Resolved Why is the button to declare war inactive? and anythink also

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sekurity

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I think you already know about this, but I didn’t find a similar topic, and I saw a problem on the Internet for a certain number of people, and so, the button for declaring war and signing the peace is not active, and wars themselves happen all the time, I think that they are declared by the system itself or by my subjects, because it doesn’t seem like they would declare war on me, and if that is so it is very stupid.For example, the enemy had 1 city and 1 fortress and I have half a map and he declared war on me although the advantage is on my side and I defeated him immediately. So I think that my subjects uncontrollably declare war, it’s terrible, but tolerant compared to the fact that I can’t make peace with them until I come to the enemy and do it in dialogue, although there he asks for money, although it’s obvious that loses, it’s very difficult to catch up with what makes the very task of making peace a problem and I myself can’t declare war, even through dialogue, there isn’t such a function, just plundering the village, but I don’t want to rob it.I also noticed stupidity that you can’t order not to shoot siege structures during the siege, they are wasting ammunition in the wrong place, I can’t even order where to focus the fire, stupidity ... When asked to transfer the castle, how do I know where it is and what culture it has, which complicates the correct and logical transfer of possessions to vassals, who incidentally periodically plundered villages whose castles I besieged and who would definitely have won, which does not look logical. It’s also not clear what the distribution of posts affects, one has to surf the Internet or wonder what looks strange too, because in real life I would definitely know what the quartermaster does, but what kind of mechanics is programmed in the game and what does it affect I need to find out in the game itself, I think it’s right, maybe pop-up tips when moving the cursor, or something like that?
 
and even here I’m fighting recently, captured 6 cities and 4 castles, 2 cities remained, I besiege them, but peace is made here, who made it? what for? how it works? I’m a ruler, but no one informed me about this, it’s tough .....
 
and after I attacked the village to declare war again, I captured 1 city that I almost captured the last time, caught up with the enemy, made peace, autosave in a dialogue with him, and after doing a few steps and the game breaks, crashes to the desktop.I can drop the save where the game crashes after a couple of moves of any action !!!!!
 
最后编辑:
I will add this post until it goes into resolved. So I found another strange thing that I could not find talk about on the site (by the way, I found conversations about the top topic, but not in that context), the fact is that you have implemented a system of characters who fulfill their role, but they are finite and it is sad. The problem is that if they to be executed (by the way, these lords will end very quickly, because there are very few of them), then there will be no one left on the map, but this is complete nonsense, in which case, one of the bandits would seize power and spontaneously made himself a lord or something else would have happened, but this does not happen. It would be possible to make an auto character generator with trait blocking, adjust the description for the trait (in my opinion it’s implemented well or almost like that) so that the character has an ENT, and enter it into the game, otherwise it’s very empty in it, no one doesn’t run around the map, nobody chases anyone, it’s empty sad, there aren’t a lot of lords or warriors running around their possessions, they’re not protected, you can’t be governor of a village, it’s kind of logical, but it dooms the game to the above-described problem, there are basically no guards, there is no Main idea: a security tract, in the history stand out unbelievable sums, forces, minds and efforts, people and time, in order to make trade routes safe. here them: Firstly, there is nobody to rob them, secondly, if you rob them, no one is protecting them, but you solved this problem simply by speeding up the trade caravan, but this is nonsense, but just a person walks faster than the caravan, like a SHOPPING Caravan can be faster robbers running after him specially prepared for this task, or awaiting him, this is generally not implemented by the way(ambush) ...

please!!! stretch the game, let it play, enjoy it, you want to be in it, you just want to BE in your game, but it hurries the player to the end, conquest and denouement. it’s not even clear why.
 
最后编辑:
By the way, with a complete redistribution of possessions and their owners, a dilemma occurs in the game, it consists in the fact that each possession has to be redistributed manually and the choice is given from 3 vassals to whom you want to give the remaining possessions, but the queue has not reached yet, and they have already closed the choice the right lord. an incident. Yes, and here I can’t give my possessions to other lords from the country, which is strange by the way
 
最后编辑:
Hello, sorry for the late reply. We have fixed a considerable amount of the problems we have encountered so far and improved the game performance with the multiple patches we have released. Please make sure that your game, your drivers, and OS are up to date and the game has necessary permissions over your security software. Please let us know if the problem persists after completing these steps and verifying the integrity of the game files through Steam.
 
As the asked information was not provided within 2 weeks, this thread is marked as solved. If the issue still continues, please update this thread.
 
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