That's a reasonable explanation for the difference in riding skill, at least. Strangely, the Khan's Guard has a T4 horse while the Vanguard Faris has a T5. The two horses have nearly the same total stats, though.One comes from a horse culture and the other does not?
This is also an interesting point. Khan's Guard has 51 head and 62 body armor; Vanguard Faris has 37 head armor and 65 body armor. Khans have a T6 glaive and a T4 bow; Vanguard Faris has (five) T6 javelins, a T4 one-hand sword, and T3 lance and shield.equipment is a big part of a units effectiveness.
Yeah. I don't get it. There are six T6 units. Two of them are hand-crafted to be OP in stats, equipment and AI synergy (Khans and Fians). Two are basically lame T5 cavalry (Faris and Druzhinnik). Two are pretty well balanced (Banner Knight and Cataphract). Is this supposed to be a difficulty curve between the factions? Khuzait is easy mode, Aserai is hard mode? Has Taleworlds simply been unable to find time for a balance pass in the last two and a half years? I wish I understood their thinking.It's that everything about the Khan's Guard takes maximum advantage of AI and equipment imbalances and quirks.
Yeah. I don't get it. There are six T6 units. Two of them are hand-crafted to be OP in stats, equipment and AI synergy (Khans and Fians). Two are basically lame T5 cavalry (Faris and Druzhinnik). Two are pretty well balanced (Banner Knight and Cataphract). Is this supposed to be a difficulty curve between the factions? Khuzait is easy mode, Aserai is hard mode? Has Taleworlds simply been unable to find time for a balance pass in the last two and a half years? I wish I understood their thinking.
Aserai are said by TW to be directly based on the Arabs, who are and were very big on horses. The Arabian Thoroughbred, one of the best horses in the world, comes from that region. "Faris" refers to Furusiyya, a martial tradition of horsemanship skills and arts. This is reflected in-game as well. The Aserai region is the best for buying horses.One comes from a horse culture and the other does not?
This.It's not the skills, although some skill discrepancies are odd. It's that everything about the Khan's Guard takes maximum advantage of AI and equipment imbalances and quirks. It's got an absurdly strong swinging polearm that the AI can actually use effectively due to how oddly forgiving it is in terms of handling - it functions more like a two handed sword rather than doing little damage if only the pole rather than blade hits - on a heavily armored horse archer which archers and cav alike struggle to hit due to the way the AI aims at moving targets.
+1.Yeah. I don't get it. There are six T6 units. Two of them are hand-crafted to be OP in stats, equipment and AI synergy (Khans and Fians). Two are basically lame T5 cavalry (Faris and Druzhinnik). Two are pretty well balanced (Banner Knight and Cataphract). Is this supposed to be a difficulty curve between the factions? Khuzait is easy mode, Aserai is hard mode? Has Taleworlds simply been unable to find time for a balance pass in the last two and a half years? I wish I understood their thinking.
260 Bow vs. 140 Throwing
200 Riding vs. 170 Riding
220 Polearm vs. 200 Polearm
This doesn't seem balanced at all.
there's also the mounted stab / couched hitbox off-set - if you pay att you'll notice it's not on the reticle even for us - so obviously the AI will struggle with it.It's not the skills, although some skill discrepancies are odd. It's that everything about the Khan's Guard takes maximum advantage of AI and equipment imbalances and quirks. It's got an absurdly strong swinging polearm that the AI can actually use effectively due to how oddly forgiving it is in terms of handling - it functions more like a two handed sword rather than doing little damage if only the pole rather than blade hits - on a heavily armored horse archer which archers and cav alike struggle to hit due to the way the AI aims at moving targets.
Aserai mimicking arabian cultures means that they are more of a horse culture than the Khuzaits. But I won't start a gigantic historical discussion over this. Suffice to say that all modern horses were cross-bred with arabian breeds simply because their horses were bigger, stronger and faster. At least the game shows how pathetic mongolian horses actually were (dwarf horses / almost pony size), the sad part is that they were made just as effective and at times even better than the Aserai onesOne comes from a horse culture and the other does not?
Khan's Guards have always had the glaive.So TW probably over-compensated and gave them the glaive (might have always had it don't remember), so despite their poor skirmishing ability they'd still do okay when units catch up to them.
Or fix the damage scaling calculation with swing polearms; they swing slower than swords/2handers yet pull some serious numbers damages but in an equal window of time with the swing animations. Or if they are supposedly able to pull that kind of damage with a heavily weighted blade on an extended shaft, have it break after X uses (against body or shield or blocks); similar to some mods that had couch lances break sometimes in Warband.
That's true: the Faris doesn't have a bow at all. They are javelin cavalry.i swear the faris has less arrows as well. My last run i used a small contingent of horse archers both khans guard and faris and the faris would run out of ammo very fast
you're being disingenuously going out of context - I said that the chinese employment of crossbows made the Mongols adapt because they were being stopped with their HA-centric tactics - and I have implied that cultures that employed good bowmen did slow them down significantly - I didn't say they lost their flare, instead I said they've adapted their army compositions and tactics. Reading a lot of history helps, but ultimately not falling into fanboy bias's the key to not commit fallacies...It's pretty ironic because the Mongol winning streak was ended by Mamaluke armies. But I think Battanian Fian Champions are probably the best tier 6 troop. A group of 50 will decimate standard op for armies of 400. I think its marriage of weapon with the right unit stats and how the AI is coded to fights is the reason. Talewords needs to test and retest . . but it isn't about balance the T6 would be boring if they were all the same like uber stats elite troops to walk over non T6. They should make T6 play to the strengths like cataphracts for not player hating but crush alot / good all around or vs opfor cav / rider archers / dragon riders (j/k), or faris for hit and run with javelins to the head (maybe make them better vs armored / shield enemies) . . ., khans guards for archer pincushioning and elven slicing glaive action, don't touch Fians they're good, and maybe vlandian knights better at melee lancing / breaking infantry spear lines (than say cataphracts but not as tanky etc) or better vs infantry (of all the cavs ). I
. On my Aserai campaigns, I've had much better success with foot archer centric mamaluke infantry than cavalry based centered around Faris, plus it's easier to develop the foot archer centered army.