Why is there no way to train troops except fights?

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Does nobody else get higher tier troops, tier 5 or 6 and then dump them in garrisons and start again. Do it with smaller groupsof 50 to 60 when you are st peace and attack mercenaries for the hell of it or any sea raiders or bandits and just send wave after wave of your own men at them.

There is no such thing as peace in my games so far. Non-stop grind, always at least one active war, usually two. I just avoid joining kingdom as vassal to be free of garrison management chore, but this leads to another problem - I can't level leadership skill as mercenary.
 
There is no such thing as peace in my games so far. Non-stop grind, always at least one active war, usually two. I just avoid joining kingdom as vassal to be free of garrison management chore, but this leads to another problem - I can't level leadership skill as mercenary.
I always save up around 700K before starting my own kingdom. So after a couple of battles the enemy wants peace and can buy it for 30K. The conspiracy then screws that and you are at war a lot. But there is always an in between for me. So I get enough time to smash mercs sea raiders or bandits all over the place.
 
Is this how it works? Do you have a source?

If that's true, then the rest of your post is spot-on

I guess my source is me: just seeing what has happened over 200+ hrs of gameplay. Shrug.

If a faction has been fighting a lot recently (which is most factions, most of the time), then most towns & villages have a bunch of empty slots, or a few filled only by Recruits. But on the few occasions when a faction has had a bit of peace, yeah, the slots fill up first with Recruits, and then if not recruited for a few more days, higher-tier troops start appearing.
 
I'll do that from now on, but the problem is that Even if i win 200 battles and lose 1, those 200 lords are gonna get their army back up in 10 minutes. And I need hours to get a good army back

Let's see here. This is the disclaimer you read before you buy the game.

First:

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.

Second:

Balancing: Various aspects of the game may be poorly balanced. Parts of the game may be too easy or too hard.

Third:

Singleplayer Features: Several planned single player features may be missing or incomplete. These include but are not limited to: full game controller support, some skill and perk effects, crafting, some aspects of sieges, and clan, army and kingdom management.

So. Instead of writing a completely useless rant that will have next to no impact on development, you could write something that is a reasoned suggestion on a problem with gameplay. I understand this is a lot to ask. You also know the game isn't finished, and things are actively being balanced and worked on. No one put a gun to your head and forced you to buy the game. Especially, a game that clearly states, in the broadest terms. "THIS IS NOT FINISHED."

Again. If you have constructive feedback that provides an opportunity for devs to understand problems with gameplay. I'm all for it. Profanity laced rants that sound like they were written by a five year old, however, are not neither required nor desired.
 
I couldn't bother to read through all of this but there is some things you can do to make leveling up your troops a better experience:

XP is earned by the entire stack of any given unit e.g. recruits. Every damage they deal, every kill they produce is XP. If you immediately upgrade whatever recruit you can, then the amount of XP that stack will produce is also lessened unless you specifically only send the recruits to fight.

See with borrowed troops you keep all of them unupgraded until all those still alive can be upgraded.

Do not simulate the battles. Load in, tell the units you want to level to charge and leave the rest at the spawn.

People are all crazy about fians, but they don't realize that all ranged troops have the very same effect. Volume of fire leads to the AI initiating shieldwall on the final meters of approach which is a death sentence for all recruits and then causes a mass route.

Empire is pretty good for this since the horse archer is in the normal troop tree so you get recruits, archers and build more and more bucellaries.

Technically a horse archer army cannot be defeated, but the same can be said about the player. Yes you can horsearcher safely, drop volleys retreat and then repeat with a full quiver if that is your jam.

However once you build this archer/horse archer army the AI will be unable to stop you unless you take on insane odds. The game is effectively over once you have e.g. 200 archers and 50 horse archers. They will lose entire armies and you will not lose anything.

Edit: Give yourself and your settlements time for peace. If a city has lots of powerful units then that is because there is nobody there recruiting every 5s. If you recruit massively all you will get is recruits.

The "free" garrison you mention for the AI is not free at all. If you have an army and capture something you can move in and participants of the army will donate troops to the garrison. In fact if you have companions with parties they will also keep the garrison up.
 
There is no such thing as peace in my games so far. Non-stop grind, always at least one active war, usually two. I just avoid joining kingdom as vassal to be free of garrison management chore, but this leads to another problem - I can't level leadership skill as mercenary.

I saw my leadership grow when I had high morale. You get more morale for a difficult battle you fight splendidly so that could be a way (remember leadership is a self-fulfilling prophecy in the sense that it will provide high morale by itself)
 
How to train troops, have high charm, get high relations, then bam now its 10 times easier to recruit in this game compared to warband (i have plus 500 hours in warband)
 
I liked it more when auto-calculate against 10 Looters didn't kill like 5 high tier troops from my 80 man army. They also nerfed the xp from simulated battles.
At least Raise the Meek perk should be fixed so you can actually train your troops before making it more grindy?

Atm taking prisoners and recruiting them (especially Fian Archers or Cavalry) is a lot easier than training new troops for me.
 
I liked it more when auto-calculate against 10 Looters didn't kill like 5 high tier troops from my 80 man army. They also nerfed the xp from simulated battles.
At least Raise the Meek perk should be fixed so you can actually train your troops before making it more grindy?

Atm taking prisoners and recruiting them (especially Fian Archers or Cavalry) is a lot easier than training new troops for me.

Prisoners is ONLY way to get cavalry for me. I can't be bothered to search every village for vigla recruits, have things to do and places to be.
 
This is clearly just a incoherent raging rant.... however for clarity the training perk is under leadership.
This is far from incoherent. It's a simple, harsh, somewhat overly negative feedback post with no sugarcoating whatsoever.

So a mod fixed things faster then the devs do?
Absolutely. If you happen to stick around, you'll find that the community is often faster at fixing some problems than the devs are.
 
this game is a damn grindfest when it comes to level up army. EA... yeah but they had a decade to at the very least implement basic stuff from Warband and they've failed at that. I will continue playing but I am very disapointed with TW.
 
Looter hunt is indeed boring. The NPCs are doing it, and I'm doing it, even with enough horses in the inventory and only order low tier units to engage to maximize the exp gain for these rookies, it still is boring. I used to build a charm leadership character to try to make the low tier troops to level up faster, but the perk works in a way that not helping.
I understand that the game is in EA, I even defend the devs in some other posts because of it, but a none animation related feature that in previous title already existed shouldn't have such problem at all.
 
I am currently playing in the early to mid range of the game, i am an independent lord of 2 castles and a few years passed, clan level 2. My game is not peaceful, but it's far less worse then before, just about 4 AI wars. Still, the AI Lords have zero good troops. Even those at peace run araound with almost only recruits. Which is...boring. I could now probably attack a kingdom and beat every single stack except for their armies. At the same time, the game is overflowing with bandits asu the lords seem to be way too slow to deal with them effectively. I think it's a combination of the non existant training and the nerf to sim battle xp, meaning once the AI has only rectruits in, after a war for example, they stay like that forever, because, they can't train those troops.
 
Xorberax's Training Field mod is a good answer for now. Though it's a bit OP being able to train every 72 hours even though most of your troops will still be wounded from training at that point. Still though you can pop in another group of fresh recruits every 3 days in game and get them up a level quick. I'd like to see an option so the player can only train once a week instead of once every 3 days in game.

 
最后编辑:
I REALLY get the feeling that a lot of people play this game on easy/very easy and then brag about how easy the game is. I've been playing on realistic with challenging AI since the beginning and the new 1.2 patch that doesn't allow you to auto resolve against looters for some xp has been a drag. Not to mention the endless lord spam of recruits, even with vastly superior ranked up units it's very very easy to get widdled down, if you can even make it to that point. Losing a ton of troops then trying to recruit what you can from nearby villages without trecking all the way back to your high influence ones can be a pain but it's almost a must with how spammy the AI is with their armies. Having to manually load in and slaughter 20-30 looters with 150 troops 15 times in a row for some levels on your army is a bit... much
 
I REALLY get the feeling that a lot of people play this game on easy/very easy and then brag about how easy the game is. I've been playing on realistic with challenging AI since the beginning and the new 1.2 patch that doesn't allow you to auto resolve against looters for some xp has been a drag. Not to mention the endless lord spam of recruits, even with vastly superior ranked up units it's very very easy to get widdled down, if you can even make it to that point. Losing a ton of troops then trying to recruit what you can from nearby villages without trecking all the way back to your high influence ones can be a pain but it's almost a must with how spammy the AI is with their armies. Having to manually load in and slaughter 20-30 looters with 150 troops 15 times in a row for some levels on your army is a bit... much

Use more archers. Any archers. A pure archer force cannot be reached by the enemies. They collapse before.
 
What fun it is? Sure, one can use full stack of Khan Guards and be invincible, but what point in playing if you can't lose?
 
Use more archers. Any archers. A pure archer force cannot be reached by the enemies. They collapse before.

Well no, that's an imbalance that will be corrected in due time. But beyond that why even play the game if you're just going to exploit a currently broken mechanic? why not play on easy? why not mod so you win all the time?

Actually playing the game, running a retinue of infantry shield walling archers firing from the front then rotating to the back as your infantry advances, leading your cav into a nice flank to crush the enemies moral. Isn't that the whole reason to play? and the game isn't a cake walk trying to pull that **** off again and again against spammy lords.

And in the next patch they're addressing the recrit spam so lords will now have 30-40% of their armies being trained up. This with additional balance to archers is going to negate the sit back and snore with archers. But why rob yourself of an enjoyable game anyway?
 
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