What's the point of giving feedback then ?
What's the point of giving feedback then ?
Or if youre standing next to me i can say, hey shoot those guys over there by that big tree. Or, shoot those guys on the left. Or focus your fire on the center of their formation. etc But there's no way it was just "shoot whoever you see fit whenever you feel like it that's totally fine"The only historical and realistic way of designating a target area is to go there and wave your hands.
Good idea! Use the terrain features to your advantage.Or if youre standing next to me i can say, hey shoot those guys over there by that big tree.
More like using the terrain as an indicator of the area to which someone should direct their fire to.Good idea! Use the terrain features to your advantage.
Maybe they shouldn't expect a complicated game with lots of keybindings if they play on a console. Pff, casuals... No, honestly I think that Taleworlds should only include mechanics in the game that are achievable using a Guitar Hero controller. If I want to play with that, the game has to be built around that, not the other way around! ?but the only problem that I think would be for controller users
No, honestly I think that Taleworlds should only include mechanics in the game that are achievable using a Guitar Hero controller. If I want to play with that, the game has to be built around that, not the other way around! ?
Absolutely true. In my opinion these are the two biggest issues captains mode is currently facing. Focus fire would be a huge nerf to many of the exploits caused by ramboing as a start, but I hope they do more on that front as well to prevent it from happening altogether as captain mode should be about commanding armies, not killing vast amounts of bots as a solo player.CaNpoG: Would pretty much single-handedly fix captain mode, along with limitations to ramboing. Then it would be complete.
Well... some may be surprised, however I would like to point out that in Viking Conquest there was the possibility of targeting an enemy objective by placing the position flag on top of a designated enemy unit.It's ridiculous that I can't have my archers target a specific spot or formation, and it's ridiculous that I can't tell my infantry or cavalry to attack a specific spot or formation either. These are just basic common sense additions that for some reason is just too complex or overlooked. This being done over and over again is what kills the game.
Exactly! This is one of the most common additions in mods. A great addition too. I use it all the time, and as of late with The Last Days. How hard is it to just borrow ideas from Warband mods? Nobody would see that as "unprofessional" or a "lack of vision". Having my Infantry completely break their formation and savagely charge with no discipline, and having my cavalry charge in all different directions when I want them to attack the ****ing archers is super annoying, especially when we've already fixed this problem before.Well... some may be surprised, however I would like to point out that in Viking Conquest there was the possibility of targeting an enemy objective by placing the position flag on top of a designated enemy unit.
It is obvious that in VC the focus enemy - focus fire approach was quite basic and that's why in Bannerlord an updated/improved version was "expected" as 2.0 natural evolution of the franchise.
Unfortunately not even that...
Well... like so many other things my boi ? ? ... like for example the switch weapon order we had in Warband... which was also included in the latest Taleworlds title, yes Viking Conquest Reforged Edition.Exactly! This is one of the most common additions in mods. A great addition too. I use it all the time, and as of late with The Last Days. How hard is it to just borrow ideas from Warband mods? Nobody would see that as "unprofessional" or a "lack of vision". Having my Infantry completely break their formation and savagely charge with no discipline, and having my cavalry charge in all different directions when I want them to attack the ****ing archers is super annoying, especially when we've already fixed this problem before.
Sorry to go off-topic Mr Viejo but I always wondered is that actually you in all these pictures? I admire your memes and photoshop efforts!Well... like so many other things my boi ? ? ... like for example the switch weapon order we had in Warband... which was also included in the latest Taleworlds title, yes Viking Conquest Reforged Edition.
Sorry to go off-topic Mr Viejo but I always wondered is that actually you in all these pictures? I admire your memes and photoshop efforts!
Also i'm sure this "attack that enemy group" will be added in future. Even a low tech implementation would be relatively easy to do but I get the feeling its just low down on their priorities list like much of the other QOL features that we all want to see eventually.
Heart is broken for 2 reason
Yes I still believe that once all the big ticket features they are planning are in and major code blocks are locked in, they will do a small QOL sweep with the list of low priority stuff they've collected & maybe touching up little bits. This is my hope atleast after reading the old dev blogs from years ago ?A potential paladin of hope™
Viking Conquest is the best M&B experience there is. Anyone who disagrees can settle the dispute with me not through words, but a boxing match, the sport of true gentlemen!Well... like so many other things my boi ? ? ... like for example the switch weapon order we had in Warband... which was also included in the latest Taleworlds title, yes Viking Conquest Reforged Edition.
Where is something like this in Bannerlord? ?
Currently some of us really miss it... feel free to drop by here and leave your vote (feedback for PM but applicable in conjunction with SP if they eventually do so ever)