Of course it makes a lot less difference not being able to level up engineering currently as not a single perk in the entire tree is actually working currentlyOf the intelligence skills the only problematic to raise is engineering. You would have to play with enemies sieging, leaving the siege and sieging again for the sake of experience gaining otherwise you conquer all Calradia and get 100 skills.
It works, but numbers are bad. If you set to some irrealistic number like 900 or change the effect with some mod most of your casualties will be wounded instead of dead.The bigger question in my mind is whether it does anything of benefit. I can get a doctor in the group and I don't see a noticeable change in casualties or speed of recovery, but it might be there. Has anyone done a comparison?
The bigger question in my mind is whether it does anything of benefit. I can get a doctor in the group and I don't see a noticeable change in casualties or speed of recovery, but it might be there. Has anyone done a comparison?
Stewardship and scouting are a breeze on the other hand.
I have seen that if you're wounded, if you hover over your % (campaign map, lower left) you'll see a breakdown of factors towards your healing rate, and having a surgeon in the party speeds it up.
Yep. I hired scout with 120 scouting and surgeon with 120 mtdicine. Right now scout has 295, surgeon has 132 skill.As far as companion roles go, medicine & engineering are a slog to level.
Stewardship and scouting are a breeze on the other hand.
It is one of the Skills that is almost fully implemented so you should see it having an effecthe bigger question in my mind is whether it does anything of benefit. I can get a doctor in the group and I don't see a noticeable change in casualties or speed of recovery, but it might be there. Has anyone done a comparison?
Effects
Casualty survival chance +0.01% per level
Healing rate increase +0.1% per level
Healing rate increase +0.1% per level (Governor)
our analysis:
Code Analysis
This skill correctly increases casualty survival chance by +0.01% per level and increases healing rate by +0.1% per level (based on the party's Surgeon's medicine level, or the party leader's medicine level if no Surgeon is assigned). It also increases garrisoned troops' healing rate by +0.1% per medicine level of the governor of the garrison's town.
It's slow and ***backwards. I want it because I DON'T want to lose guys, so I play to hardly lose anyone.......
So the Map is mine and Medic's skill is 25.....
I want to just get a point when I level up that I can just invest in a skill that's important to me, so by the time I'm ready for war I have maxed surgery.
Even if I did get it maxed late in the game, what good is that?
As for what it does: