Why is there no way to train troops except fights?

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I'm not talking about simulating the battle, it's more exp now to actually fight the battle after the change a few hotfixes back.
that leads to many many hours of training because no sim while ai spawns with full army....
it needs fixing and its being fixed....
i am not sure player side is being fixed
also in late game you can get tier 5 mercenaries from taverns to help stop the grind being repetitive
 
I actually find it a lot easier starting a new game in bannerlord, than in warband.

The trainer skill in warband required you to be higher level than the troops you're training, and the bonuses weren't all that great, they were good for up to t3 units, but you have to fight to get higher.

In bannerlord, you can hunt down looters with your recruits, you can get some more experienced soldiers straight up from the village recruitment, and you can get prisoners to join your party really fast.
Getting the recruits to t2 in the beginning does require you to lose some men, but that's pretty much the same as in warband, except that in warband, it was harder to get so many prisoners.
I usually replenish my forces from the prisoners I've captured, or just visit a few villages, and take any unit that's at least t2.
 
that leads to many many hours of training because no sim while ai spawns with full army....
it needs fixing and its being fixed....
i am not sure player side is being fixed
also in late game you can get tier 5 mercenaries from taverns to help stop the grind being repetitive

Maybe I'll make a video tutorial detailing how it's done, it really doesn't take long or a lot of effort to do (it's even fun raising a huge army of horsemen if you're khergit for example).

The hell else am I going to do with my time right now.
 
The trainer skill in warband required you to be higher level than the troops you're training, and the bonuses weren't all that great, they were good for up to t3 units, but you have to fight to get higher.

I'm not sure where you're getting that idea. Warband trainer bonuses were amazing. It was the only skill that stacked across ALL companions who had the skill. And there was no tier limit. As long as the trainer was high enough level, he could train all soldiers lower than him, including other companions and the player. By late game if you had a bunch of high-level trainers you could take a group of peasants to top tier in about a week.
 
To those who take issue with this, there was a dev post on Monday that said a patch is ~2-3 days away which will address Lord's "recruit armies" and similar issues.

Maybe it'll make training troops even easier for the player too, seems possible.
 
After you successfully siege a fief with your army, move the army into the fief and every lord will donate some of their troops to the garrison depending on their remaining party size. Building relations with powerful notables in settlements and villages allows you to recruit elite and higher tier troops. Another good resource is from battle rescuing captured high tier troops and prisoners.

Calm down or take a break, no need to lose your sh*t over an EA game.
 
To clarify,

The Leadership perks work, and being at war with 2 factions and with occasional a day or 2 break without bumping into a fight, with a Party size of 180, I find myself upgrading troops pretty much every day among T3-T5s...(I don't field T1,2s anymore since I don't have manpower issues). So right now the balance is quite ok IMHO.

PS. I chose the "small amount of XP per day for all troops" for the L50 perk in this instance.
 
Hah hah fun thread, yes the raise the meek perk is very week and useless and working wrong and I hope it goes bye bye along with all the other garbage perks and is replaced by real useful, functional stuff. There's also no good surgery increases which is an even bigger issue. In WB you could end up with 80% survival rate, in Bannerlord medicine is a joke full of perks not programmed in and that wouldn't even save troops if they were.

I actually find it a lot easier starting a new game in bannerlord, than in warband.

The trainer skill in warband required you to be higher level than the troops you're training, and the bonuses weren't all that great, they were good for up to t3 units, but you have to fight to get higher.

In bannerlord, you can hunt down looters with your recruits, you can get some more experienced soldiers straight up from the village recruitment, and you can get prisoners to join your party really fast.
Getting the recruits to t2 in the beginning does require you to lose some men, but that's pretty much the same as in warband, except that in warband, it was harder to get so many prisoners.
I usually replenish my forces from the prisoners I've captured, or just visit a few villages, and take any unit that's at least t2.
Yeah in bannerlord your character pops out built like a warband char with 200 proficiency in everything and 6 power draw, powers strike, throw and riding , and like level 20 iron skin HP that you can't even have in warband and you have 1k money for no reason. It's super easy to get going but that's not really what this topic about. It's about not having the mid game tools that make the game not a repeating grind.

The trainer skill in warband was good because it was times each troop lower level then person with trainer, so recruiting 50 recruits of the same type you would quickly have 50 mid tier units. Using a garrison you could store recruits and then trainer them up at midnight to be a troop factory. It was very good and help compete against AI lords getting new troops spawned out their *** al the time. The fact that you had to be higher in level was good as you still needed to build you early army off of bandits and it only became really good later, when you needed it because you were expected to fight all the time.

I hope they do a whole new system for leveling and have the char start weaker and have lower tier units be weaker then higher... blah blah we've said it all before.
 
You need training facilities to use in native land for defensive purpose. Powerful training skills means that after you wiped out AI lords that target your castle they will march again with recruit armies that they will become t2/t3 armies during the travel from their Land to your land!
 
To clarify,

The Leadership perks work, and being at war with 2 factions and with occasional a day or 2 break without bumping into a fight, with a Party size of 180, I find myself upgrading troops pretty much every day among T3-T5s...(I don't field T1,2s anymore since I don't have manpower issues). So right now the balance is quite ok IMHO.

PS. I chose the "small amount of XP per day for all troops" for the L50 perk in this instance.


So how are you doing this so much easier than everyone else, are you constantly fighting bandits, or are you saying the perk alone allows you to do this? You said you don't fight for 1-2 days... so is the perk working or not? I'm getting conflicting info, and I've never got to lvl 50 leadership before so I haven't checked myself..

Personally I think it would be really nice to have like 50 of the same archer, 50 same cavalry and 50 same infantry in my army, it would jsut look and feel nice.... just ONCE. But Usually it ends up being 35 different types of troop from here and there that you scrape up from prisoners, rescues and whatever village you run into.
 
If I had to guess, someone decided that Training in Warband was OP and doesn't want it in Bannerlord, and unfortunately they're in some position of authority where their right to be an idiot impinges on our right to play a good game.
 
You need training facilities to use in native land for defensive purpose. Powerful training skills means that after you wiped out AI lords that target your castle they will march again with recruit armies that they will become t2/t3 armies during the travel from their Land to your land!
I am OK with this! Because I will have the same privilege and it might be nice to be able to have an actual battle between armies that reflect the identities of their people, rather than just a horde of conscripted farmers hacking away at each other.
 
I am OK with this! Because I will have the same privilege and it might be nice to be able to have an actual battle between armies that reflect the identities of their people, rather than just a horde of conscripted farmers hacking away at each other.

I am not sure about It. People like Caladog will have 300 skills on everything from the start, so even of they lose battles they will have higher quality troops,or you chase a wounded recruit army and the day after they chase you because they healed and upgraded.
 
Even warband had this, I wanted so much to like this game and I do like it but the amount of things it should have is extreme.
This game has less stuff then warband which was made in 2 years max. In these 8 years couldn't you at least add what warband had?
How am i supposed to fight anyone when this ****ing game has a recruitment system that requires me to waste 20 hours of gameplay to make a decent 70 men army.
Why is no one afraid of fighting? Every lord goes to fight whatever they can, no one sits in a castle like they did in warband, everyone is on the road fighting. Why are there literally no lord staying more then 5 seconds in a castle?

This is worse then warband
Warband was an expansion for Mount&Blade, not a seperate game, so comparing these is a little odd.

But i do agree with your last point in particular, lords that have been defeated should remain in their fiefs longer, clear out bandits to train troops and then go out to fight wars.

Also, why when any army conquers any city or town, they add around 100 troops to the garrison, but when I make an army and conquer anything, there'll be like 1-3 troops added. This game it's close to unplayable and I tried so ****ing hard to enjoy it but at the moment these flaws make it horrible.

Because the leader of the army is supposed to donate troops to the garrison, if you make the army that is you. This is the same as it has been in warband.

But i agree it would make more sense if every party would donate 5-10 troops that may be more than enough.


As for training there are perks that train your troops passively every day but i dont think it has been implemented yet, otherwise its the same as in warband, kill bandits and snipe parties you outnumber.
 
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chasing down looters over and over again is basically farming/grinding. Once in a while, sure, but not over and over and over. The fights offer no challenge and are boring, simming them means u lose party members then have to recruit and train again. If you guys like doing that, fine, that's why there's a skill tree, everyone wins. You guys put your points elsewhere and I will put them into a working training perk (hopefully one day).
 
So how are you doing this so much easier than everyone else, are you constantly fighting bandits, or are you saying the perk alone allows you to do this? You said you don't fight for 1-2 days... so is the perk working or not? I'm getting conflicting info, and I've never got to lvl 50 leadership before so I haven't checked myself..

Personally I think it would be really nice to have like 50 of the same archer, 50 same cavalry and 50 same infantry in my army, it would jsut look and feel nice.... just ONCE. But Usually it ends up being 35 different types of troop from here and there that you scrape up from prisoners, rescues and whatever village you run into.

hmm, not sure how it got easy, maybe because I don't stick with limited units in my party roster.

Apparently, the said perk with "small amount" of XP means each troop type gets 15XP per day

so your Levy crossbowman gets 15XP
so does your Crossbowman
so does your Hardened Crossbowman ...etc....

so I guess variety makes it easier, today it's this troop, tomorrow another......when you have troops from all different factions and minor factions, as long as they haven't reached top tier, they all get bonus XP from your perk
 
My guess is that the designers intended that passive XP gain wouldn't be missed because you can recruit mid-tier troops directly now. Obviously, that's not the case, but it seems to me that the simpler fix is to make there actually be more mid-tier recruits in villages.
 
My guess is that the designers intended that passive XP gain wouldn't be missed because you can recruit mid-tier troops directly now. Obviously, that's not the case, but it seems to me that the simpler fix is to make there actually be more mid-tier recruits in villages.

I think low availability of T2+ troops in settlements is a symptom of a separate problem; the incessant warfare with very short peace periods in between, if any at all. Combined with how quickly AI lords escape, meaning they're all right back out there recruiting new parties. So the settlements get stripped bare of recruits and don't have time to develop higher tier candidates in those slots. It's hard to make a solid judgment of the recruitment system on its own merits when it's being overstressed & distorted by "external" factors.

I think introducing a mandatory truce period to space the wars out a little bit (again, something we had in Warband) would help ease a lot of seemingly-unrelated problems going on right now.
 
Does nobody else get higher tier troops, tier 5 or 6 and then dump them in garrisons and start again. Do it with smaller groupsof 50 to 60 when you are st peace and attack mercenaries for the hell of it or any sea raiders or bandits and just send wave after wave of your own men at them.
 
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