CheersOk i relaxed a bit, my first few answers were mainly just impulsive, so don't consider them.
I was comparing Sanala to Jaculan, not Sargot. Yes they do have the same settings. 4 Villages each and a well protected zone. If anything Jaculan has more castles around it then Sanala and yet it fares way worse according to your own tests.Starting from this one:
1) Sanala doesn't have the same stratigic location as Sargot. it's much further away from being sieged, and possibly the most well protected town in the game thanks to it's positioning.
2)Sargot has only 1 village that produces food, Sanala has 4, not to mention import from caravans. villages without food as a primary resources sell a tiny amount of grain sometimes, but not great numbers. this doesn't allow Sanala to ever starve or be short on supplies, unless sieged but that's nearly impossibile due to it's location.
2.1) Sargot villages are more raidable than Sanala's, once again thanks to map positioning.
3) the oil press has very little to do with this in all fairness. the town you should campare sargot to should be Quyaz, but even that one is not a good example.
4) Other towns with 4 bounded villages are usually high, on prosperity, thanks to constant food supplies. Marunath for example has 4 villages and 2 of them are dedicated to food production resulting in the town having good prosperity on average.
5) Seonen also has 4 bounded villages and even if none of them are mainly dedicated to food just the amount of villages is enough to make the town prosperous.
Sorry you wasted your time making a counter argument to an argument that wasn't there in the first place :/
I showed Sargot in this new run after all the Prosperity balancing should have taken place and yet it is still starving. That is bad design and does not make sense.
Point 4) and 5) Proves my point. 4 village towns should soar to a higher level then any other town, but since oil and wine is a big factor in Vlandia it's Gem city is a joke in comparison to nations who only have these items as luxury items.
The thousands oil and grape unites should indicate a pretty fertile and well irrigated lands, don't you think?This one depends.
In todays era green means food, but irrigation, and land fertility is a factor. Just because it looks green doesn't mean it's fertile. it may have some ivasive insects or animals that at the time were hard to get rigged off. If you really want to find a meaning to this, at the end it's just mainly for balancing.
I don't know how to explain this in a more fair manner, and also 500 hours on a game like this are very little. i played 2,5K and still i don't know many things despite knowing and explaining things that a lot of the playerbase doesn't know. I also am in contact daily with other players who know a lot, so i consider most of what i explain to be up to date.
I know its for balancing but i disagree with the method. I don't think it is balancing either since other towns are getting a piece of the pie but the ones they recently touched are devastated for most of the game until the Ai decides it is a good time to build orchards and run irrigation. The AI has shown it does a stellar job with choices so why not trust it with more choice making? (joking ofc).
Look i know you think other things should take priority, but i can't think of more pressing matter then an economy of a nation and the ugliness a player has to face for so many years.
There is more to having these items back as food items then just starvation and prosperity as well, taking them off is like someone removing the spices from your food and wondering why you don't like to eat it anymore.
There is hope for you yetthere is also the possibility of me being wrong, but i don't feel like this is the case as many things can be explained with what i know.
I am sorry if i am making you work hard. I hope you have a fine day <3