sekurity
Recruit

I think you already know about this, but I didn’t find a similar topic, and I saw a problem on the Internet for a certain number of people, and so, the button for declaring war and signing the peace is not active, and wars themselves happen all the time, I think that they are declared by the system itself or by my subjects, because it doesn’t seem like they would declare war on me, and if that is so it is very stupid.For example, the enemy had 1 city and 1 fortress and I have half a map and he declared war on me although the advantage is on my side and I defeated him immediately. So I think that my subjects uncontrollably declare war, it’s terrible, but tolerant compared to the fact that I can’t make peace with them until I come to the enemy and do it in dialogue, although there he asks for money, although it’s obvious that loses, it’s very difficult to catch up with what makes the very task of making peace a problem and I myself can’t declare war, even through dialogue, there isn’t such a function, just plundering the village, but I don’t want to rob it.I also noticed stupidity that you can’t order not to shoot siege structures during the siege, they are wasting ammunition in the wrong place, I can’t even order where to focus the fire, stupidity ... When asked to transfer the castle, how do I know where it is and what culture it has, which complicates the correct and logical transfer of possessions to vassals, who incidentally periodically plundered villages whose castles I besieged and who would definitely have won, which does not look logical. It’s also not clear what the distribution of posts affects, one has to surf the Internet or wonder what looks strange too, because in real life I would definitely know what the quartermaster does, but what kind of mechanics is programmed in the game and what does it affect I need to find out in the game itself, I think it’s right, maybe pop-up tips when moving the cursor, or something like that?
