Why do you still play warband?

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SAUS

Veteran
I was reading this random thread here:
https://forums.taleworlds.com/index.php/topic,243410.0.html

and it got me thinking. What is it that keeps me coming back / playing warband? I figured I shouldn't bump that thread, so I'll make my own list:

1) While the combat is not perfect and the enemy AI is typically bad, it allows the player to be superior to the enemy. I maybe have an easy time winning vs any equal-size enemy army, but in order to truly strive in this game, you have to be beating easily up to 5x your party size.

2) The ability to die! In typical RPGs, you just turn into a mega beefcake monster and destroy everything (or you fight something a bit hard and maybe manage to beat it). In Skyrim, I play on legendary difficulty from the start of a new game. It is fun because you must cheese things to win (optimal strategies are most fun when they are necessary). It's fun, but also really silly / unrealistic-feeling. In warband, the hardest difficulty actually feels the most normal. You simply take as much damage as your enemies, they are less dumb about combat, and they amass big armies to try to kill you. The hardest difficulty is actually just normal difficulty, and you have it easy if you don't play hard mode.

3) Character progression. Above levels and actual character improvement, you build relations with villages, lords, etc. Your army and your companions also increase in power. Without magic items and the way the character stats are set up, leveling up doesn't make you THAT much stronger than when you start out (a lot of it is gear and weapon proficiency with a few critical skills that you need a bit of). In the very late game, you might be some powerful warlord (30 STR and you have tons of renown and stuff), but you would still probably lose if your horse got taken out and 5 swadian knights charged at you. But even then, this leads to my next point:

4) Skill in combat. You don't get free auto attacks. Blocking is difficult - but with no chip damage, blocking correctly pays off. Paying attention to surroundings to protect yourself from random lancings or crashing into a tree - there's so many things that allow you to actually be better at fighting, and none of them are simply being stronger. There's even hit localization for melee attacks. Also don't forget the speed bonus mechanics which make mounted combat the best I have ever played. It's even super satisfying when you deal way more damage than necessary - the critical hits (morning star through the back of a recruit's head) are not random-based. You FEEL the critical hit and it feels good. So when you DO beat those 5 swadian knights while unmounted (maybe some goofy strategy involving a tree for cover), you feel like a BOSS!! In most RPGs, it feels like you are just not strong enough to beat something - typically in turn-based RPGs - and the only way to win is to farm up more before trying again.

5) The battles are only HALF the battle! There is a whole overworld to play in. Defeating one lord is super easy, but maybe taking out that 150-man party before taking on the rest of their army means the difference between losing your town as opposed to routing and killing a 1000-man army. There's plenty of strategy with geography - where will your territory end up if you take these castles? Maybe you should wait to take them. Etc.

6) The real-time-ness of the overworld makes it feel so much more urgent. You really do get to live care-free at the start, and then you slowly get locked into a large commitment. There's many points where I don't even know how I want to proceed because there's so many unknowns. You decide to start your own kingdom, and then 1000 enemies show up at your doorstep. This is not like a typical RPG where you decide "I am not ready for this boss" so you go and farm for 10 hours. You must deal with that army NOW or they will take your territory from you.

Despite its flaws, the reason I keep playing warband is because the highs are absolutely unmatched for a single-player game. You can win in battles that you "shouldn't" be able to win by using strategy and skill in combat. You can pick apart enemy armies with overworld strategies. You can overpower larger forces with powerful troops. Heck, you can even be sneaky and slip your way into a castle (infantry not guarding the top of the ladder closely enough) and then assassinate their troops from a safe point inside the castle! Your character level is super crucial, but it also doesn't matter much. You get that nice character progression, but most of your ability comes from strategy in the overworld, and tactics and combat skill in battles. I haven't played a single player game that tests my skills the way warband does, so it always has me crawling back, even after long breaks.
 
Because it manages my Game of Thrones addiction while waiting for my next season fix  :lol:

More seriously, because it is a great game. It isn't just open world, it is completely open, play any way you like, do things any way you like, and with mods the options for what you can do are endless.

The combat is simple. I like that. None of this special ability that will incapacitate any enemeny in your reach type crap. As you said no superhuman general that goes rampaging through the hordes. You are just another guy on the battlefield, mind you one that might be a little stronger, a little quicker, and a bit better equipped.

No crazy high HP bosses! Seriously... I wish game developers would stop doing this. They don't hit you any harder they just have so much HP that you have to hack away at them forever. It is lazy difficulty.

And related to the above, and you already brought it up, difficulty. Skyrim, I love, but I play it on the adept setting not legendary. Why? Because legendary isn't difficult, it just takes longer to kill things because you are only doing 1/4 of the damage that you would on adept. The AI is exactly the same though, it doesn't get smarter, doesn't get faster... It just is. There is also the annoying lack of hit boxes in Skyrim, if it takes 3 arrows in your eye for you to go down I fully expect it to take more than that to the knee. It doesn't.

Here I am not so sure that the AI actually gets smarter.. Just faster. And that is enough for me.  I mean really, I shouldn't be able to swing around that massive bardiche faster than you can swing that little dagger... But on the easiest settings you can. On the "normal" (or hardest) they will gut you like a fish while you are winding up your first swing.

 
Good points! I was thinking about lack of actual bosses after I posted. The "boss" fights are when they bring their whole army to your castle and siege it :razz:

Another point about skyrim is that, once you get to end-game levels of power, you pretty much cannot die. Even on legendary difficulty, maxed out gear (even without using glitches to become limitlessly powerful) will allow you to annihilate all enemies with ease. I mean I even killed dragons in 2-3 hits on legendary difficulty. This case will never happen in mount and blade. In fact, I feel like mount and blade pushes back harder the more you try to break it, so I can push it to the limits and it is still not easy. EX: trying to speed run causes you to get into a big mess of trouble that you normally might wait over an in-game year to start doing in just a couple months.
 
I suppose you could say they did away with the crazy high HP boss in favor of a crazy high number of troops (campaign army) boss. Though you can weaken it, or raise one of your own to meet it...


That being said, because I think it applies to this, one of the things I always thought was lacking in this game is the importance of lords on the battlefield. Take games from the Total War series for an example. I would intentionally gun for their general because taking out their general had a huge impact on how the rest of the battle played out. No more ability to rally troops (unless they had more than one general in the army) and a huge morale hit which let you route them.

Here it plays no real part other than they lose arguably their top tier troop which really has no impact on the battle.
 
The things that make me keep coming back to Warband

1) The combat.
I like that the player doesn't have any superpowers and just has the same ability to swing a sword or shoot a bow as the enemy does.
Also I like that there is no magic healing/bandages/potions...you have to pay attention to how much damage you are taking or you will lose the fight.

2) The gear
I like that the weapons and armor have just straightforward damage and protection, no health or strength or whatever bonuses.
Also I think the devs did a good job with balancing. There are not really any weapons that are so superior that everyone uses them all the time. Different weapons have good points and bad points and lend themselves best to different uses.

3) Modding
I've had a lot of fun learning how to mod and even learned a bit of coding.
I have mostly played my own mods for a long time now because I like that when I figure a way to beat the game I can mod it to make that way more difficult and I have to find a new way. That keeps the game challenging.
 
I play it because there is no other game that can scratch that medieval simulator itch. Mods are also big reason I still play. I've been playing A LOT of ACOK (A Clash of Kings) and its really amazing.
 
I remembered a point I wanted to bring up. The balance of money in the game is very good! You never feel like money is useless and there's pretty much always something to spend it on. I like that the best gear (lordly armor, masterwork weapons, etc.) are truly a luxury. It's hard to get them and they are not even that much better than normal equipment, but still the best thing to get if you can afford it. Their effects are noticeable, but not gamebreaking like endgame equipment in most RPGs.

I also really love the equipment system how you get 4 "arms" slots to set up how you want. Weapon types are well balanced that you want some mix, usually, and there's many sets of equipment that have different merits.
 
Money always got pointless to me late game... Though I guess that is kinda realism? Eventually you just own so much territory that you bring so much in that it doesn't matter if you drop 80k on that lordly plate armor because you pretty much crap gold.

I also like that thrown weapons have a secondary function. I mean yeah they are not as good as say a normal axe but once your proficiency gets high enough with one hand weapons (or polearms for spears) you can carry a few bags of throwing axes and forget about a 1h weapon and just save the last axe to use as your melee.

My only gripe on the equipment side of things (other than the uselessness of thrust on spears on foot) is that you cant mix and match armor much. I mean I would like to be able to say just pick a really nice plate breastplate but then to keep the weight down maybe just a gambeson and jack chains...
 
annallia 说:
Money always got pointless to me late game... Though I guess that is kinda realism? Eventually you just own so much territory that you bring so much in that it doesn't matter if you drop 80k on that lordly plate armor because you pretty much crap gold.

I also like that thrown weapons have a secondary function. I mean yeah they are not as good as say a normal axe but once your proficiency gets high enough with one hand weapons (or polearms for spears) you can carry a few bags of throwing axes and forget about a 1h weapon and just save the last axe to use as your melee.

My only gripe on the equipment side of things (other than the uselessness of thrust on spears on foot) is that you cant mix and match armor much. I mean I would like to be able to say just pick a really nice plate breastplate but then to keep the weight down maybe just a gambeson and jack chains...
I guess SUPER late game I don't really need the money, but I find I am never unhappy to have a ton of money come my way. I can always upgrade my companions' gear to lordly as well. Money feels good in the game, to me. I never feel like I have "too much" except the first time I conquered Calradia. I really took my time with that one and I ended the game with multiple sets of lordly armor (me and a couple companions and the others were all thick or better). At some point, I got rid of all the garrisons, indicted all my lords for treason, rejected all the other lords entry into my faction, and took all the fiefs for myself. I camped out a bit and I'm pretty sure I ended up at over 2 million denars lol.
 
Yeah I don't upgrade my companion gear all that much. I make sure their weapons are elite or masterwork and their gear is at least standard if not reinforced or thick or whatever... Lordly if I can get it but nothing I will hold out for.

Usually by the time I get my 4th town I am making so much money that regardless of how many troops I recruit and train I am just always in the black but that is because I generally cap out my tax inefficiency asap so everything after that point is pure profit.
 
Currently it's mods which keep me playing. I played m&b native for a longtime, then warband native, but would constantly play and eventually get bored, then after some time play again. Now I'm playing various mods and can't get enough. The thing that got me into m&b years ago, was the mounted combat. I always wanted to find a game that could to cavalry combat well.
 
I have close to 800 hours into the game, I have played Mount&blade in the very early versions, I have played the beta of warband and I have run with Warband competitive play for a really long time. My biggest achievement about warband is not the numerous times in which I "beat" the game, nor the matches I won in competitive play. My biggest achievement in warband is the long list of 139 friends who also play warband.

I don't remember the tournaments or duels I've won. I remember this: Thread and I remember all the training I have had with my clan.

The game mode siege is not about running into a castle and standing near a pole watching the flag slide down like the world slowest pole-dancer. It's about planning an attack with people, leading the charge with a big group knowing a small group is going to take the flag by sneaking from the side and afterwards congratulating each other.

Warband is so much more about comradely and creating connects and bonds, It's even in the name of the game that we should do stuff together.

So in short, the reason I keep coming back to Warband is the people.
 
The only reason I still play warband is because it's literally the best game ever. Also because of how much time I spend on the forums.
 
Vraelomon 说:
The only reason I still play warband is because it's literally the best game ever. Also because of how much time I spend on the forums.
Also very impressive for your age.
 
Blead 说:
I have close to 800 hours into the game, I have played Mount&blade in the very early versions, I have played the beta of warband and I have run with Warband competitive play for a really long time. My biggest achievement about warband is not the numerous times in which I "beat" the game, nor the matches I won in competitive play. My biggest achievement in warband is the long list of 139 friends who also play warband.

I don't remember the tournaments or duels I've won. I remember this: Thread and I remember all the training I have had with my clan.

The game mode siege is not about running into a castle and standing near a pole watching the flag slide down like the world slowest pole-dancer. It's about planning an attack with people, leading the charge with a big group knowing a small group is going to take the flag by sneaking from the side and afterwards congratulating each other.

Warband is so much more about comradely and creating connects and bonds, It's even in the name of the game that we should do stuff together.

So in short, the reason I keep coming back to Warband is the people.
You almost brought tears to my eyes.  :iamamoron: :wink:
 
Blead 说:
Warband is so much more about comradely and creating connects and bonds
The times when you enter a server and you get tk'd instantly, such great connections and bonds with people...
 
i always seem to come back to it somehow: its the satisfying combat , epic 100 vs 180 battles, epic sieges and i love medieval times.
 
Medieval is my second favorite 'theme' second to futuristic space. So that's why I still come back to this game.

I'm waiting for Bannerlord and have been writing a medieval war trilogy so this allows me to 'live' the trilogy (though it has nothing to do with anything Mount and Blade).

Also love 3D modeling medieval gear (my avatar). Need more medieval in my life.
 
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