"It should break in 2-3 hits, because it is basically autoblocking, which is cheating when you do not have shields. " not really a point in having shields if they break in 2-3 hits lol, i think making this a 2h hero only game would kill it even quicker ^^
3-4 then?

Most fights take too long and someone else joins to outnumber one.
Bashing attack and then only right-clicking to block, over and over again is absolutely no fun against real people.
(*clack*-*clack*-*clack*-*clack*-*clack*-*clack*-*clackkclack*-*cling*-*clackkclack*-*shieldbreak*-*cling*-*slash*-*clack*-*slash*-*dead*)
Kicking does not stun enough and it is pretty hard to pull off anyway. Combat feels worse than in SP and Warband MP. I have not studied it enough to make an educated guess on what exactly would need some amount of fixing. While combat in SP is fun, it is broken in MP.
Of course I did not expect anything I would love from the get go in EA.
Warband MP -> You can customize your gear just like in your SP power fantasy and be special (be a smith with low armor but your custom-made 2H; be a tank with 3 shields and a sword)
Bannerlord MP -> You can be a peasant, a nobody, noone likes you anyway, you can stick around so other players can slash you (you are bad, have a pitchfork; you are good, go kill others)
In theory, both have a class system. Warband's is imo more moderate and allows for more variety, without exactly looking at the numbers here I'd say. In both games gold is being earned after all. This could be due to the absence of battle mode as well as siege mode and combat not working as intended (I assume).