WHY is the class system staying?

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you can add that into the new system aswell, even better and easier than before
not easier,
there always would be balance calculations
u would never get a 2handed elite unit with sword and shield, because this class would be "OP"
it will always have restrictions, specially when the class system is the same class a "captain mod"

warband gives gold equally for players, and you are on your own
 
no but im calling bamboo spear A and bamboo spear B the same...

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But if you can customize ur legionary with different helmets of the same level (light-heavy) and same culture you can get in alot of customization. The image are different cultures but you will get it i guess... Or just make different plumed, winged helmets for vlandia.
You call this customization but call warband less of a customization when the changes are more significant.

Ok zoomer
 
not easier,
there always would be balance calculations
u would never get a 2handed elite unit with sword and shield, because this class would be "OP"
it will always have restrictions, specially when the class system is the same class a "captain mod"

warband gives gold equally for players, and you are on your own
i was talking about cosmetics and identity, its truly unfortunate that you cant play the same you played before

well its not implemented yet or only partially and not active
 
It's simple really. If we have 4000 people playing and 400-600 complaining, what do we call the second group? A vocal minority

Should the devs do as they say just because they cared enough to leave feedback? Absolutely not.

Does that mean they are at all times wrong and should be ignored? Also not.

The feedback doesn't have to be treated in a black&white manner. Feedback, along with other data that TW actually gathers(and we know that for a fact), can be used to draw conclusions - very carefully - before implementing them.

Oftentimes what the players feel is the problem is not necessarily the problem, simply because people can be wrong and it's up to the developer to use the available data and feedback to come up with solutions. Sometimes they can be exactly what the players suggest and sometimes it can be the opposite or something else.
 
Here we go again with the same thing over and over again.

Blablabla no data blablabla not representative blablabla you're only right when i agree with it blablabla.


Its a FACT that the majority of players DISLIKE the class system and its a FACT that only a minority likes it.
 
The games dead, at prime time barely 50 people are queing for any game mode, and Na siege is completely dead
 
The games dead, at prime time barely 50 people are queing for any game mode, and Na siege is completely dead
What do you mean? People are flocking in the thousands to test out this new innovative class system that fits perfectly for TDM
 
Here we go again with the same thing over and over again.

Blablabla no data blablabla not representative blablabla you're only right when i agree with it blablabla.


Its a FACT that the majority of players DISLIKE the class system and its a FACT that only a minority likes it.
The FACT here Younes is that you, among many others here, are far too blinded by your love for Warband. And it's normal and nobody holds that against you, especially not the devs. Just trust in TW.
 
The FACT here Younes is that you, among many others here, are far too blinded by your love for Warband. And it's normal and nobody holds that against you, especially not the devs. Just trust in TW.

Is "your love for warband" supposed to be something negative? You pretend like i'm a mordhau guy trying to enforce things on bannerlord that are unknown to it.

WARBAND MADE BANNERLORD RELEVANT

It's like making a car and removing everything that made it good the previous model and then calling people who want those good things back with improved things "blinded for their love for that car".
 
What community of players liked the class system? Crpg players hate it, comp players hate it, redditors hate it, Pw players hate it, Nw players hate it
 
Is "your love for warband" supposed to be something negative? You pretend like i'm a mordhau guy trying to enforce things on bannerlord that are unknown to it.

WARBAND MADE BANNERLORD RELEVANT

It's like making a car and removing everything that made it good the previous model and then calling people who want those good things back with improved things "blinded for their love for that car".
Absolutely not. Warband was and still is a great game with no peers(Mordhau and others pale in comparison imo). But I believe that Bannerlord has the potential to become something greater.
 
What community of players liked the class system? Crpg players hate it, comp players hate it, redditors hate it, Pw players hate it, Nw players hate it
The hear me, SILENT MAJORITY. Yeah i'm not joking, tork is claiming this
 
Absolutely not. Warband was and still is a great game with no peers(Mordhau and others pale in comparison imo). But I believe that Bannerlord has the potential to become something greater.
It has the potential to become greater by taking what made warband multiplayer good, improving it and more without removing the core of the gameplay that made it good.

WHICH IS HAPPENING INFRONT OF YOUR EYES
 
Who the hell is the silent majority, like most new players aren’t staying very long, and the ones who do to me seem to be optimistic of things changing in the future. It’s not a very casual experience on tdm only playing peasant anyways
 
It's simple really. If we have 4000 people playing and 400-600 complaining, what do we call the second group? A vocal minority

Should the devs do as they say just because they cared enough to leave feedback? Absolutely not.

Does that mean they are at all times wrong and should be ignored? Also not.

The feedback doesn't have to be treated in a black&white manner. Feedback, along with other data that TW actually gathers(and we know that for a fact), can be used to draw conclusions - very carefully - before implementing them.

Oftentimes what the players feel is the problem is not necessarily the problem, simply because people can be wrong and it's up to the developer to use the available data and feedback to come up with solutions. Sometimes they can be exactly what the players suggest and sometimes it can be the opposite or something else.

Easily the most rational response in here.

More or less the only objective answer to the question for anyone who is searching.
 
It's simple really. If we have 4000 people playing and 400-600 complaining, what do we call the second group? A vocal minority

If anyone bet on Tork becoming sane today, I'm sorry, it's time to pay up! Hope your bets weren't too high.

You want data? Most people who played multiplayer for more than 10 hours is bored by it. This is evident by the immense drop in multiplayer numbers. Something is wrong here. Everyone talking about it has given reasons why combat, the class system, and lack of community servers are to blame.

You just want everyone to shut up and "trust in TW"? I'm not trusting the company that created this mess of a multiplayer experience to begin with. Why would I? They still can't provide reasoning for the choices they made close to a year ago, and I'm meant to just trust them and shut up?
 
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