Viranto
Regular
I understand that its important for multiplayer, but why is it a thing for the singleplayer?
If every faction is the same, only the visual armor is changing, this destroy the replayability for me.
Because at the end, no faction is unique. It makes absolutly no difference which faction i serve, because every faction is the same except visually.
Okay, maybe Khuazit a little bit difference and the only one which is right in my eyes. You can fear them because of there much riders and horse archers.
But what is with the rest of the faction? Why no difference Politics, difference in tactics, difference in how they handle there people, manpower, etc. and why is armor balance a thing in the game?
Should it not be like this:
The Empire has a lower amount of manpower but the best armors in the world. Tribes like Battania have weak armors, but to compress that, they have nearly the double amount of soldiers, they fight without big tactics, with heavy weapons and at the same time, the empire fight only with tactical formations. Because of the amazing armor and tactics of the empire, they can even win a fight sometimes, when they are face a larger amount of enemys. But in the game, the battles are more or less balanced except the khuazit. This one are the only one which have there own system. But the factions should have there own unique formations (like shildwall sturgia, turtle empire, circle khuazit) in battle, too.
And this need other factions, too.So that its still balanced from the system, because nobody like khuazit snowballing everything (even if it were right (golden horde).
But a solution for that would be a thing like: the Khuazit are difficult to fight, but politically they are so weak that their empires can break apart again and again into small clans due to rebels or the dead of the clan leader. They need something like in ck with tribes, clans, feudal, imperial and such things.
So we have replayability and not the feeling that every soldier is the same one, with the same stats, same tactics but in other skins.
If every faction is the same, only the visual armor is changing, this destroy the replayability for me.
Because at the end, no faction is unique. It makes absolutly no difference which faction i serve, because every faction is the same except visually.
Okay, maybe Khuazit a little bit difference and the only one which is right in my eyes. You can fear them because of there much riders and horse archers.
But what is with the rest of the faction? Why no difference Politics, difference in tactics, difference in how they handle there people, manpower, etc. and why is armor balance a thing in the game?
Should it not be like this:
The Empire has a lower amount of manpower but the best armors in the world. Tribes like Battania have weak armors, but to compress that, they have nearly the double amount of soldiers, they fight without big tactics, with heavy weapons and at the same time, the empire fight only with tactical formations. Because of the amazing armor and tactics of the empire, they can even win a fight sometimes, when they are face a larger amount of enemys. But in the game, the battles are more or less balanced except the khuazit. This one are the only one which have there own system. But the factions should have there own unique formations (like shildwall sturgia, turtle empire, circle khuazit) in battle, too.
And this need other factions, too.So that its still balanced from the system, because nobody like khuazit snowballing everything (even if it were right (golden horde).
But a solution for that would be a thing like: the Khuazit are difficult to fight, but politically they are so weak that their empires can break apart again and again into small clans due to rebels or the dead of the clan leader. They need something like in ck with tribes, clans, feudal, imperial and such things.
So we have replayability and not the feeling that every soldier is the same one, with the same stats, same tactics but in other skins.
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