Oddball_E8 said:
yes, yes i know its because they have a higher athletics value than me, but why on earth is EVERYONE so much more athletic than my starting character... i wont even get close to them with an athletic value of 3 (and that means i spent as much as i could on that skill)...
i think that this needs adressing...
No, thank you.
Personally, I think that Agility and related Agility attributes is nicely balanced as it is now. There is no sense to neuter Agility just to suit players who wants instant gratification in the early character levels.
The game uses terms like 'hunter', 'squire', 'merchant' during New Character Creation, but these are really just generic terms to determine slight variances in attributes/skills of your starting character. I don't think those terms are meant to convey
distinctive class-types. For example, a 'merchant' startup character can be developed into an effective warrior in short order...no more and no less compared to a 'hunter' character.
Therefore, in practice, the game treats your starting character as a weakling notwithstanding that YOU think you are a Hunter (calling a 'sow' a 'horse' does not make it a 'horse'). You should not get too hung up on the 'hunter' terminology. Like every good RPG, levelling and developing your character is the cornerstone of enjoyment in these type of games. Rome was not built overnight. Patience and perserverence. If you lack in a particular attribute, then make up for it by better tactics whilst you continually work on your character.
I just made a new character. At Level 4, with light armor, Athletics 3 and good archery skill (80) I have no trouble 1 vs. 6 River Bandits. So what if they are faster. The better player knows how to work within his limitations and manage combat to their advantage.