Genuine question. I made sure to raise all their reputations to about +4 by giving them influence.
Yet.... Now, after only having them for a short time and having captured a castle with them it's at -24...
Why do they hate me already? What the heck did I do?
Those ones are rhetorical. I know it's bad design and poor balance decisions as well as dreadful coding on the dev's part. No idea why they've made so many bad decisions in regards to balance and the order in which they've put systems in. Surely it would make far more sense for the early access to put in positive systems first? Instead of having all the ways to lose rep and very few ways to increase it.
No doubt the dev team is full of talented programmers. For the creation of the engine and coding of the parts of the game that work as well as the quick fixes we've seen between the release date and now, I can commend them.
They really need to get a decent balance team though. Honestly, at this stage just a decent team would do, not even a good team. Fire the guy that decided to nerf tournaments. Fire the guy that decided to implement negative relation first. Fire the guy that decided level ups should take literal years. Fire the guy that designed lances to have the effective range of an outstretched pinky finger. Fire the guy that decided archers and (especially) throwers need to be so accurate and always aim for the head (seriously, just look at a shield after holding it up for a while, all of the arrows and javelins are at the top where the head would be).
Fire all those guys (or resign them to the programming team or whatever other team they might actually do some good in if they're supposed to have dual roles) and hire some people that know how to balance a game.
Failing that, just remember that it's a lot more fun to play as the overpowered one than to be at the mercy of overpowered AI. So if you can't balance it properly at least balance it in favour of the players.
Yet.... Now, after only having them for a short time and having captured a castle with them it's at -24...
Why do they hate me already? What the heck did I do?
Those ones are rhetorical. I know it's bad design and poor balance decisions as well as dreadful coding on the dev's part. No idea why they've made so many bad decisions in regards to balance and the order in which they've put systems in. Surely it would make far more sense for the early access to put in positive systems first? Instead of having all the ways to lose rep and very few ways to increase it.
No doubt the dev team is full of talented programmers. For the creation of the engine and coding of the parts of the game that work as well as the quick fixes we've seen between the release date and now, I can commend them.
They really need to get a decent balance team though. Honestly, at this stage just a decent team would do, not even a good team. Fire the guy that decided to nerf tournaments. Fire the guy that decided to implement negative relation first. Fire the guy that decided level ups should take literal years. Fire the guy that designed lances to have the effective range of an outstretched pinky finger. Fire the guy that decided archers and (especially) throwers need to be so accurate and always aim for the head (seriously, just look at a shield after holding it up for a while, all of the arrows and javelins are at the top where the head would be).
Fire all those guys (or resign them to the programming team or whatever other team they might actually do some good in if they're supposed to have dual roles) and hire some people that know how to balance a game.
Failing that, just remember that it's a lot more fun to play as the overpowered one than to be at the mercy of overpowered AI. So if you can't balance it properly at least balance it in favour of the players.