Some weapons (two handed axes for example) can hit above the shield in some situations. So it's totaly possible. also the side from which You're blocking is important cause attacks from side can pass through if You block up or front.Also flinching because being hit by another arrow, so that my perfect wannabe-headshot misses.
In the arena (mostly, because in battle one on ones are seldom for me) I sometimes have the feeling that my shield is pushed away despite holding it up, and I get hit by the AI. Do others have similar experience?
Going back to the original question of "why the AI doesn't use those moves?" I believe the answer is very simple. It would probably be a huge pain for TW to code it. I hope I don't sound too salty when I say this, but the AI in Bannerlord is extremely bare bones(or, to be more honest, just brain dead) as it is. Adding kicking and shield-bashing, with the prerequisite conditions for use would be a pretty major endeavor for TW, I believe.
Or to put it another way, if they can't be bothered to make an AI that utilizes the most basic of functions of attacking, defending and moving proficiently, I don't think they would be willing/able/both to make it use kicking and shield bashing effectively either.
I cannot agree with it. AI is totaly capable of using shield bash and kicks and it was using them at release. They nerfed the AI to make skill more important cause we had looters using same moves as legionaries. They just did not balanced it good cause from all troops using all moves they changed it to only some lords using all moves and others not using them at all. This is basically connected to skill lvl of weapon they use and more complex moves start around 230-250 skill.



