With the recent updates, I've noticed weapons like the voulge are much more balanced now; its chain attack has been slowed down and its speed has been nerfed. It also glances much more than it used to. For instance, if a voulge-wielder and their target are face-hugging, it almost certainly will glance. The same is true for other 2H too, I've noticed the same thing with Sturgia/Aserai 2H axes and even 2H swords.
The point is, there is now a clear and definitive "sweet spot" for 2H weapons and if they hit with the hilt or handle, they will glance.
Except for menavlion and glaive.
These two weapons still absolutely blast people at point blank range -even when their target is face-hugging them with all their might.
My question is, is this a deliberate design?
Were the other 2H weapons intended to have distinct weapon sweet spots and glance if their swing arc is too close to an opponent, while the menavlion and glaive are free of such constraints? In it's current form, every part of the menavlion is highly lethal -it's pretty much a Calradian lightsaber -and the glaive isn't too far off.
P.S. Not to get too off topic, but I'd like to add that none of the 2H weapons -in their current form, should be able to crush through. They're far too fast and rangy for balanced gameplay.
The point is, there is now a clear and definitive "sweet spot" for 2H weapons and if they hit with the hilt or handle, they will glance.
Except for menavlion and glaive.
These two weapons still absolutely blast people at point blank range -even when their target is face-hugging them with all their might.
My question is, is this a deliberate design?
Were the other 2H weapons intended to have distinct weapon sweet spots and glance if their swing arc is too close to an opponent, while the menavlion and glaive are free of such constraints? In it's current form, every part of the menavlion is highly lethal -it's pretty much a Calradian lightsaber -and the glaive isn't too far off.
P.S. Not to get too off topic, but I'd like to add that none of the 2H weapons -in their current form, should be able to crush through. They're far too fast and rangy for balanced gameplay.