why do i lose influence when losing a castle?

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Antemods

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why should i have to suffer and lose 50% of my influence just because the ai wont defend my castle and i have a party of 100 vs 1000k armys. it destroys the influence grind in the beginning when the ai always gives u fiefs.
 
I think the king also gets mad at you, loosing relation.
Somebody probably thinks it would be unbalanced for you to just lose your castle and then bid on yourself for a new one (cuz now no fief bonus), however I think you can not NOW just give fiefs back anyways, so I would do that and try for a better situated fief, cuz factions probably won't help you.
I feels like TW really want you to just lop everyone heads of and never be a vassal or ruler.
 
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I think the king also gets mad at you, loosing relation.
Somebody probably thinks it would be unbalanced for you to just lose your castle and then bid on yourself for a new one (cuz now no fief bonus), however I think you can not just give fiefs back anyways, so I would do that and try for a better situated fief, cuz factions probably won't help you.
I feels like TW really want you to just lop everyone heads of and never be a vassal or ruler.
This plus realism, I think.
 
It makes sense. I understand the frustration, but honestly put more on defense and dont have too many settlements too spread out. You can also create and army if you need. In the rare cases that enemy comes and sieges with 1000 troops plus, and you cant create a big enough army, tough luck. But that rarely happens
 
It makes sense. I understand the frustration, but honestly put more on defense and dont have too many settlements too spread out. You can also create and army if you need. In the rare cases that enemy comes and sieges with 1000 troops plus, and you cant create a big enough army, tough luck. But that rarely happens
It makes sense in a way, like "oh you lost a castle, you did a bad job, you get bad boy points". But I guarantee you when people complain about this they can't put more into defense or make a big army and probably did in fact see a large (maybe not 1k) army make a B line to their fief. I've had a fief handed to me and had it taken back before I could get across the map to even look at it :xf-cry:

The player can do all kinds of outrageous things to outplay the AI, but this problem is a big turn off for people playing the first time who are just kinda winging it.
 
Maybe if you can't defend the castle you shouldn't have taken it. I never take just any castle that is given to me. I wait until the castles and cities are where I can defend them and when I'm powerfull enough. I will turn several down and not have them spread out all over the map too.
 
If you can't defend the castle yet (doesn't have enough influence to summon armies or enough clan members leading parties to call) you should just give the castle back to your faction, if you keep it the monarch is trusting you have the means to protect that territory and if you fail you lose relationship and influence, it makes complete sense and the game is lacking more things like that.
 
Yeah this was frustrating to me at first. The game doesn't give you any advisors or much guidance so it's easy to overlook the options available to you when it comes to fiefs. Go to fiefs under the kingdom menu, find the problem castle, and choose give back to kingdom if it is a location on the front lines and you do not have the means to defend it.
 
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