3-4 then? Most fights take too long and someone else joins to outnumber one."It should break in 2-3 hits, because it is basically autoblocking, which is cheating when you do not have shields. " not really a point in having shields if they break in 2-3 hits lol, i think making this a 2h hero only game would kill it even quicker ^^
I personally find shields and how they work in Bannerlord way more fun and exciting, regardless which end of the shield I'm at, than in Warband. I just wish they remove the force field they implemented in Bannerlord, was more fun without it.Playing with a shield is skill-based the same way playing without it is. Not taking a shield was never truly viable in a competitive environment and honestly, it should stay that way. 2 handers offer 3 - 4 times the damage of 1 handed weapon and are balanced by not being viable against ranged units. The shield combat, even though it's worse than in Warband and not as fun, still requires you to understand timings, not to mention that with the current block settings, it's impossible to play without a shield against 2 skilled people at once. If you want to play 2 handers fiesta, you can transition to Mordhau. Shields protect against ranged units, cavalry couches and multiple enemies at once, wanting them to break after 5 hits is very subjective and probably even selfish suggestion.
I personally find shields and how they work in Bannerlord way more fun and exciting, regardless which end of the shield I'm at, than in Warband. I just wish they remove the force field they implemented in Bannerlord, was more fun without it.
Yes, that is exactly what I want. Medieval CS with heat-seeking arrows and bolts. Horses that shoots lasers out of their ass as they fly by at mach 3.So you want the game to be an archer-paradise for people who cannot melee in a game that has deeper melee combat out of anything, what was fun exactly by getting your legs shot by archers 24/7?