Viranto
Regular

Ah, damn you're right. Its still balancing, but in other styleYou are literally describing balance. Asymmetrical balance.

Ah, damn you're right. Its still balancing, but in other styleYou are literally describing balance. Asymmetrical balance.
Yes, a new war should make you rethink your army composition and tactics. The only faction that had that effect on me was the khuzaits. I would like one faction to focus on quantity and another on quality. One faction on strong infantry with a heavier preference for siege warfare. Another faction on cavalry and a preference for raiding and forcing field battles.I vote for something to be changed to make you have to really know and learn about the other factions troops. Right now, I don't have to plan or use any real strategy to decimate any army no matter what they have. There doesn't need to be anything else done, one army is the same as another. I think this is what the OP was getting at, we just load up a battle and pretty much do the same strategies every time. Not saying everyone does but the fact you can is a problem. This may actually come down to armor/weapons being to similar and really changing how we should approach an enemy.
I want to fear an army sporting t5 infantry or need to try and force a forest battle against t5 archers.
This is too simplistic a view. There is a reason for games having multiple difficulty levels and that is because each and every one of us has a different tolerance for the rules of a game. To use your book analogy, some people will sit down and happily read a complex 1000 page mystery novel while others couldn't ever see themselves reading something more complex than a detective comic.Not everyone likes to just open the final chapter to see whodunnit when reading a mystery novel. As a matter of fact, I would argue this is actually the prevalent case when people actually buy books and read them.
Same with a game. Even playing for yourself. A game is a set of rules and challenges the player follows, whose goal becomes winning at it with those given rules. When that standard rules and challenges bend easily, then there's no point in playing the game at all. Removing the sense of balance on grounds of "single player" is literally self-denial of something being a game at all.
The developers of a game come to a certain standard of what they want the players to face as a challenge. If you want to disregard that, that's what mods are for. (which, ironically means most mods actually make the game 'worse,' in that many of them arbitrarily changes balance to personal liking without a strong standard of where to put the balance at)
According to steam stats less than half of people have ever installed a mod. People bought Bannerlord before there were any overhaul mods (there still aren't, and likely won't be any at this rate). I'm not convinced that mods are more than just icing on the cake for most buyers.If not for these mods, Warband would have been a game that was forgotten many, many years ago.
There are two types of people who bought Bannerlord. Those who played Warband and those that didn't. If they had never played Warband then they bought the game because of the marketing and hype that was out at the time of the game. If they played Warband, they bought Bannerlord because of the legacy of amazing total overhaul mods that were and are prevalent in that game.According to steam stats less than half of people have ever installed a mod. People bought Bannerlord before there were any overhaul mods (there still aren't, and likely won't be any at this rate). I'm not convinced that mods are more than just icing on the cake for most buyers.
He was referring to Warband when he wrote that less than half the people who bought the game actually installed a mod.There are two types of people who bought Bannerlord. Those who played Warband and those that didn't. If they had never played Warband then they bought the game because of the marketing and hype that was out at the time of the game. If they played Warband, they bought Bannerlord because of the legacy of amazing total overhaul mods that were and are prevalent in that game.
Native Warband, while fun, was an entirely forgettable game. It was worth 40-50 hours of play and that was it. The reason I have over 2000 hours played in Warband was because I saw a mod on Youtube and my jaw dropped. Form the second I installed the Mod I was hooked and there has been no game like it ever. Never have I been able to buy one game but play a couple dozen different ones. I played Game of Thrones (2 versions of it), Lord of the Rings (2 versions of it), Warhammer, 3-5 completely new fantasy IPs such as Prophecy of Pendor and Persino, a few mods that just enhanced the Native experience, at least 10 historical variations ranging from a 1500-1600 AD Renaissance version to Feudal Japan to the Crusades to the Napoleonic period to Vikings to one mod even set in the areas of South East Asia like Vietnam, Cambodia and Thailand. Hell there are even sci-fi mods like Star Wars available for Warband. That is why I have 2000+ hours into Warband and why I bought Bannerlord. Bannerlord Native is the same as Warband. 40-50 hours then done. Probably still a buy if there were no mods but I am expecting another 10 years and thousands of hours out of Bannerlord mods.
I also think this is why anyone who played Warband bought Bannerlord despite no existing mods at the time EA released, because we know (hope) that eventually there will be.
As for why so many people on Steam never used mods, well if you haven't played Warband, you might not even know that the game has mods. I mean EVERY game that can be modded typically has a Steam Workshop where users and can upload and download directly from Steam. However for some odd reason, Bannerlord doesn't have a Steam Workshop. Maybe they are waiting for a full release but it honestly wouldn't surprise me that anyone new to the franchise is pretty clueless about how important mods are to the success of this game. The problem is now it might be too late for most of those players because they came, the saw, the played their 40-50 hours, got bored and now this game isn't even on their radar any longer. Many will probably never figure out that the best, most enjoyable gameplay this game has to offer is through mods.
Don't downplay native Warband. If native wasn't great on its own merits, few people would've been engaged enough to seek out mods in the first place, and even fewer would have committed to making those mods.Native Warband, while fun, was an entirely forgettable game. It was worth 40-50 hours of play and that was it. The reason I have over 2000 hours played in Warband was because I saw a mod on Youtube and my jaw dropped. Form the second I installed the Mod I was hooked and there has been no game like it ever. Never have I been able to buy one game but play a couple dozen different ones. I played Game of Thrones (2 versions of it), Lord of the Rings (2 versions of it), Warhammer, 3-5 completely new fantasy IPs such as Prophecy of Pendor and Persino, a few mods that just enhanced the Native experience, at least 10 historical variations ranging from a 1500-1600 AD Renaissance version to Feudal Japan to the Crusades to the Napoleonic period to Vikings to one mod even set in the areas of South East Asia like Vietnam, Cambodia and Thailand. Hell there are even sci-fi mods like Star Wars available for Warband. That is why I have 2000+ hours into Warband and why I bought Bannerlord. Bannerlord Native is the same as Warband. 40-50 hours then done. Probably still a buy if there were no mods but I am expecting another 10 years and thousands of hours out of Bannerlord mods.
I don't think a lot of people are interested in modding a game that's not already fun to begin with.
Well like I said Warband was fun....good for 40-50 hours. I mean the vast majority of good games don't have much more than 40-50 hours of gameplay in them. I think Bannerlord Native is fun too and I played a good 40-50 hours of that before seeking out mods to carry the experience forward and even with the limited mods Bannerlord has going for it right now, my 40-50 hours is approaching 400 hours. That means that modding extended my gameplay loop already to 10x what it would have been.Don't downplay native Warband. If native wasn't great on its own merits, few people would've been engaged enough to seek out mods in the first place, and even fewer would have committed to making those mods.
And you can't put all your hopes into Bannerlord's mod scene saving it. If they don't get the base game right, players will lose interest and the mod scene could dry right up before even getting a chance to flourish. I don't think a lot of people are interested in modding a game that's not already fun to begin with. I'm already starting to see a slowdown in the amount of new mods coming out each week compared to last year. Hopefully it picks up again when the game's farther along in development, but there's no guarantee that all these great mods will actually appear. It all depends on how good the native game turns out in the end.
Lots of people missed out then. I honestly bought Warband based on the mod video I saw. When I looked at Warband on Steam, the graphics were pretty bad and I have to be honest and say I would never have bought Warband if I hadn't accidently seen a video showcasing a Mod using HQ textures and models. I did play native before I attempted to play that mod and playing native is what hooked me on the game enough to actually install the mod I had seen showcased. However, I honestly couldn't have played 2000 hours in Warband without mods.He was referring to Warband when he wrote that less than half the people who bought the game actually installed a mod.
edit: And Warband's sales had the same frontload that Bannerlord's did, as far as I can tell.
Nobody forced them to EA and to open forums. If they wanted to get positive feedback only, they could stick to upvotes on Steam.Exactly...no idea why ppl complain so much in a single player game..uhh cavalry is to strong...archers are to powerfull etc etc...just play the game and shut up lol..i feel sorry for the devs who listen to all this and try to keep everyone happy..this will ruin game..