I've consistantly noticed this in my playthroughs for the last many months now. since they haven't changed the ranged mechanics it makes sense.
at 300 bow/crossbow skill and using the best gear. my character can barely shoot an arrow 150 meters. it just does not physically travel farther
while most tier 5-6 archers/crossbowmen can start shooting at a better range around 180-200. in fact i frequently start getting shot at from that range, while knowing there's no way in hell i can hit them back until i close in.
this applies to allied troops too so there's no unfairness except against the player themselves.
Also the accuracy seems to have a random spread based on the reticle center area size. until your skill/weapon combo is high enough where it's basically closed to a point. your shots will not have consistency, after release they'll randomly fly towards a point within the area of the reticle center. (at low skill on horseback it's most obviously where the reticle center doesn't close much and has a huge area. every shot goes to a random point in that area rather than having some kind of predictable pattern like the throwing projectiles.)
at 300 bow/crossbow skill and using the best gear. my character can barely shoot an arrow 150 meters. it just does not physically travel farther
while most tier 5-6 archers/crossbowmen can start shooting at a better range around 180-200. in fact i frequently start getting shot at from that range, while knowing there's no way in hell i can hit them back until i close in.
this applies to allied troops too so there's no unfairness except against the player themselves.
Also the accuracy seems to have a random spread based on the reticle center area size. until your skill/weapon combo is high enough where it's basically closed to a point. your shots will not have consistency, after release they'll randomly fly towards a point within the area of the reticle center. (at low skill on horseback it's most obviously where the reticle center doesn't close much and has a huge area. every shot goes to a random point in that area rather than having some kind of predictable pattern like the throwing projectiles.)