WHY IS THE NA SERVER GETTING BETTER PING FOR EURO PLAYERS?

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JGallemore

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WTF... have seen a few post now about this and no addressing it ? People in Ottawa, Canada get 25 ping on the NA Siege Server, guy in Ireland getting 52 ping. Im in Texas with great ping on every other server and every other game I play. Yet 130 ping on Euro Siege Servers and 158+ on NA Siege Server???
 
THIS BEEN HAPPENING FOR 1 MONTH AND THEY DON'T WANT TO SAY OR DO ANYTHING ABOUT IT
 
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possible?
 
It is a combination of US lines being oversaturated and New York being a terrible place for servers
 
I NEVER have above 10ms in eu server, from Netherlands here :smile: I really think ping is an ISP issue tho
 
I NEVER have above 10ms in eu server, from Netherlands here :smile: I really think ping is an ISP issue tho
Most NA lines around high population zones are saturated due to Rona' causing work from home/school from home. This causes an amount of internet traffic which is higher than the lines can stand and this has been causing slowdowns. Chicago servers would fix the issue because it would mitigate some of the line saturation that piles up en route to the servers near NY. WTfast is a paid subscription which can also help with ping issues caused by this problem (however it will not work if the first "point" to which your internet travels to is within your local region).

You Europeans have to keep in mind that the USA has worse internet coverage than many 3rd world countries.
 
Most NA lines around high population zones are saturated due to Rona' causing work from home/school from home. This causes an amount of internet traffic which is higher than the lines can stand and this has been causing slowdowns. Chicago servers would fix the issue because it would mitigate some of the line saturation that piles up en route to the servers near NY. WTfast is a paid subscription which can also help with ping issues caused by this problem (however it will not work if the first "point" to which your internet travels to is within your local region).

You Europeans have to keep in mind that the USA has worse internet coverage than many 3rd world countries.
gonna call bull**** to this bud. Ping a NY server get 56 ping 50 down 10 up more than enough to run games and thats on my wifi. Im in TX. Mount an Blade Siege server NA ping 3 minutes after pinging NY Server 104-114 ping. Yup must be my 3rd world internet. Oh wait heres some more facts for ya bud https://www.fastmetrics.com/internet-connection-speed-by-country.php. So again calling b.s that my internet isnt enough. Might be high volume times but it happens all day. cant upload screenshot cause steam is whack now with their screenshots and uploading system. and so is taleworlds upload system
 
gonna call bull**** to this bud. Ping a NY server get 56 ping 50 down 10 up more than enough to run games and thats on my wifi. Im in TX. Mount an Blade Siege server NA ping 3 minutes after pinging NY Server 104-114 ping. Yup must be my 3rd world internet. Oh wait heres some more facts for ya bud https://www.fastmetrics.com/internet-connection-speed-by-country.php. So again calling b.s that my internet isnt enough. Might be high volume times but it happens all day. cant upload screenshot cause steam is whack now with their screenshots and uploading system. and so is taleworlds upload system
There is an immense difference between internet bandwidth and latency that you do not seem to understand. Gaming does not require much BANDWIDTH at all (You call this "speed" as in mbps download/upload) you can reasonably play almost every online game with nothing more than 1-2 Mbps download and not encounter any problems (as long as that is all you are doing). Internet latency is the only thing that has a substantial impact on gaming because it affects how fast you can send/receive packets -- we call this "ping".

The reason that the USA has a broad reaching reputation for terrible internet is because unlike almost every 1st world country in the world, our government does not consider internet coverage a utility, and therefore a part of federal/state infrastructure. This has caused a broad array of issues, but for our intents and purposes as individuals suffering from this specific ping problem, the most important is that US internet "lines" and regions are inferior in terms of capacity compared to the rest of the world, and they frequently become "over-saturated" due to privatized ISP's overselling their maximum server capacity in order to make more money. (See: Multiple Lawsuits against Comcast and their sister companies(AT&T, Frontier, Xfinity, ect) for false advertising of speeds/services. For scale here is 468 pages of FCC complaints about internet bandwidth and latency: https://www.fcc.gov/sites/default/f...292017-565-577-less-than-advertised-speed.pdf)

As for your "facts" about internet connection by country presented in an effort to say "hey, USA is higher than a lot of these countries" you have to understand how these statistics are collected, and why they are incredibly misleading. I would encourage you to read this article: https://themarkup.org/ask-the-markup/2020/03/26/how-many-americans-lack-high-speed-internet

I will paraphrase many of the key points in this article which demonstrate why the statistic that you presented (US having #10 average internet speed at 14.2 Mbps) is extremely misleading.

1. FCC census allows Private ISP's to report their own internet speed
- Many ISP's report an average speed which is much higher than what they actually offer to consumers to artificially inflate their prestige and there is little oversight by the FCC.

2. FCC data is reported in census blocks which does not properly reflect internet penetration into individual households
- For example, they could offer internet to two people in an area at a high speed, and then say that their census block has "speeds up to ___" despite thousands of others in the area having access to lower speeds, or perhaps no internet at all.
- A personal example: my local ISP for my census block says they offer up to "200 Mbps" but in reality they are unable to run lines to my community because it would cost more for them than they could make in a reasonable amount of time from subscription. Several miles away, I have friends who buy internet from this same ISP yet they only offer up to 7Mbps, and they oversold the line capacity in their area, therefore giving my friends similar latency issues with games/voice chats/video calls. The reason I have internet is because I have spent around 30,000 dollars running my own internet infrastructure and in spite of this the bandwidth I am getting is only around 15 Mbps (and the general provider I buy it off has bandwidth saturation and I still lag).

Additional fact: 163 million Americans do not have access to broadband internet which is the only type of internet where a stable latency can be expected. (https://blogs.microsoft.com/on-the-...ing-broadband-data-to-better-serve-americans/)
- This also does not account for DSL, being a type of broadband where the connection travels through phone lines and is therefore susceptible to local community latency (as in the internet slows down as your neighbors use it).

Yes, US internet is terrible. How do we fix it for Bannerlord? Taleworlds needs to move its servers from NY to a more central US location like Chicago in order to avoid a lot of the regions which are currently experiencing bandwidth saturation, and also to account for latency caused by distance.

WTFast (and other VPN services) can help "streamline" your connection around many high-latency signal paths, but if your LOCAL area is experiencing bandwidth saturation, then WTFast will not help (IE: if you are lagging on other games/game servers which are closer).
 
just lol to your post man. dfw metroplex atat fiber optic cable. Insane download speeds at peak internet usage times.
 
Ping is reliant upon geographical location. No reason why anyone in EU should have better ping than someone in Texas connecting to NA. That being said, if your ping is really 100+ from Texas, then I would guess there is an issue with your ISP.. I live in Hawaii, and I get 130 stable ping. Now, 130 ping is straight asscheeks for an NA player, but its based on my distance of the server. From Texas, you should have at most 80ms ping.
 
Once again not my internet connection bro. After the patch havent had unstable ping since.
They moved their servers and server host probably to get around a particular saturated network route close to their original server point. This is probably because they understand bandwidth and network route saturation unlike you, who manages to not only fail to learn from my brief informative lesson, but also manages to miss the point entirely concerning network pathing and bandwidth saturation. No, I never claimed it was YOUR internet see:
Most NA lines around high population zones are saturated due to Rona' causing work from home/school from home. This causes an amount of internet traffic which is higher than the lines can stand and this has been causing slowdowns. Chicago servers would fix the issue because it would mitigate some of the line saturation that piles up en route to the servers near NY
They fixed in a manner similar to the one I suggested, but instead of moving to Chicago, it seems they simply moved servers which were around problematic, latency causing routes. Frankly trying to explain this in simpler and simpler manners is sad! Sad!
 
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