Maniccc
Recruit
One of the economy issues TW is putting band-aids on is the loot selling post battle victory. The reason for one of these artificial and arbitrary band-aids is because of an earlier problem: the exorbitant costs of equipment. Equipment costs as they are make no sense given the rest of the game.
For example: unit upgrades. Unit upgrades are much much cheaper than the equipment those units receive. I can afford to upgrade multiple units into crossbowmen long before I can afford a crossbow for myself. Well, I can't even find any for sale most of the time, anyway. The game already has an excellent upgrade mechanic with having to buy a warhorse, or horse, to upgrade certain units. This mechanic should be in place for all upgrades whenever you go from a troop not having a crossbow and large shield to suddenly having one (for example). You actually have to pay for that equipment. The costs for equipment should drop radically, in some cases to less than a tenth of current prices (a basic crossbow should cost around 50 or so), and should be more readily available for purchase.
Conquest of enemy soldiers involves stripping the dead and surrendered of their gear, robbing them of their money and valuable goods, etc. If the prices for a crossbow is 50 and not 20k plus, that won't be an issue, will it? So instead of putting a band-aid on a problem, why not fix the problem in the first place? General equipment should be readily available and not be a money sink. Masterwork level equipment could be pricey, or adding in the ability to hire a smith to make master crafted custom gear could serve as a money sink, but basic equipment should be cheap, functional and plentiful, solving the loot-to-wealth problem and enabling the early game player to easily find and purchase basic gear to outfit himself as he wishes to play. As mentioned, this also provides the bonus ability of unit upgrades being consistent across the board in a way that makes sense.
For example: unit upgrades. Unit upgrades are much much cheaper than the equipment those units receive. I can afford to upgrade multiple units into crossbowmen long before I can afford a crossbow for myself. Well, I can't even find any for sale most of the time, anyway. The game already has an excellent upgrade mechanic with having to buy a warhorse, or horse, to upgrade certain units. This mechanic should be in place for all upgrades whenever you go from a troop not having a crossbow and large shield to suddenly having one (for example). You actually have to pay for that equipment. The costs for equipment should drop radically, in some cases to less than a tenth of current prices (a basic crossbow should cost around 50 or so), and should be more readily available for purchase.
Conquest of enemy soldiers involves stripping the dead and surrendered of their gear, robbing them of their money and valuable goods, etc. If the prices for a crossbow is 50 and not 20k plus, that won't be an issue, will it? So instead of putting a band-aid on a problem, why not fix the problem in the first place? General equipment should be readily available and not be a money sink. Masterwork level equipment could be pricey, or adding in the ability to hire a smith to make master crafted custom gear could serve as a money sink, but basic equipment should be cheap, functional and plentiful, solving the loot-to-wealth problem and enabling the early game player to easily find and purchase basic gear to outfit himself as he wishes to play. As mentioned, this also provides the bonus ability of unit upgrades being consistent across the board in a way that makes sense.
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