allowing for a smoother siege and not just 1000 units crammed against each other between 2/3 chokepoints.

- Make the AI take longer to fire, or be less accurate with catapults/trebuchets, that way you don't lose all your siege gear immediately - Or at least make it worthwhile to construct artillery for your team so there's a chance we can destroy their artillery first.

- Improve siege tower mapping, meaning your units travel up them faster, or at least are quicker to run to the ladders, and play with the AI to prevent pileups of hundreds of units.
 
最后编辑:
The answer is lots of archers. Use the Scatter formation so archers take cover behind all the obstacles, and you should have a good bow and lots of arrows yourself. Try to take out most of their archers first, then just attack the gate with your melee troops. It takes a while to get it down that way, but if you've taken out their archers you have time. Units with shields can be placed in a shield wall formation at some distance from the gate to draw arrow fire.

This is especially viable for an army with lots of horse archers, since they are very strong in the field as well.
 
Yeah without having a ton of points in engineer and no companions who have the skill, I found it really hard to siege anything without a huge number advantage so you can just throw troops into the meat grinder. My rams ALWAYS got destroyed before they made it like 20 feet and building my own siege works was futile and they were immediately destroyed. Its a shame they went to all this trouble designing "better" sieges when really the only option is to attack immediately with ladders just like in the last game.
 
Yeah without having a ton of points in engineer and no companions who have the skill, I found it really hard to siege anything without a huge number advantage so you can just throw troops into the meat grinder. My rams ALWAYS got destroyed before they made it like 20 feet and building my own siege works was futile and they were immediately destroyed. Its a shame they went to all this trouble designing "better" sieges when really the only option is to attack immediately with ladders just like in the last game.
Are there any companions who have points in engineering? I don't remember seeing any
 
Are there any companions who have points in engineering? I don't remember seeing any
There were in warband so presumably there will be in this game as well. I do not think they are implemented in bannerlord yet though
 
I never have this problem. Usually the ram makes it to the gate though it is significantly damaged. I always build 2 towers and a ram at a minimum before assaulting. You know you can click on your frontline siege units and hit hold in reserve removing them from being damaged by the catapults on the wall right? Which means you can deploy them only once the actual battle start.
 
I have just taken three castles just using ladders and my army was outnumbered each time. Like 165 against 250ish. My units are pretty experienced though.
 
Tbh i think the siege engines are boring
All of them are the same basic ram or tower but why not make it so different factions have different looking and quality siege equipment such as empire having the best rams and or towers
Barbarian faction having the best catapults with much higher fire rate than those of other factions
Give the factions a unique advantage and disadvantage In sieges to spice up the gameplay
 
Different skins for different factions would be nice

Now I'm defending the same city against the Vlandians, we got 3 catapults and a ballista. And best of all:

IT DOESN'T EVEN LET ME CHOOSE WHAT SIEGE ENGINES I WANT TO BUILD IN MY OWN CITY.

As soon as the siege started, none of my dudes actually bothered with the siege equipment other than the ballista. They each fired one shot, missed and then that was it. - None of their siege gear was destroyed. Nobody was killed.
 
If I'm the leader of the siege I tend to only build 4 trebuchets, they take a lot of hits on the worldmap and oneshot other siege devices. Sometimes a single one can beat 3 ballista's etc. Then you can either assault or wait till you have 2 big holes in the walls. Sieging walls with ladders/towers is just fruitless atm...
 
If I'm the leader of the siege I tend to only build 4 trebuchets, they take a lot of hits on the worldmap and oneshot other siege devices. Sometimes a single one can beat 3 ballista's etc. Then you can either assault or wait till you have 2 big holes in the walls. Sieging walls with ladders/towers is just fruitless atm...

That's because towers and ladders are nothing more than choke points for you to have thousands of units get slaughtered at.

I defended my city successfully (finally) against 1000 Vlandians with only about 260 defenders. The only threat in the entire siege was their battering ram, which I managed to destroy after practicing with the catapult non stop to work out what angle and power I need to hit the ram as soon as the match starts.
 
Idk so far I've only followed the AI in sieges. We've had a battle in which we used 2 siege towers and we managed to push through and get troops on the walls. And that's playing on the highest difficulty and with almost even number of troops.
 
Ultimately depends on what they've got in the garrison and how many are fighting in the battle overall

There seems to be occasions where certain cities and castles dont have these issues and siege towers work decently. But it's mainly level 3 walls that I'm noticing this issue with.
 
I hope I don't come across as arrogant here, but you have multiple options for how to proceed with a war against a faction. If they have better engineers and an army that is well suited for siege defense, then you can for example raid their villages, starve them out, or hope to bait them out into the open where perhaps your army is better suited for warfare.
Certain factions are going to be better at certain strategies.
 
Well in my mind sieges should be even more difficult. In real world when they did sieges it could take months and and multiple attempts. Also why wouldnt they immediately target your siege equipment? Man if I were there I would want to destroy them as soon as possible. Also ofc the defending force tries to create as many chockepoints as possible to even the numbers between attackers.

Also as a military reservist whos been taught a bit of strategy and tactics, from a tactical standpoint purely looking at numbers you need 3-4 for times units compared to the defending force to take on fortified positions.

I have playd this game around 50h and I have took many castles and cities with even odds. Personally I would like the sieges to be even harder so the casualties of taking cities would be high and the attacking force should really concider what settlement is important and what they afford to do.
 
The key is to knock down the walls, and to do that you build trebuchets. As soon as one gets built, click on it and put it in reserve. Then when they are all built, bring them all back on line and you should be able to make a hole in the wall you can assault through. I wish the ram was more useful though as well. Some tweaking here would be nice but I have no great suggestions.
 
I agree sieges can take months in real life but in playing games, 5 minutes is like a month!
 
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