I love the game. Play it quiet a bit. Have more than 600 hours and feel that my money was well spent. Looking forward to more improvements and future gameplay.
What do I know mate but if you thought for a single second before making that assertion you'd say it's something about not having the multi-million capital, capabilities of over a hundred employees and a full-time career around game development. But I guess those are the sorts of thoughts you have when you bother to think.If it's true that modders are competent while TW is incompetent, why don't they just develop their own branch of the game and their own tools and leave the beta cycle?
Yeah? How does that make it any ****ing better?They do what they want with their product
**** me, it's this nonsense again. Do you need me to remind you the size of the dev studio behind NMS?I want to briefly touch on No Man's Sky.
I got the impression from this:I very much doubt that that was said. Can you share the timestamp / quote?
I don't speak turkish so thats what I went by.My impression on the interview is that the game will be released when port of consoles ready. This is my impression, not what he said.
"Bir süredir erken erişimdeyiz ama konsollara esas olarak tabi çıkarmayı hedefliyoruz."
I translated this part as "For some time we are in EA but we are also trying to release the game on consoles." but this could also be translated as "For some time we are in EA but our main objective is to port the game to consoles".
Well the game has probably been in development for close to a decade.I am quite baffled by the number of threads here where people are just saying the game is trash and Taleworlds should either give up and move on or fix everything instantly by just snapping their fingers very hard.
Most people are just frustrated at this point and it's not helped by TW's lethargic development and long periods of silence. Where the game is now, is probably where it should have been a year ago. Bugs and glitches are one thing, but it's just been a snails pace to get any kind of content in this game. And it's not like most are expecting radical features like naval battles. People just want basic stuff like better Armor or Diplomacy i.e. in Warband when Kingdoms made Peace there would be a specified number of days they wouldn't attack each other; a detail sorely missing in Bannerlord.
Yep. Callum said we can't have feasts because it could potentially cause balance issues, but did not respond to questions on what those are supposed to be.If you're lucky they'll give a bull**** non-excuse of an issue with the suggestion that could literally be solved with a minute long contemplation.
I think they would make the game significantly better with multiple benefits.banners in battles, feasts and just recreating the Warband class system are relatively minor hassles relative to how popular and celebrated they would be. I mean, feasts aren't going to make the game all that much better
From my steam review:
I should amend the part in the review about Taleworlds being obstructionist with the code to modding. TW have been pretty good about it since I wrote that review. I guess I will update my review when they update their Early Access write-up on Steam to acknowledge that it won't only be in early access for: "around a year".
P.S. / TL;DR - I don't hate the game, I hate what Taleworlds has failed to achieve with it.
Well writen, 100% ack...If you enjoy the game, go ahead and enjoy the game. Nobody wants you to stop doing so.
But if you really are interested why people hate the game you must understand its over ten year history:
-Warband set certain expectations on what the game is about, how it functions and what features to expect. (Warband released 2010)
-Developement for Bannerlord started about 2012 and was also announced then on the forum.
-A lot of big mod developement stopped around that time because people thought Bannerlord would release eventually (L-O-L)
-Taleworlds did a lot of developement blogs talking about what features they will implement. Before these devblogs I was quite suspicous wether BL will actually be better than WB but these hit exactly the right mark. I got the feeling Taleworlds knew exactly what their game was about and what players wanted.
-Release of the game was announced in 2016 and 2017 subsequently with videos showing the new siege gameplay on youtube.
-Everybody got hyped. -> no release in sight.
-TW got relatively silent -> players got anoyed by that a lot because nobody knew wether the game was around the corner or still years away.
-TW responded by making devlogs again. Most of which completely banine and useless. At that time early access was completely out of the question even though a lot of players demanded it. (I'm not taking sides here. TW tried to appease the audience and wether early access was a good idea is a completely different topic)
-Fast forward to late 2019: TW announces Bannerlord Early Acces. "The game will have bugs but will be mostly feature complete with all of the features present from Warband just some of the new features like the barter system missing"
-April 2020: EA release of Bannerlord: A lot of basic Warband features missing. Balance of both combat and campaign completely out of whack. Most features promised before EA missing. Siege pathfinding straight up didn't work. Horrible performance and a lot of bugs. (The letter two are to be expected and I will not criticise TW over them)
-General reaction: It's just EA bro, they will fix / add X eventually! (It will take TW two more years to fix the siege pathfinding from this point lol)
-Summer 2020: TW announces end of EA within a year.
-Also around that time conversation between playerbase could be summarized by: "Can whe have X?", "No X is to complex.", "But X was in Warband!", "-". Anyways, it was around that time it became clear to me that the features missing from BL, which were either present in WB or were announced in pre-EA devlogs, weren't missing because TW was slow but because TW couldn't be bothered to implement them (more on that later).
-The f***ing meantime between 2020 - 2022: Not much of substance has been happening in terms of game mechanics and missing features. But we got new sheep models I guess. The modders on the other hand were already going buisy and proofed that the features TW deemed to be "tO cOMplEx" could be implemented by people in their free time within days.
-Spring 2022: Siege AI is actually fixed, some features have been added and a bit of balancing has been done to some aspects of the game.
-about a week ago: In an interview Armagan (the owner of the company and lead developer of previous M&B titles) said that
currently there is not much work going into the PC-version of Bannerlord since the game is pretty much finished*, however porting Bannerlord to console proves to be a hard task. *He actually just stated that finishing the game and porting it to console is being done at the moment in parallel. That porting Bannerlord to console makes up most of the workload at the moment is an assumption on my side. However I think it is a sound one.
This proves what a lot of us were already thinking: TW doesn't care about what PC players want. They espacially don't care what Warband veterans want. They already got our money. What they care about is getting the next bunch of cash by releasing the game for console, on which the more nuanced and complex features either prominent in Warband or promised in earlier devlogs wouldn't work well anyways and thus are "too complex".
Adding insult to injury TW never cleared us up about how their vision of the game changed. They never told us which featues they promised we could expect and which not. They never gave us a specific roadmap of whats to come and what not. And they didn't tell us that in fact they are not working on improving the game but instead making a console port while still keeping everything under the veil of "Early Access" so criticism could just be done away with saying: "well, it is still not done yet. It is in Early Access afterall!".
People stuck loyally for over ten years with Taleworlds just to get stripped of money and then stabbed in the back.
You completely forget that Warband was so successful BECAUSE of the mod community. It is thanks to the mod community that Warband has lasted so long at all - and thus paved the way and interest for Bannerlord in the first place. And not the other way around...The whole 'modders are great and TW sucks' mentality is just as ridiculous, without TW modders couldn't do anything and the few people who actually might be talented enough to be taken seriously still didn't manage to develop a game. If it's true that modders are competent while TW is incompetent, why don't they just develop their own branch of the game and their own tools and leave the beta cycle? Well they can't do that because developing games is actually not that easy.
Yup, best summary right now.Best summary of the game I have heard in ages. Couldn't agree more.
Stabbed in the back lol - it's a video game. Some people are so obsessed with Bannerlord.People stuck loyally for over ten years with Taleworlds just to get stripped of money and then stabbed in the back.
Bannerlord is the sort of game which takes a long time to complete a playthrough if you aren't using exploits. And it's the sort of game where there are little brief moments of fun, interspersed by long hours of walking around, grinding looters, hauling 5 horses to some guy, and doing the same hideout for the hundredth time. Mixed in with a lot of frustrating things.You've not only played 400 hours before deciding you wouldn't recommend it, you've actually played another 200 hours after that.
Bannerlord is the sort of game which takes a long time to complete a playthrough if you aren't using exploits. And it's the sort of game where there are little brief moments of fun, interspersed by long hours of walking around, grinding looters, hauling 5 horses to some guy, and doing the same hideout for the hundredth time. Mixed in with a lot of frustrating things.
I have racked up hundreds of hours simply from coming back each update and doing a playthrough to see if the game is an enjoyable experience yet, so I can give feedback to improve it. There is a much better fun:frustration ratio as of 1.8, but it still has a lot of serious problems that hurt enjoyment.
It is valid to play 400 cumulative hours and say "yeah, I hope this is going to be fun one day, which is why I keep playing, but in its current state I would not recommend it."
It is like watching Game of Thrones for the first time. 1-5 season, you enjoy so much but after that final, would you recommend watching the show, obviously not. But after some time you find yourself watching ealier seasons great scenes and spend so much time while doing it.400 hours or come back each update if we thought the game was absolute horse****.
Wow that's a valid comparison. It's not that the game is bad overall, but some parts of it leave such a bad taste in my mouth that it ruins the experience and causes me to not recommend the game in it's current state.It is like watching Game of Thrones for the first time. 1-5 season, you enjoy so much but after that final, would you recommend watching the show, obviously not. But after some time you find yourself watching ealier seasons great scenes and spend so much time while doing it.
At least this is how i feel about Bannerlord.