When I played the game, I found that the arms of all cultures were so similar that I couldn't find the characteristics of different countries.
Each country, for example, has similar infantry using swords and shields, infantry using two handed weapons, and Knights of unknown significance.
The developers set different heights, faces, various styles of weapons and armor, but in the game I find it difficult to find the differences among the national forces. Of course, the colors of the soldiers' clothes are different.
I mean, why can't we distinguish cultures from soldiers themselves? It's as if sturgia has the strongest soldiers, who are more proficient and HP than any other culture, rather than being bigger and more likely to be killed by archers. All of Byzantine Empire's soldiers have better armor and training, and cataphract can even ignore archer shooting. khuzait's soldiers are better at fighting on hourse than on foot. This is illustrated in the story, but not in the actual game. All the armor is like having clones wear it to distinguish them.
All soldiers have the same attributes. 20-40-60-100-130-160-200-260...I'm tired of it.
In warband, each soldier has different skills, such as more HP, faster running, greater strength, faster weapon waving. Lords with different personalities will do different things. Some will defend their territory, some will attack behind the enemy, and some will gather friends to attack the castle. A well bred Lord will attack the poor farmer less, and two families with bad relations will focus on attacking each other.But in the second generation, it's like Clone Wars. Commanders use the same formation, soldiers have similar armor and weapons, and lords with different personalities can only do the same thing - attacking caravans and players' villages like a swarm of buzzing flies.
We have a Senate Council, an aristocratic parliament, a dictatorship for each country, a personality and preferences for every king and Lord. Why doesn't it work?
Each country, for example, has similar infantry using swords and shields, infantry using two handed weapons, and Knights of unknown significance.
The developers set different heights, faces, various styles of weapons and armor, but in the game I find it difficult to find the differences among the national forces. Of course, the colors of the soldiers' clothes are different.
I mean, why can't we distinguish cultures from soldiers themselves? It's as if sturgia has the strongest soldiers, who are more proficient and HP than any other culture, rather than being bigger and more likely to be killed by archers. All of Byzantine Empire's soldiers have better armor and training, and cataphract can even ignore archer shooting. khuzait's soldiers are better at fighting on hourse than on foot. This is illustrated in the story, but not in the actual game. All the armor is like having clones wear it to distinguish them.
All soldiers have the same attributes. 20-40-60-100-130-160-200-260...I'm tired of it.
In warband, each soldier has different skills, such as more HP, faster running, greater strength, faster weapon waving. Lords with different personalities will do different things. Some will defend their territory, some will attack behind the enemy, and some will gather friends to attack the castle. A well bred Lord will attack the poor farmer less, and two families with bad relations will focus on attacking each other.But in the second generation, it's like Clone Wars. Commanders use the same formation, soldiers have similar armor and weapons, and lords with different personalities can only do the same thing - attacking caravans and players' villages like a swarm of buzzing flies.
We have a Senate Council, an aristocratic parliament, a dictatorship for each country, a personality and preferences for every king and Lord. Why doesn't it work?